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-rw-r--r--vendor/github.com/bwmarrin/discordgo/discord.go144
-rw-r--r--vendor/github.com/bwmarrin/discordgo/endpoints.go18
-rw-r--r--vendor/github.com/bwmarrin/discordgo/event.go238
-rw-r--r--vendor/github.com/bwmarrin/discordgo/eventhandlers.go977
-rw-r--r--vendor/github.com/bwmarrin/discordgo/events.go239
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go12
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/new_basic/main.go13
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go14
-rw-r--r--vendor/github.com/bwmarrin/discordgo/message.go100
-rw-r--r--vendor/github.com/bwmarrin/discordgo/oauth2.go13
-rw-r--r--vendor/github.com/bwmarrin/discordgo/ratelimit.go157
-rw-r--r--vendor/github.com/bwmarrin/discordgo/restapi.go710
-rw-r--r--vendor/github.com/bwmarrin/discordgo/state.go124
-rw-r--r--vendor/github.com/bwmarrin/discordgo/structs.go274
-rw-r--r--vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go123
-rw-r--r--vendor/github.com/bwmarrin/discordgo/types.go58
-rw-r--r--vendor/github.com/bwmarrin/discordgo/voice.go4
-rw-r--r--vendor/github.com/bwmarrin/discordgo/wsapi.go108
18 files changed, 2740 insertions, 586 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/discord.go b/vendor/github.com/bwmarrin/discordgo/discord.go
index d1cfddf5..4081c65a 100644
--- a/vendor/github.com/bwmarrin/discordgo/discord.go
+++ b/vendor/github.com/bwmarrin/discordgo/discord.go
@@ -13,13 +13,10 @@
// Package discordgo provides Discord binding for Go
package discordgo
-import (
- "fmt"
- "reflect"
-)
+import "fmt"
// VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
-const VERSION = "0.13.0"
+const VERSION = "0.15.0"
// New creates a new Discord session and will automate some startup
// tasks if given enough information to do so. Currently you can pass zero
@@ -27,6 +24,8 @@ const VERSION = "0.13.0"
// There are 3 ways to call New:
// With a single auth token - All requests will use the token blindly,
// no verification of the token will be done and requests may fail.
+// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
+// eg: `"Bot <token>"`
// With an email and password - Discord will sign in with the provided
// credentials.
// With an email, password and auth token - Discord will verify the auth
@@ -37,11 +36,13 @@ func New(args ...interface{}) (s *Session, err error) {
// Create an empty Session interface.
s = &Session{
State: NewState(),
+ ratelimiter: NewRatelimiter(),
StateEnabled: true,
Compress: true,
ShouldReconnectOnError: true,
ShardID: 0,
ShardCount: 1,
+ MaxRestRetries: 3,
}
// If no arguments are passed return the empty Session interface.
@@ -122,136 +123,3 @@ func New(args ...interface{}) (s *Session, err error) {
return
}
-
-// validateHandler takes an event handler func, and returns the type of event.
-// eg.
-// Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
-// will return the reflect.Type of *discordgo.MessageCreate
-func (s *Session) validateHandler(handler interface{}) reflect.Type {
-
- handlerType := reflect.TypeOf(handler)
-
- if handlerType.NumIn() != 2 {
- panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
- }
-
- if handlerType.In(0) != reflect.TypeOf(s) {
- panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
- }
-
- eventType := handlerType.In(1)
-
- // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
- if eventType.Kind() == reflect.Interface {
- eventType = nil
- }
-
- return eventType
-}
-
-// AddHandler allows you to add an event handler that will be fired anytime
-// the Discord WSAPI event that matches the interface fires.
-// eventToInterface in events.go has a list of all the Discord WSAPI events
-// and their respective interface.
-// eg:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
-// })
-//
-// or:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
-// })
-// The return value of this method is a function, that when called will remove the
-// event handler.
-func (s *Session) AddHandler(handler interface{}) func() {
-
- s.initialize()
-
- eventType := s.validateHandler(handler)
-
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
-
- h := reflect.ValueOf(handler)
-
- s.handlers[eventType] = append(s.handlers[eventType], h)
-
- // This must be done as we need a consistent reference to the
- // reflected value, otherwise a RemoveHandler method would have
- // been nice.
- return func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
-
- handlers := s.handlers[eventType]
- for i, v := range handlers {
- if h == v {
- s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
- return
- }
- }
- }
-}
-
-// handle calls any handlers that match the event type and any handlers of
-// interface{}.
-func (s *Session) handle(event interface{}) {
-
- s.handlersMu.RLock()
- defer s.handlersMu.RUnlock()
-
- if s.handlers == nil {
- return
- }
-
- handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
-
- if handlers, ok := s.handlers[nil]; ok {
- for _, handler := range handlers {
- go handler.Call(handlerParameters)
- }
- }
-
- if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
- for _, handler := range handlers {
- go handler.Call(handlerParameters)
- }
- }
-}
-
-// initialize adds all internal handlers and state tracking handlers.
-func (s *Session) initialize() {
-
- s.log(LogInformational, "called")
-
- s.handlersMu.Lock()
- if s.handlers != nil {
- s.handlersMu.Unlock()
- return
- }
-
- s.handlers = map[interface{}][]reflect.Value{}
- s.handlersMu.Unlock()
-
- s.AddHandler(s.onReady)
- s.AddHandler(s.onResumed)
- s.AddHandler(s.onVoiceServerUpdate)
- s.AddHandler(s.onVoiceStateUpdate)
- s.AddHandler(s.State.onInterface)
-}
-
-// onReady handles the ready event.
-func (s *Session) onReady(se *Session, r *Ready) {
-
- // Store the SessionID within the Session struct.
- s.sessionID = r.SessionID
-
- // Start the heartbeat to keep the connection alive.
- go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
-}
-
-// onResumed handles the resumed event.
-func (s *Session) onResumed(se *Session, r *Resumed) {
-
- // Start the heartbeat to keep the connection alive.
- go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/endpoints.go b/vendor/github.com/bwmarrin/discordgo/endpoints.go
index 682433d6..f63240ff 100644
--- a/vendor/github.com/bwmarrin/discordgo/endpoints.go
+++ b/vendor/github.com/bwmarrin/discordgo/endpoints.go
@@ -24,6 +24,7 @@ var (
EndpointChannels = EndpointAPI + "channels/"
EndpointUsers = EndpointAPI + "users/"
EndpointGateway = EndpointAPI + "gateway"
+ EndpointWebhooks = EndpointAPI + "webhooks/"
EndpointAuth = EndpointAPI + "auth/"
EndpointLogin = EndpointAuth + "login"
@@ -61,6 +62,7 @@ var (
EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" }
EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" }
EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
+ EndpointGuildMemberRole = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
EndpointGuildBans = func(gID string) string { return EndpointGuilds + gID + "/bans" }
EndpointGuildBan = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
EndpointGuildIntegrations = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
@@ -73,6 +75,7 @@ var (
EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
EndpointGuildIcon = func(gID, hash string) string { return EndpointGuilds + gID + "/icons/" + hash + ".jpg" }
EndpointGuildSplash = func(gID, hash string) string { return EndpointGuilds + gID + "/splashes/" + hash + ".jpg" }
+ EndpointGuildWebhooks = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
EndpointChannel = func(cID string) string { return EndpointChannels + cID }
EndpointChannelPermissions = func(cID string) string { return EndpointChannels + cID + "/permissions" }
@@ -86,6 +89,21 @@ var (
EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" }
EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
+ EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
+ EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID }
+ EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
+
+ EndpointMessageReactions = func(cID, mID, eID string) string {
+ return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
+ }
+ EndpointMessageReaction = func(cID, mID, eID, uID string) string {
+ return EndpointMessageReactions(cID, mID, eID) + "/" + uID
+ }
+
+ EndpointRelationships = func() string { return EndpointUsers + "@me" + "/relationships" }
+ EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID }
+ EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }
+
EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }
EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }
diff --git a/vendor/github.com/bwmarrin/discordgo/event.go b/vendor/github.com/bwmarrin/discordgo/event.go
new file mode 100644
index 00000000..245f0c1f
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/event.go
@@ -0,0 +1,238 @@
+package discordgo
+
+import "fmt"
+
+// EventHandler is an interface for Discord events.
+type EventHandler interface {
+ // Type returns the type of event this handler belongs to.
+ Type() string
+
+ // Handle is called whenever an event of Type() happens.
+ // It is the recievers responsibility to type assert that the interface
+ // is the expected struct.
+ Handle(*Session, interface{})
+}
+
+// EventInterfaceProvider is an interface for providing empty interfaces for
+// Discord events.
+type EventInterfaceProvider interface {
+ // Type is the type of event this handler belongs to.
+ Type() string
+
+ // New returns a new instance of the struct this event handler handles.
+ // This is called once per event.
+ // The struct is provided to all handlers of the same Type().
+ New() interface{}
+}
+
+// interfaceEventType is the event handler type for interface{} events.
+const interfaceEventType = "__INTERFACE__"
+
+// interfaceEventHandler is an event handler for interface{} events.
+type interfaceEventHandler func(*Session, interface{})
+
+// Type returns the event type for interface{} events.
+func (eh interfaceEventHandler) Type() string {
+ return interfaceEventType
+}
+
+// Handle is the handler for an interface{} event.
+func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
+ eh(s, i)
+}
+
+var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
+
+// registerInterfaceProvider registers a provider so that DiscordGo can
+// access it's New() method.
+func registerInterfaceProvider(eh EventInterfaceProvider) error {
+ if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
+ return fmt.Errorf("event %s already registered", eh.Type())
+ }
+ registeredInterfaceProviders[eh.Type()] = eh
+ return nil
+}
+
+// eventHandlerInstance is a wrapper around an event handler, as functions
+// cannot be compared directly.
+type eventHandlerInstance struct {
+ eventHandler EventHandler
+}
+
+// addEventHandler adds an event handler that will be fired anytime
+// the Discord WSAPI matching eventHandler.Type() fires.
+func (s *Session) addEventHandler(eventHandler EventHandler) func() {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ if s.handlers == nil {
+ s.handlers = map[string][]*eventHandlerInstance{}
+ }
+
+ ehi := &eventHandlerInstance{eventHandler}
+ s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
+
+ return func() {
+ s.removeEventHandlerInstance(eventHandler.Type(), ehi)
+ }
+}
+
+// addEventHandler adds an event handler that will be fired the next time
+// the Discord WSAPI matching eventHandler.Type() fires.
+func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ if s.onceHandlers == nil {
+ s.onceHandlers = map[string][]*eventHandlerInstance{}
+ }
+
+ ehi := &eventHandlerInstance{eventHandler}
+ s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
+
+ return func() {
+ s.removeEventHandlerInstance(eventHandler.Type(), ehi)
+ }
+}
+
+// AddHandler allows you to add an event handler that will be fired anytime
+// the Discord WSAPI event that matches the function fires.
+// events.go contains all the Discord WSAPI events that can be fired.
+// eg:
+// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
+// })
+//
+// or:
+// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
+// })
+// The return value of this method is a function, that when called will remove the
+// event handler.
+func (s *Session) AddHandler(handler interface{}) func() {
+ eh := handlerForInterface(handler)
+
+ if eh == nil {
+ s.log(LogError, "Invalid handler type, handler will never be called")
+ return func() {}
+ }
+
+ return s.addEventHandler(eh)
+}
+
+// AddHandlerOnce allows you to add an event handler that will be fired the next time
+// the Discord WSAPI event that matches the function fires.
+// See AddHandler for more details.
+func (s *Session) AddHandlerOnce(handler interface{}) func() {
+ eh := handlerForInterface(handler)
+
+ if eh == nil {
+ s.log(LogError, "Invalid handler type, handler will never be called")
+ return func() {}
+ }
+
+ return s.addEventHandlerOnce(eh)
+}
+
+// removeEventHandler instance removes an event handler instance.
+func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ handlers := s.handlers[t]
+ for i := range handlers {
+ if handlers[i] == ehi {
+ s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
+ }
+ }
+
+ onceHandlers := s.onceHandlers[t]
+ for i := range onceHandlers {
+ if onceHandlers[i] == ehi {
+ s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
+ }
+ }
+}
+
+// Handles calling permanent and once handlers for an event type.
+func (s *Session) handle(t string, i interface{}) {
+ for _, eh := range s.handlers[t] {
+ go eh.eventHandler.Handle(s, i)
+ }
+
+ if len(s.onceHandlers[t]) > 0 {
+ for _, eh := range s.onceHandlers[t] {
+ go eh.eventHandler.Handle(s, i)
+ }
+ s.onceHandlers[t] = nil
+ }
+}
+
+// Handles an event type by calling internal methods, firing handlers and firing the
+// interface{} event.
+func (s *Session) handleEvent(t string, i interface{}) {
+ s.handlersMu.RLock()
+ defer s.handlersMu.RUnlock()
+
+ // All events are dispatched internally first.
+ s.onInterface(i)
+
+ // Then they are dispatched to anyone handling interface{} events.
+ s.handle(interfaceEventType, i)
+
+ // Finally they are dispatched to any typed handlers.
+ s.handle(t, i)
+}
+
+// setGuildIds will set the GuildID on all the members of a guild.
+// This is done as event data does not have it set.
+func setGuildIds(g *Guild) {
+ for _, c := range g.Channels {
+ c.GuildID = g.ID
+ }
+
+ for _, m := range g.Members {
+ m.GuildID = g.ID
+ }
+
+ for _, vs := range g.VoiceStates {
+ vs.GuildID = g.ID
+ }
+}
+
+// onInterface handles all internal events and routes them to the appropriate internal handler.
+func (s *Session) onInterface(i interface{}) {
+ switch t := i.(type) {
+ case *Ready:
+ for _, g := range t.Guilds {
+ setGuildIds(g)
+ }
+ s.onReady(t)
+ case *GuildCreate:
+ setGuildIds(t.Guild)
+ case *GuildUpdate:
+ setGuildIds(t.Guild)
+ case *Resumed:
+ s.onResumed(t)
+ case *VoiceServerUpdate:
+ go s.onVoiceServerUpdate(t)
+ case *VoiceStateUpdate:
+ go s.onVoiceStateUpdate(t)
+ }
+ s.State.onInterface(s, i)
+}
+
+// onReady handles the ready event.
+func (s *Session) onReady(r *Ready) {
+
+ // Store the SessionID within the Session struct.
+ s.sessionID = r.SessionID
+
+ // Start the heartbeat to keep the connection alive.
+ go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
+}
+
+// onResumed handles the resumed event.
+func (s *Session) onResumed(r *Resumed) {
+
+ // Start the heartbeat to keep the connection alive.
+ go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/eventhandlers.go b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
new file mode 100644
index 00000000..6d78bacd
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
@@ -0,0 +1,977 @@
+// Code generated by \"eventhandlers\"; DO NOT EDIT
+// See events.go
+
+package discordgo
+
+// Following are all the event types.
+// Event type values are used to match the events returned by Discord.
+// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
+const (
+ channelCreateEventType = "CHANNEL_CREATE"
+ channelDeleteEventType = "CHANNEL_DELETE"
+ channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE"
+ channelUpdateEventType = "CHANNEL_UPDATE"
+ connectEventType = "__CONNECT__"
+ disconnectEventType = "__DISCONNECT__"
+ eventEventType = "__EVENT__"
+ guildBanAddEventType = "GUILD_BAN_ADD"
+ guildBanRemoveEventType = "GUILD_BAN_REMOVE"
+ guildCreateEventType = "GUILD_CREATE"
+ guildDeleteEventType = "GUILD_DELETE"
+ guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE"
+ guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE"
+ guildMemberAddEventType = "GUILD_MEMBER_ADD"
+ guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE"
+ guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE"
+ guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK"
+ guildRoleCreateEventType = "GUILD_ROLE_CREATE"
+ guildRoleDeleteEventType = "GUILD_ROLE_DELETE"
+ guildRoleUpdateEventType = "GUILD_ROLE_UPDATE"
+ guildUpdateEventType = "GUILD_UPDATE"
+ messageAckEventType = "MESSAGE_ACK"
+ messageCreateEventType = "MESSAGE_CREATE"
+ messageDeleteEventType = "MESSAGE_DELETE"
+ messageReactionAddEventType = "MESSAGE_REACTION_ADD"
+ messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE"
+ messageUpdateEventType = "MESSAGE_UPDATE"
+ presenceUpdateEventType = "PRESENCE_UPDATE"
+ presencesReplaceEventType = "PRESENCES_REPLACE"
+ rateLimitEventType = "__RATE_LIMIT__"
+ readyEventType = "READY"
+ relationshipAddEventType = "RELATIONSHIP_ADD"
+ relationshipRemoveEventType = "RELATIONSHIP_REMOVE"
+ resumedEventType = "RESUMED"
+ typingStartEventType = "TYPING_START"
+ userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE"
+ userSettingsUpdateEventType = "USER_SETTINGS_UPDATE"
+ userUpdateEventType = "USER_UPDATE"
+ voiceServerUpdateEventType = "VOICE_SERVER_UPDATE"
+ voiceStateUpdateEventType = "VOICE_STATE_UPDATE"
+)
+
+// channelCreateEventHandler is an event handler for ChannelCreate events.
+type channelCreateEventHandler func(*Session, *ChannelCreate)
+
+// Type returns the event type for ChannelCreate events.
+func (eh channelCreateEventHandler) Type() string {
+ return channelCreateEventType
+}
+
+// New returns a new instance of ChannelCreate.
+func (eh channelCreateEventHandler) New() interface{} {
+ return &ChannelCreate{}
+}
+
+// Handle is the handler for ChannelCreate events.
+func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelCreate); ok {
+ eh(s, t)
+ }
+}
+
+// channelDeleteEventHandler is an event handler for ChannelDelete events.
+type channelDeleteEventHandler func(*Session, *ChannelDelete)
+
+// Type returns the event type for ChannelDelete events.
+func (eh channelDeleteEventHandler) Type() string {
+ return channelDeleteEventType
+}
+
+// New returns a new instance of ChannelDelete.
+func (eh channelDeleteEventHandler) New() interface{} {
+ return &ChannelDelete{}
+}
+
+// Handle is the handler for ChannelDelete events.
+func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelDelete); ok {
+ eh(s, t)
+ }
+}
+
+// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events.
+type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate)
+
+// Type returns the event type for ChannelPinsUpdate events.
+func (eh channelPinsUpdateEventHandler) Type() string {
+ return channelPinsUpdateEventType
+}
+
+// New returns a new instance of ChannelPinsUpdate.
+func (eh channelPinsUpdateEventHandler) New() interface{} {
+ return &ChannelPinsUpdate{}
+}
+
+// Handle is the handler for ChannelPinsUpdate events.
+func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelPinsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// channelUpdateEventHandler is an event handler for ChannelUpdate events.
+type channelUpdateEventHandler func(*Session, *ChannelUpdate)
+
+// Type returns the event type for ChannelUpdate events.
+func (eh channelUpdateEventHandler) Type() string {
+ return channelUpdateEventType
+}
+
+// New returns a new instance of ChannelUpdate.
+func (eh channelUpdateEventHandler) New() interface{} {
+ return &ChannelUpdate{}
+}
+
+// Handle is the handler for ChannelUpdate events.
+func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// connectEventHandler is an event handler for Connect events.
+type connectEventHandler func(*Session, *Connect)
+
+// Type returns the event type for Connect events.
+func (eh connectEventHandler) Type() string {
+ return connectEventType
+}
+
+// New returns a new instance of Connect.
+func (eh connectEventHandler) New() interface{} {
+ return &Connect{}
+}
+
+// Handle is the handler for Connect events.
+func (eh connectEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Connect); ok {
+ eh(s, t)
+ }
+}
+
+// disconnectEventHandler is an event handler for Disconnect events.
+type disconnectEventHandler func(*Session, *Disconnect)
+
+// Type returns the event type for Disconnect events.
+func (eh disconnectEventHandler) Type() string {
+ return disconnectEventType
+}
+
+// New returns a new instance of Disconnect.
+func (eh disconnectEventHandler) New() interface{} {
+ return &Disconnect{}
+}
+
+// Handle is the handler for Disconnect events.
+func (eh disconnectEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Disconnect); ok {
+ eh(s, t)
+ }
+}
+
+// eventEventHandler is an event handler for Event events.
+type eventEventHandler func(*Session, *Event)
+
+// Type returns the event type for Event events.
+func (eh eventEventHandler) Type() string {
+ return eventEventType
+}
+
+// New returns a new instance of Event.
+func (eh eventEventHandler) New() interface{} {
+ return &Event{}
+}
+
+// Handle is the handler for Event events.
+func (eh eventEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Event); ok {
+ eh(s, t)
+ }
+}
+
+// guildBanAddEventHandler is an event handler for GuildBanAdd events.
+type guildBanAddEventHandler func(*Session, *GuildBanAdd)
+
+// Type returns the event type for GuildBanAdd events.
+func (eh guildBanAddEventHandler) Type() string {
+ return guildBanAddEventType
+}
+
+// New returns a new instance of GuildBanAdd.
+func (eh guildBanAddEventHandler) New() interface{} {
+ return &GuildBanAdd{}
+}
+
+// Handle is the handler for GuildBanAdd events.
+func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildBanAdd); ok {
+ eh(s, t)
+ }
+}
+
+// guildBanRemoveEventHandler is an event handler for GuildBanRemove events.
+type guildBanRemoveEventHandler func(*Session, *GuildBanRemove)
+
+// Type returns the event type for GuildBanRemove events.
+func (eh guildBanRemoveEventHandler) Type() string {
+ return guildBanRemoveEventType
+}
+
+// New returns a new instance of GuildBanRemove.
+func (eh guildBanRemoveEventHandler) New() interface{} {
+ return &GuildBanRemove{}
+}
+
+// Handle is the handler for GuildBanRemove events.
+func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildBanRemove); ok {
+ eh(s, t)
+ }
+}
+
+// guildCreateEventHandler is an event handler for GuildCreate events.
+type guildCreateEventHandler func(*Session, *GuildCreate)
+
+// Type returns the event type for GuildCreate events.
+func (eh guildCreateEventHandler) Type() string {
+ return guildCreateEventType
+}
+
+// New returns a new instance of GuildCreate.
+func (eh guildCreateEventHandler) New() interface{} {
+ return &GuildCreate{}
+}
+
+// Handle is the handler for GuildCreate events.
+func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildCreate); ok {
+ eh(s, t)
+ }
+}
+
+// guildDeleteEventHandler is an event handler for GuildDelete events.
+type guildDeleteEventHandler func(*Session, *GuildDelete)
+
+// Type returns the event type for GuildDelete events.
+func (eh guildDeleteEventHandler) Type() string {
+ return guildDeleteEventType
+}
+
+// New returns a new instance of GuildDelete.
+func (eh guildDeleteEventHandler) New() interface{} {
+ return &GuildDelete{}
+}
+
+// Handle is the handler for GuildDelete events.
+func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildDelete); ok {
+ eh(s, t)
+ }
+}
+
+// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events.
+type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate)
+
+// Type returns the event type for GuildEmojisUpdate events.
+func (eh guildEmojisUpdateEventHandler) Type() string {
+ return guildEmojisUpdateEventType
+}
+
+// New returns a new instance of GuildEmojisUpdate.
+func (eh guildEmojisUpdateEventHandler) New() interface{} {
+ return &GuildEmojisUpdate{}
+}
+
+// Handle is the handler for GuildEmojisUpdate events.
+func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildEmojisUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events.
+type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate)
+
+// Type returns the event type for GuildIntegrationsUpdate events.
+func (eh guildIntegrationsUpdateEventHandler) Type() string {
+ return guildIntegrationsUpdateEventType
+}
+
+// New returns a new instance of GuildIntegrationsUpdate.
+func (eh guildIntegrationsUpdateEventHandler) New() interface{} {
+ return &GuildIntegrationsUpdate{}
+}
+
+// Handle is the handler for GuildIntegrationsUpdate events.
+func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildIntegrationsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberAddEventHandler is an event handler for GuildMemberAdd events.
+type guildMemberAddEventHandler func(*Session, *GuildMemberAdd)
+
+// Type returns the event type for GuildMemberAdd events.
+func (eh guildMemberAddEventHandler) Type() string {
+ return guildMemberAddEventType
+}
+
+// New returns a new instance of GuildMemberAdd.
+func (eh guildMemberAddEventHandler) New() interface{} {
+ return &GuildMemberAdd{}
+}
+
+// Handle is the handler for GuildMemberAdd events.
+func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberAdd); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events.
+type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove)
+
+// Type returns the event type for GuildMemberRemove events.
+func (eh guildMemberRemoveEventHandler) Type() string {
+ return guildMemberRemoveEventType
+}
+
+// New returns a new instance of GuildMemberRemove.
+func (eh guildMemberRemoveEventHandler) New() interface{} {
+ return &GuildMemberRemove{}
+}
+
+// Handle is the handler for GuildMemberRemove events.
+func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberRemove); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events.
+type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate)
+
+// Type returns the event type for GuildMemberUpdate events.
+func (eh guildMemberUpdateEventHandler) Type() string {
+ return guildMemberUpdateEventType
+}
+
+// New returns a new instance of GuildMemberUpdate.
+func (eh guildMemberUpdateEventHandler) New() interface{} {
+ return &GuildMemberUpdate{}
+}
+
+// Handle is the handler for GuildMemberUpdate events.
+func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events.
+type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk)
+
+// Type returns the event type for GuildMembersChunk events.
+func (eh guildMembersChunkEventHandler) Type() string {
+ return guildMembersChunkEventType
+}
+
+// New returns a new instance of GuildMembersChunk.
+func (eh guildMembersChunkEventHandler) New() interface{} {
+ return &GuildMembersChunk{}
+}
+
+// Handle is the handler for GuildMembersChunk events.
+func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMembersChunk); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events.
+type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate)
+
+// Type returns the event type for GuildRoleCreate events.
+func (eh guildRoleCreateEventHandler) Type() string {
+ return guildRoleCreateEventType
+}
+
+// New returns a new instance of GuildRoleCreate.
+func (eh guildRoleCreateEventHandler) New() interface{} {
+ return &GuildRoleCreate{}
+}
+
+// Handle is the handler for GuildRoleCreate events.
+func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleCreate); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events.
+type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete)
+
+// Type returns the event type for GuildRoleDelete events.
+func (eh guildRoleDeleteEventHandler) Type() string {
+ return guildRoleDeleteEventType
+}
+
+// New returns a new instance of GuildRoleDelete.
+func (eh guildRoleDeleteEventHandler) New() interface{} {
+ return &GuildRoleDelete{}
+}
+
+// Handle is the handler for GuildRoleDelete events.
+func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleDelete); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events.
+type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate)
+
+// Type returns the event type for GuildRoleUpdate events.
+func (eh guildRoleUpdateEventHandler) Type() string {
+ return guildRoleUpdateEventType
+}
+
+// New returns a new instance of GuildRoleUpdate.
+func (eh guildRoleUpdateEventHandler) New() interface{} {
+ return &GuildRoleUpdate{}
+}
+
+// Handle is the handler for GuildRoleUpdate events.
+func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildUpdateEventHandler is an event handler for GuildUpdate events.
+type guildUpdateEventHandler func(*Session, *GuildUpdate)
+
+// Type returns the event type for GuildUpdate events.
+func (eh guildUpdateEventHandler) Type() string {
+ return guildUpdateEventType
+}
+
+// New returns a new instance of GuildUpdate.
+func (eh guildUpdateEventHandler) New() interface{} {
+ return &GuildUpdate{}
+}
+
+// Handle is the handler for GuildUpdate events.
+func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// messageAckEventHandler is an event handler for MessageAck events.
+type messageAckEventHandler func(*Session, *MessageAck)
+
+// Type returns the event type for MessageAck events.
+func (eh messageAckEventHandler) Type() string {
+ return messageAckEventType
+}
+
+// New returns a new instance of MessageAck.
+func (eh messageAckEventHandler) New() interface{} {
+ return &MessageAck{}
+}
+
+// Handle is the handler for MessageAck events.
+func (eh messageAckEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageAck); ok {
+ eh(s, t)
+ }
+}
+
+// messageCreateEventHandler is an event handler for MessageCreate events.
+type messageCreateEventHandler func(*Session, *MessageCreate)
+
+// Type returns the event type for MessageCreate events.
+func (eh messageCreateEventHandler) Type() string {
+ return messageCreateEventType
+}
+
+// New returns a new instance of MessageCreate.
+func (eh messageCreateEventHandler) New() interface{} {
+ return &MessageCreate{}
+}
+
+// Handle is the handler for MessageCreate events.
+func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageCreate); ok {
+ eh(s, t)
+ }
+}
+
+// messageDeleteEventHandler is an event handler for MessageDelete events.
+type messageDeleteEventHandler func(*Session, *MessageDelete)
+
+// Type returns the event type for MessageDelete events.
+func (eh messageDeleteEventHandler) Type() string {
+ return messageDeleteEventType
+}
+
+// New returns a new instance of MessageDelete.
+func (eh messageDeleteEventHandler) New() interface{} {
+ return &MessageDelete{}
+}
+
+// Handle is the handler for MessageDelete events.
+func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageDelete); ok {
+ eh(s, t)
+ }
+}
+
+// messageReactionAddEventHandler is an event handler for MessageReactionAdd events.
+type messageReactionAddEventHandler func(*Session, *MessageReactionAdd)
+
+// Type returns the event type for MessageReactionAdd events.
+func (eh messageReactionAddEventHandler) Type() string {
+ return messageReactionAddEventType
+}
+
+// New returns a new instance of MessageReactionAdd.
+func (eh messageReactionAddEventHandler) New() interface{} {
+ return &MessageReactionAdd{}
+}
+
+// Handle is the handler for MessageReactionAdd events.
+func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageReactionAdd); ok {
+ eh(s, t)
+ }
+}
+
+// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events.
+type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove)
+
+// Type returns the event type for MessageReactionRemove events.
+func (eh messageReactionRemoveEventHandler) Type() string {
+ return messageReactionRemoveEventType
+}
+
+// New returns a new instance of MessageReactionRemove.
+func (eh messageReactionRemoveEventHandler) New() interface{} {
+ return &MessageReactionRemove{}
+}
+
+// Handle is the handler for MessageReactionRemove events.
+func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageReactionRemove); ok {
+ eh(s, t)
+ }
+}
+
+// messageUpdateEventHandler is an event handler for MessageUpdate events.
+type messageUpdateEventHandler func(*Session, *MessageUpdate)
+
+// Type returns the event type for MessageUpdate events.
+func (eh messageUpdateEventHandler) Type() string {
+ return messageUpdateEventType
+}
+
+// New returns a new instance of MessageUpdate.
+func (eh messageUpdateEventHandler) New() interface{} {
+ return &MessageUpdate{}
+}
+
+// Handle is the handler for MessageUpdate events.
+func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// presenceUpdateEventHandler is an event handler for PresenceUpdate events.
+type presenceUpdateEventHandler func(*Session, *PresenceUpdate)
+
+// Type returns the event type for PresenceUpdate events.
+func (eh presenceUpdateEventHandler) Type() string {
+ return presenceUpdateEventType
+}
+
+// New returns a new instance of PresenceUpdate.
+func (eh presenceUpdateEventHandler) New() interface{} {
+ return &PresenceUpdate{}
+}
+
+// Handle is the handler for PresenceUpdate events.
+func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*PresenceUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// presencesReplaceEventHandler is an event handler for PresencesReplace events.
+type presencesReplaceEventHandler func(*Session, *PresencesReplace)
+
+// Type returns the event type for PresencesReplace events.
+func (eh presencesReplaceEventHandler) Type() string {
+ return presencesReplaceEventType
+}
+
+// New returns a new instance of PresencesReplace.
+func (eh presencesReplaceEventHandler) New() interface{} {
+ return &PresencesReplace{}
+}
+
+// Handle is the handler for PresencesReplace events.
+func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*PresencesReplace); ok {
+ eh(s, t)
+ }
+}
+
+// rateLimitEventHandler is an event handler for RateLimit events.
+type rateLimitEventHandler func(*Session, *RateLimit)
+
+// Type returns the event type for RateLimit events.
+func (eh rateLimitEventHandler) Type() string {
+ return rateLimitEventType
+}
+
+// New returns a new instance of RateLimit.
+func (eh rateLimitEventHandler) New() interface{} {
+ return &RateLimit{}
+}
+
+// Handle is the handler for RateLimit events.
+func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RateLimit); ok {
+ eh(s, t)
+ }
+}
+
+// readyEventHandler is an event handler for Ready events.
+type readyEventHandler func(*Session, *Ready)
+
+// Type returns the event type for Ready events.
+func (eh readyEventHandler) Type() string {
+ return readyEventType
+}
+
+// New returns a new instance of Ready.
+func (eh readyEventHandler) New() interface{} {
+ return &Ready{}
+}
+
+// Handle is the handler for Ready events.
+func (eh readyEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Ready); ok {
+ eh(s, t)
+ }
+}
+
+// relationshipAddEventHandler is an event handler for RelationshipAdd events.
+type relationshipAddEventHandler func(*Session, *RelationshipAdd)
+
+// Type returns the event type for RelationshipAdd events.
+func (eh relationshipAddEventHandler) Type() string {
+ return relationshipAddEventType
+}
+
+// New returns a new instance of RelationshipAdd.
+func (eh relationshipAddEventHandler) New() interface{} {
+ return &RelationshipAdd{}
+}
+
+// Handle is the handler for RelationshipAdd events.
+func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RelationshipAdd); ok {
+ eh(s, t)
+ }
+}
+
+// relationshipRemoveEventHandler is an event handler for RelationshipRemove events.
+type relationshipRemoveEventHandler func(*Session, *RelationshipRemove)
+
+// Type returns the event type for RelationshipRemove events.
+func (eh relationshipRemoveEventHandler) Type() string {
+ return relationshipRemoveEventType
+}
+
+// New returns a new instance of RelationshipRemove.
+func (eh relationshipRemoveEventHandler) New() interface{} {
+ return &RelationshipRemove{}
+}
+
+// Handle is the handler for RelationshipRemove events.
+func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RelationshipRemove); ok {
+ eh(s, t)
+ }
+}
+
+// resumedEventHandler is an event handler for Resumed events.
+type resumedEventHandler func(*Session, *Resumed)
+
+// Type returns the event type for Resumed events.
+func (eh resumedEventHandler) Type() string {
+ return resumedEventType
+}
+
+// New returns a new instance of Resumed.
+func (eh resumedEventHandler) New() interface{} {
+ return &Resumed{}
+}
+
+// Handle is the handler for Resumed events.
+func (eh resumedEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Resumed); ok {
+ eh(s, t)
+ }
+}
+
+// typingStartEventHandler is an event handler for TypingStart events.
+type typingStartEventHandler func(*Session, *TypingStart)
+
+// Type returns the event type for TypingStart events.
+func (eh typingStartEventHandler) Type() string {
+ return typingStartEventType
+}
+
+// New returns a new instance of TypingStart.
+func (eh typingStartEventHandler) New() interface{} {
+ return &TypingStart{}
+}
+
+// Handle is the handler for TypingStart events.
+func (eh typingStartEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*TypingStart); ok {
+ eh(s, t)
+ }
+}
+
+// userGuildSettingsUpdateEventHandler is an event handler for UserGuildSettingsUpdate events.
+type userGuildSettingsUpdateEventHandler func(*Session, *UserGuildSettingsUpdate)
+
+// Type returns the event type for UserGuildSettingsUpdate events.
+func (eh userGuildSettingsUpdateEventHandler) Type() string {
+ return userGuildSettingsUpdateEventType
+}
+
+// New returns a new instance of UserGuildSettingsUpdate.
+func (eh userGuildSettingsUpdateEventHandler) New() interface{} {
+ return &UserGuildSettingsUpdate{}
+}
+
+// Handle is the handler for UserGuildSettingsUpdate events.
+func (eh userGuildSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserGuildSettingsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// userSettingsUpdateEventHandler is an event handler for UserSettingsUpdate events.
+type userSettingsUpdateEventHandler func(*Session, *UserSettingsUpdate)
+
+// Type returns the event type for UserSettingsUpdate events.
+func (eh userSettingsUpdateEventHandler) Type() string {
+ return userSettingsUpdateEventType
+}
+
+// New returns a new instance of UserSettingsUpdate.
+func (eh userSettingsUpdateEventHandler) New() interface{} {
+ return &UserSettingsUpdate{}
+}
+
+// Handle is the handler for UserSettingsUpdate events.
+func (eh userSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserSettingsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// userUpdateEventHandler is an event handler for UserUpdate events.
+type userUpdateEventHandler func(*Session, *UserUpdate)
+
+// Type returns the event type for UserUpdate events.
+func (eh userUpdateEventHandler) Type() string {
+ return userUpdateEventType
+}
+
+// New returns a new instance of UserUpdate.
+func (eh userUpdateEventHandler) New() interface{} {
+ return &UserUpdate{}
+}
+
+// Handle is the handler for UserUpdate events.
+func (eh userUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// voiceServerUpdateEventHandler is an event handler for VoiceServerUpdate events.
+type voiceServerUpdateEventHandler func(*Session, *VoiceServerUpdate)
+
+// Type returns the event type for VoiceServerUpdate events.
+func (eh voiceServerUpdateEventHandler) Type() string {
+ return voiceServerUpdateEventType
+}
+
+// New returns a new instance of VoiceServerUpdate.
+func (eh voiceServerUpdateEventHandler) New() interface{} {
+ return &VoiceServerUpdate{}
+}
+
+// Handle is the handler for VoiceServerUpdate events.
+func (eh voiceServerUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*VoiceServerUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// voiceStateUpdateEventHandler is an event handler for VoiceStateUpdate events.
+type voiceStateUpdateEventHandler func(*Session, *VoiceStateUpdate)
+
+// Type returns the event type for VoiceStateUpdate events.
+func (eh voiceStateUpdateEventHandler) Type() string {
+ return voiceStateUpdateEventType
+}
+
+// New returns a new instance of VoiceStateUpdate.
+func (eh voiceStateUpdateEventHandler) New() interface{} {
+ return &VoiceStateUpdate{}
+}
+
+// Handle is the handler for VoiceStateUpdate events.
+func (eh voiceStateUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*VoiceStateUpdate); ok {
+ eh(s, t)
+ }
+}
+
+func handlerForInterface(handler interface{}) EventHandler {
+ switch v := handler.(type) {
+ case func(*Session, interface{}):
+ return interfaceEventHandler(v)
+ case func(*Session, *ChannelCreate):
+ return channelCreateEventHandler(v)
+ case func(*Session, *ChannelDelete):
+ return channelDeleteEventHandler(v)
+ case func(*Session, *ChannelPinsUpdate):
+ return channelPinsUpdateEventHandler(v)
+ case func(*Session, *ChannelUpdate):
+ return channelUpdateEventHandler(v)
+ case func(*Session, *Connect):
+ return connectEventHandler(v)
+ case func(*Session, *Disconnect):
+ return disconnectEventHandler(v)
+ case func(*Session, *Event):
+ return eventEventHandler(v)
+ case func(*Session, *GuildBanAdd):
+ return guildBanAddEventHandler(v)
+ case func(*Session, *GuildBanRemove):
+ return guildBanRemoveEventHandler(v)
+ case func(*Session, *GuildCreate):
+ return guildCreateEventHandler(v)
+ case func(*Session, *GuildDelete):
+ return guildDeleteEventHandler(v)
+ case func(*Session, *GuildEmojisUpdate):
+ return guildEmojisUpdateEventHandler(v)
+ case func(*Session, *GuildIntegrationsUpdate):
+ return guildIntegrationsUpdateEventHandler(v)
+ case func(*Session, *GuildMemberAdd):
+ return guildMemberAddEventHandler(v)
+ case func(*Session, *GuildMemberRemove):
+ return guildMemberRemoveEventHandler(v)
+ case func(*Session, *GuildMemberUpdate):
+ return guildMemberUpdateEventHandler(v)
+ case func(*Session, *GuildMembersChunk):
+ return guildMembersChunkEventHandler(v)
+ case func(*Session, *GuildRoleCreate):
+ return guildRoleCreateEventHandler(v)
+ case func(*Session, *GuildRoleDelete):
+ return guildRoleDeleteEventHandler(v)
+ case func(*Session, *GuildRoleUpdate):
+ return guildRoleUpdateEventHandler(v)
+ case func(*Session, *GuildUpdate):
+ return guildUpdateEventHandler(v)
+ case func(*Session, *MessageAck):
+ return messageAckEventHandler(v)
+ case func(*Session, *MessageCreate):
+ return messageCreateEventHandler(v)
+ case func(*Session, *MessageDelete):
+ return messageDeleteEventHandler(v)
+ case func(*Session, *MessageReactionAdd):
+ return messageReactionAddEventHandler(v)
+ case func(*Session, *MessageReactionRemove):
+ return messageReactionRemoveEventHandler(v)
+ case func(*Session, *MessageUpdate):
+ return messageUpdateEventHandler(v)
+ case func(*Session, *PresenceUpdate):
+ return presenceUpdateEventHandler(v)
+ case func(*Session, *PresencesReplace):
+ return presencesReplaceEventHandler(v)
+ case func(*Session, *RateLimit):
+ return rateLimitEventHandler(v)
+ case func(*Session, *Ready):
+ return readyEventHandler(v)
+ case func(*Session, *RelationshipAdd):
+ return relationshipAddEventHandler(v)
+ case func(*Session, *RelationshipRemove):
+ return relationshipRemoveEventHandler(v)
+ case func(*Session, *Resumed):
+ return resumedEventHandler(v)
+ case func(*Session, *TypingStart):
+ return typingStartEventHandler(v)
+ case func(*Session, *UserGuildSettingsUpdate):
+ return userGuildSettingsUpdateEventHandler(v)
+ case func(*Session, *UserSettingsUpdate):
+ return userSettingsUpdateEventHandler(v)
+ case func(*Session, *UserUpdate):
+ return userUpdateEventHandler(v)
+ case func(*Session, *VoiceServerUpdate):
+ return voiceServerUpdateEventHandler(v)
+ case func(*Session, *VoiceStateUpdate):
+ return voiceStateUpdateEventHandler(v)
+ }
+
+ return nil
+}
+func init() {
+ registerInterfaceProvider(channelCreateEventHandler(nil))
+ registerInterfaceProvider(channelDeleteEventHandler(nil))
+ registerInterfaceProvider(channelPinsUpdateEventHandler(nil))
+ registerInterfaceProvider(channelUpdateEventHandler(nil))
+ registerInterfaceProvider(guildBanAddEventHandler(nil))
+ registerInterfaceProvider(guildBanRemoveEventHandler(nil))
+ registerInterfaceProvider(guildCreateEventHandler(nil))
+ registerInterfaceProvider(guildDeleteEventHandler(nil))
+ registerInterfaceProvider(guildEmojisUpdateEventHandler(nil))
+ registerInterfaceProvider(guildIntegrationsUpdateEventHandler(nil))
+ registerInterfaceProvider(guildMemberAddEventHandler(nil))
+ registerInterfaceProvider(guildMemberRemoveEventHandler(nil))
+ registerInterfaceProvider(guildMemberUpdateEventHandler(nil))
+ registerInterfaceProvider(guildMembersChunkEventHandler(nil))
+ registerInterfaceProvider(guildRoleCreateEventHandler(nil))
+ registerInterfaceProvider(guildRoleDeleteEventHandler(nil))
+ registerInterfaceProvider(guildRoleUpdateEventHandler(nil))
+ registerInterfaceProvider(guildUpdateEventHandler(nil))
+ registerInterfaceProvider(messageAckEventHandler(nil))
+ registerInterfaceProvider(messageCreateEventHandler(nil))
+ registerInterfaceProvider(messageDeleteEventHandler(nil))
+ registerInterfaceProvider(messageReactionAddEventHandler(nil))
+ registerInterfaceProvider(messageReactionRemoveEventHandler(nil))
+ registerInterfaceProvider(messageUpdateEventHandler(nil))
+ registerInterfaceProvider(presenceUpdateEventHandler(nil))
+ registerInterfaceProvider(presencesReplaceEventHandler(nil))
+ registerInterfaceProvider(readyEventHandler(nil))
+ registerInterfaceProvider(relationshipAddEventHandler(nil))
+ registerInterfaceProvider(relationshipRemoveEventHandler(nil))
+ registerInterfaceProvider(resumedEventHandler(nil))
+ registerInterfaceProvider(typingStartEventHandler(nil))
+ registerInterfaceProvider(userGuildSettingsUpdateEventHandler(nil))
+ registerInterfaceProvider(userSettingsUpdateEventHandler(nil))
+ registerInterfaceProvider(userUpdateEventHandler(nil))
+ registerInterfaceProvider(voiceServerUpdateEventHandler(nil))
+ registerInterfaceProvider(voiceStateUpdateEventHandler(nil))
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/events.go b/vendor/github.com/bwmarrin/discordgo/events.go
index 72aabf67..19c11bda 100644
--- a/vendor/github.com/bwmarrin/discordgo/events.go
+++ b/vendor/github.com/bwmarrin/discordgo/events.go
@@ -1,159 +1,238 @@
package discordgo
-// eventToInterface is a mapping of Discord WSAPI events to their
-// DiscordGo event container.
-// Each Discord WSAPI event maps to a unique interface.
-// Use Session.AddHandler with one of these types to handle that
-// type of event.
-// eg:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
-// })
-//
-// or:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
-// })
-var eventToInterface = map[string]interface{}{
- "CHANNEL_CREATE": ChannelCreate{},
- "CHANNEL_UPDATE": ChannelUpdate{},
- "CHANNEL_DELETE": ChannelDelete{},
- "GUILD_CREATE": GuildCreate{},
- "GUILD_UPDATE": GuildUpdate{},
- "GUILD_DELETE": GuildDelete{},
- "GUILD_BAN_ADD": GuildBanAdd{},
- "GUILD_BAN_REMOVE": GuildBanRemove{},
- "GUILD_MEMBER_ADD": GuildMemberAdd{},
- "GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
- "GUILD_MEMBER_REMOVE": GuildMemberRemove{},
- "GUILD_ROLE_CREATE": GuildRoleCreate{},
- "GUILD_ROLE_UPDATE": GuildRoleUpdate{},
- "GUILD_ROLE_DELETE": GuildRoleDelete{},
- "GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
- "GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
- "MESSAGE_ACK": MessageAck{},
- "MESSAGE_CREATE": MessageCreate{},
- "MESSAGE_UPDATE": MessageUpdate{},
- "MESSAGE_DELETE": MessageDelete{},
- "PRESENCE_UPDATE": PresenceUpdate{},
- "PRESENCES_REPLACE": PresencesReplace{},
- "READY": Ready{},
- "USER_UPDATE": UserUpdate{},
- "USER_SETTINGS_UPDATE": UserSettingsUpdate{},
- "USER_GUILD_SETTINGS_UPDATE": UserGuildSettingsUpdate{},
- "TYPING_START": TypingStart{},
- "VOICE_SERVER_UPDATE": VoiceServerUpdate{},
- "VOICE_STATE_UPDATE": VoiceStateUpdate{},
- "RESUMED": Resumed{},
-}
-
-// Connect is an empty struct for an event.
+import (
+ "encoding/json"
+ "time"
+)
+
+// This file contains all the possible structs that can be
+// handled by AddHandler/EventHandler.
+// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
+//go:generate go run tools/cmd/eventhandlers/main.go
+
+// Connect is the data for a Connect event.
+// This is a sythetic event and is not dispatched by Discord.
type Connect struct{}
-// Disconnect is an empty struct for an event.
+// Disconnect is the data for a Disconnect event.
+// This is a sythetic event and is not dispatched by Discord.
type Disconnect struct{}
-// RateLimit is a struct for the RateLimited event
+// RateLimit is the data for a RateLimit event.
+// This is a sythetic event and is not dispatched by Discord.
type RateLimit struct {
*TooManyRequests
URL string
}
-// MessageCreate is a wrapper struct for an event.
-type MessageCreate struct {
- *Message
+// Event provides a basic initial struct for all websocket events.
+type Event struct {
+ Operation int `json:"op"`
+ Sequence int `json:"s"`
+ Type string `json:"t"`
+ RawData json.RawMessage `json:"d"`
+ // Struct contains one of the other types in this file.
+ Struct interface{} `json:"-"`
}
-// MessageUpdate is a wrapper struct for an event.
-type MessageUpdate struct {
- *Message
-}
+// A Ready stores all data for the websocket READY event.
+type Ready struct {
+ Version int `json:"v"`
+ SessionID string `json:"session_id"`
+ HeartbeatInterval time.Duration `json:"heartbeat_interval"`
+ User *User `json:"user"`
+ ReadState []*ReadState `json:"read_state"`
+ PrivateChannels []*Channel `json:"private_channels"`
+ Guilds []*Guild `json:"guilds"`
-// MessageDelete is a wrapper struct for an event.
-type MessageDelete struct {
- *Message
+ // Undocumented fields
+ Settings *Settings `json:"user_settings"`
+ UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
+ Relationships []*Relationship `json:"relationships"`
+ Presences []*Presence `json:"presences"`
}
-// ChannelCreate is a wrapper struct for an event.
+// ChannelCreate is the data for a ChannelCreate event.
type ChannelCreate struct {
*Channel
}
-// ChannelUpdate is a wrapper struct for an event.
+// ChannelUpdate is the data for a ChannelUpdate event.
type ChannelUpdate struct {
*Channel
}
-// ChannelDelete is a wrapper struct for an event.
+// ChannelDelete is the data for a ChannelDelete event.
type ChannelDelete struct {
*Channel
}
-// GuildCreate is a wrapper struct for an event.
+// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
+type ChannelPinsUpdate struct {
+ LastPinTimestamp string `json:"last_pin_timestamp"`
+ ChannelID string `json:"channel_id"`
+}
+
+// GuildCreate is the data for a GuildCreate event.
type GuildCreate struct {
*Guild
}
-// GuildUpdate is a wrapper struct for an event.
+// GuildUpdate is the data for a GuildUpdate event.
type GuildUpdate struct {
*Guild
}
-// GuildDelete is a wrapper struct for an event.
+// GuildDelete is the data for a GuildDelete event.
type GuildDelete struct {
*Guild
}
-// GuildBanAdd is a wrapper struct for an event.
+// GuildBanAdd is the data for a GuildBanAdd event.
type GuildBanAdd struct {
- *GuildBan
+ User *User `json:"user"`
+ GuildID string `json:"guild_id"`
}
-// GuildBanRemove is a wrapper struct for an event.
+// GuildBanRemove is the data for a GuildBanRemove event.
type GuildBanRemove struct {
- *GuildBan
+ User *User `json:"user"`
+ GuildID string `json:"guild_id"`
}
-// GuildMemberAdd is a wrapper struct for an event.
+// GuildMemberAdd is the data for a GuildMemberAdd event.
type GuildMemberAdd struct {
*Member
}
-// GuildMemberUpdate is a wrapper struct for an event.
+// GuildMemberUpdate is the data for a GuildMemberUpdate event.
type GuildMemberUpdate struct {
*Member
}
-// GuildMemberRemove is a wrapper struct for an event.
+// GuildMemberRemove is the data for a GuildMemberRemove event.
type GuildMemberRemove struct {
*Member
}
-// GuildRoleCreate is a wrapper struct for an event.
+// GuildRoleCreate is the data for a GuildRoleCreate event.
type GuildRoleCreate struct {
*GuildRole
}
-// GuildRoleUpdate is a wrapper struct for an event.
+// GuildRoleUpdate is the data for a GuildRoleUpdate event.
type GuildRoleUpdate struct {
*GuildRole
}
-// PresencesReplace is an array of Presences for an event.
+// A GuildRoleDelete is the data for a GuildRoleDelete event.
+type GuildRoleDelete struct {
+ RoleID string `json:"role_id"`
+ GuildID string `json:"guild_id"`
+}
+
+// A GuildEmojisUpdate is the data for a guild emoji update event.
+type GuildEmojisUpdate struct {
+ GuildID string `json:"guild_id"`
+ Emojis []*Emoji `json:"emojis"`
+}
+
+// A GuildMembersChunk is the data for a GuildMembersChunk event.
+type GuildMembersChunk struct {
+ GuildID string `json:"guild_id"`
+ Members []*Member `json:"members"`
+}
+
+// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
+type GuildIntegrationsUpdate struct {
+ GuildID string `json:"guild_id"`
+}
+
+// MessageAck is the data for a MessageAck event.
+type MessageAck struct {
+ MessageID string `json:"message_id"`
+ ChannelID string `json:"channel_id"`
+}
+
+// MessageCreate is the data for a MessageCreate event.
+type MessageCreate struct {
+ *Message
+}
+
+// MessageUpdate is the data for a MessageUpdate event.
+type MessageUpdate struct {
+ *Message
+}
+
+// MessageDelete is the data for a MessageDelete event.
+type MessageDelete struct {
+ *Message
+}
+
+// MessageReactionAdd is the data for a MessageReactionAdd event.
+type MessageReactionAdd struct {
+ *MessageReaction
+}
+
+// MessageReactionRemove is the data for a MessageReactionRemove event.
+type MessageReactionRemove struct {
+ *MessageReaction
+}
+
+// PresencesReplace is the data for a PresencesReplace event.
type PresencesReplace []*Presence
-// VoiceStateUpdate is a wrapper struct for an event.
-type VoiceStateUpdate struct {
- *VoiceState
+// PresenceUpdate is the data for a PresenceUpdate event.
+type PresenceUpdate struct {
+ Presence
+ GuildID string `json:"guild_id"`
+ Roles []string `json:"roles"`
+}
+
+// Resumed is the data for a Resumed event.
+type Resumed struct {
+ HeartbeatInterval time.Duration `json:"heartbeat_interval"`
+ Trace []string `json:"_trace"`
}
-// UserUpdate is a wrapper struct for an event.
+// RelationshipAdd is the data for a RelationshipAdd event.
+type RelationshipAdd struct {
+ *Relationship
+}
+
+// RelationshipRemove is the data for a RelationshipRemove event.
+type RelationshipRemove struct {
+ *Relationship
+}
+
+// TypingStart is the data for a TypingStart event.
+type TypingStart struct {
+ UserID string `json:"user_id"`
+ ChannelID string `json:"channel_id"`
+ Timestamp int `json:"timestamp"`
+}
+
+// UserUpdate is the data for a UserUpdate event.
type UserUpdate struct {
*User
}
-// UserSettingsUpdate is a map for an event.
+// UserSettingsUpdate is the data for a UserSettingsUpdate event.
type UserSettingsUpdate map[string]interface{}
-// UserGuildSettingsUpdate is a map for an event.
+// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
type UserGuildSettingsUpdate struct {
*UserGuildSettings
}
+
+// VoiceServerUpdate is the data for a VoiceServerUpdate event.
+type VoiceServerUpdate struct {
+ Token string `json:"token"`
+ GuildID string `json:"guild_id"`
+ Endpoint string `json:"endpoint"`
+}
+
+// VoiceStateUpdate is the data for a VoiceStateUpdate event.
+type VoiceStateUpdate struct {
+ *VoiceState
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go b/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go
index cc61301c..ff5e5214 100644
--- a/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go
+++ b/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go
@@ -13,7 +13,7 @@ import (
)
func init() {
- flag.StringVar(&token, "t", "", "Account Token")
+ flag.StringVar(&token, "t", "", "Bot Token")
flag.Parse()
}
@@ -34,8 +34,8 @@ func main() {
return
}
- // Create a new Discord session using the provided token.
- dg, err := discordgo.New(token)
+ // Create a new Discord session using the provided bot token.
+ dg, err := discordgo.New("Bot " + token)
if err != nil {
fmt.Println("Error creating Discord session: ", err)
return
@@ -102,7 +102,7 @@ func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// This function will be called (due to AddHandler above) every time a new
// guild is joined.
func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
- if event.Guild.Unavailable != nil {
+ if event.Guild.Unavailable {
return
}
@@ -131,6 +131,10 @@ func loadSound() error {
// If this is the end of the file, just return.
if err == io.EOF || err == io.ErrUnexpectedEOF {
+ file.Close()
+ if err != nil {
+ return err
+ }
return nil
}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/new_basic/main.go b/vendor/github.com/bwmarrin/discordgo/examples/new_basic/main.go
index c3861ac0..0191bb06 100644
--- a/vendor/github.com/bwmarrin/discordgo/examples/new_basic/main.go
+++ b/vendor/github.com/bwmarrin/discordgo/examples/new_basic/main.go
@@ -10,24 +10,19 @@ import (
// Variables used for command line parameters
var (
- Email string
- Password string
- Token string
+ Token string
)
func init() {
- flag.StringVar(&Email, "e", "", "Account Email")
- flag.StringVar(&Password, "p", "", "Account Password")
- flag.StringVar(&Token, "t", "", "Account Token")
+ flag.StringVar(&Token, "t", "", "Bot Token")
flag.Parse()
}
func main() {
- // Create a new Discord session using the provided login information.
- // Use discordgo.New(Token) to just use a token for login.
- dg, err := discordgo.New(Email, Password, Token)
+ // Create a new Discord session using the provided bot token.
+ dg, err := discordgo.New("Bot " + Token)
if err != nil {
fmt.Println("error creating Discord session,", err)
return
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go b/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
index e6893ca1..2edd957e 100644
--- a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
+++ b/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
@@ -9,24 +9,20 @@ import (
// Variables used for command line parameters
var (
- Email string
- Password string
- Token string
- BotID string
+ Token string
+ BotID string
)
func init() {
- flag.StringVar(&Email, "e", "", "Account Email")
- flag.StringVar(&Password, "p", "", "Account Password")
- flag.StringVar(&Token, "t", "", "Account Token")
+ flag.StringVar(&Token, "t", "", "Bot Token")
flag.Parse()
}
func main() {
- // Create a new Discord session using the provided login information.
- dg, err := discordgo.New(Email, Password, Token)
+ // Create a new Discord session using the provided bot token.
+ dg, err := discordgo.New("Bot " + Token)
if err != nil {
fmt.Println("error creating Discord session,", err)
return
diff --git a/vendor/github.com/bwmarrin/discordgo/message.go b/vendor/github.com/bwmarrin/discordgo/message.go
index 8966c161..d7abda60 100644
--- a/vendor/github.com/bwmarrin/discordgo/message.go
+++ b/vendor/github.com/bwmarrin/discordgo/message.go
@@ -19,8 +19,8 @@ type Message struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
Content string `json:"content"`
- Timestamp string `json:"timestamp"`
- EditedTimestamp string `json:"edited_timestamp"`
+ Timestamp Timestamp `json:"timestamp"`
+ EditedTimestamp Timestamp `json:"edited_timestamp"`
MentionRoles []string `json:"mention_roles"`
Tts bool `json:"tts"`
MentionEveryone bool `json:"mention_everyone"`
@@ -28,6 +28,7 @@ type Message struct {
Attachments []*MessageAttachment `json:"attachments"`
Embeds []*MessageEmbed `json:"embeds"`
Mentions []*User `json:"mentions"`
+ Reactions []*MessageReactions `json:"reactions"`
}
// A MessageAttachment stores data for message attachments.
@@ -41,31 +42,80 @@ type MessageAttachment struct {
Size int `json:"size"`
}
+// MessageEmbedFooter is a part of a MessageEmbed struct.
+type MessageEmbedFooter struct {
+ Text string `json:"text,omitempty"`
+ IconURL string `json:"icon_url,omitempty"`
+ ProxyIconURL string `json:"proxy_icon_url,omitempty"`
+}
+
+// MessageEmbedImage is a part of a MessageEmbed struct.
+type MessageEmbedImage struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedThumbnail is a part of a MessageEmbed struct.
+type MessageEmbedThumbnail struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedVideo is a part of a MessageEmbed struct.
+type MessageEmbedVideo struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedProvider is a part of a MessageEmbed struct.
+type MessageEmbedProvider struct {
+ URL string `json:"url,omitempty"`
+ Name string `json:"name,omitempty"`
+}
+
+// MessageEmbedAuthor is a part of a MessageEmbed struct.
+type MessageEmbedAuthor struct {
+ URL string `json:"url,omitempty"`
+ Name string `json:"name,omitempty"`
+ IconURL string `json:"icon_url,omitempty"`
+ ProxyIconURL string `json:"proxy_icon_url,omitempty"`
+}
+
+// MessageEmbedField is a part of a MessageEmbed struct.
+type MessageEmbedField struct {
+ Name string `json:"name,omitempty"`
+ Value string `json:"value,omitempty"`
+ Inline bool `json:"inline,omitempty"`
+}
+
// An MessageEmbed stores data for message embeds.
type MessageEmbed struct {
- URL string `json:"url"`
- Type string `json:"type"`
- Title string `json:"title"`
- Description string `json:"description"`
- Thumbnail *struct {
- URL string `json:"url"`
- ProxyURL string `json:"proxy_url"`
- Width int `json:"width"`
- Height int `json:"height"`
- } `json:"thumbnail"`
- Provider *struct {
- URL string `json:"url"`
- Name string `json:"name"`
- } `json:"provider"`
- Author *struct {
- URL string `json:"url"`
- Name string `json:"name"`
- } `json:"author"`
- Video *struct {
- URL string `json:"url"`
- Width int `json:"width"`
- Height int `json:"height"`
- } `json:"video"`
+ URL string `json:"url,omitempty"`
+ Type string `json:"type,omitempty"`
+ Title string `json:"title,omitempty"`
+ Description string `json:"description,omitempty"`
+ Timestamp string `json:"timestamp,omitempty"`
+ Color int `json:"color,omitempty"`
+ Footer *MessageEmbedFooter `json:"footer,omitempty"`
+ Image *MessageEmbedImage `json:"image,omitempty"`
+ Thumbnail *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
+ Video *MessageEmbedVideo `json:"video,omitempty"`
+ Provider *MessageEmbedProvider `json:"provider,omitempty"`
+ Author *MessageEmbedAuthor `json:"author,omitempty"`
+ Fields []*MessageEmbedField `json:"fields,omitempty"`
+}
+
+// MessageReactions holds a reactions object for a message.
+type MessageReactions struct {
+ Count int `json:"count"`
+ Me bool `json:"me"`
+ Emoji *Emoji `json:"emoji"`
}
// ContentWithMentionsReplaced will replace all @<id> mentions with the
diff --git a/vendor/github.com/bwmarrin/discordgo/oauth2.go b/vendor/github.com/bwmarrin/discordgo/oauth2.go
index de2848db..14ba6bbe 100644
--- a/vendor/github.com/bwmarrin/discordgo/oauth2.go
+++ b/vendor/github.com/bwmarrin/discordgo/oauth2.go
@@ -21,13 +21,14 @@ type Application struct {
Icon string `json:"icon,omitempty"`
Secret string `json:"secret,omitempty"`
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
+ Owner *User `json:"owner"`
}
// Application returns an Application structure of a specific Application
// appID : The ID of an Application
func (s *Session) Application(appID string) (st *Application, err error) {
- body, err := s.Request("GET", EndpointApplication(appID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointApplication(appID), nil, EndpointApplication(""))
if err != nil {
return
}
@@ -39,7 +40,7 @@ func (s *Session) Application(appID string) (st *Application, err error) {
// Applications returns all applications for the authenticated user
func (s *Session) Applications() (st []*Application, err error) {
- body, err := s.Request("GET", EndpointApplications, nil)
+ body, err := s.RequestWithBucketID("GET", EndpointApplications, nil, EndpointApplications)
if err != nil {
return
}
@@ -59,7 +60,7 @@ func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
}{ap.Name, ap.Description, ap.RedirectURIs}
- body, err := s.Request("POST", EndpointApplications, data)
+ body, err := s.RequestWithBucketID("POST", EndpointApplications, data, EndpointApplications)
if err != nil {
return
}
@@ -78,7 +79,7 @@ func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Applicat
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
}{ap.Name, ap.Description, ap.RedirectURIs}
- body, err := s.Request("PUT", EndpointApplication(appID), data)
+ body, err := s.RequestWithBucketID("PUT", EndpointApplication(appID), data, EndpointApplication(""))
if err != nil {
return
}
@@ -91,7 +92,7 @@ func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Applicat
// appID : The ID of an Application
func (s *Session) ApplicationDelete(appID string) (err error) {
- _, err = s.Request("DELETE", EndpointApplication(appID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointApplication(appID), nil, EndpointApplication(""))
if err != nil {
return
}
@@ -110,7 +111,7 @@ func (s *Session) ApplicationDelete(appID string) (err error) {
// NOTE: func name may change, if I can think up something better.
func (s *Session) ApplicationBotCreate(appID string) (st *User, err error) {
- body, err := s.Request("POST", EndpointApplicationsBot(appID), nil)
+ body, err := s.RequestWithBucketID("POST", EndpointApplicationsBot(appID), nil, EndpointApplicationsBot(""))
if err != nil {
return
}
diff --git a/vendor/github.com/bwmarrin/discordgo/ratelimit.go b/vendor/github.com/bwmarrin/discordgo/ratelimit.go
new file mode 100644
index 00000000..bc320f0e
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/ratelimit.go
@@ -0,0 +1,157 @@
+package discordgo
+
+import (
+ "net/http"
+ "strconv"
+ "sync"
+ "time"
+)
+
+// RateLimiter holds all ratelimit buckets
+type RateLimiter struct {
+ sync.Mutex
+ global *Bucket
+ buckets map[string]*Bucket
+ globalRateLimit time.Duration
+}
+
+// NewRatelimiter returns a new RateLimiter
+func NewRatelimiter() *RateLimiter {
+
+ return &RateLimiter{
+ buckets: make(map[string]*Bucket),
+ global: &Bucket{Key: "global"},
+ }
+}
+
+// getBucket retrieves or creates a bucket
+func (r *RateLimiter) getBucket(key string) *Bucket {
+ r.Lock()
+ defer r.Unlock()
+
+ if bucket, ok := r.buckets[key]; ok {
+ return bucket
+ }
+
+ b := &Bucket{
+ remaining: 1,
+ Key: key,
+ global: r.global,
+ }
+
+ r.buckets[key] = b
+ return b
+}
+
+// LockBucket Locks until a request can be made
+func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
+
+ b := r.getBucket(bucketID)
+
+ b.Lock()
+
+ // If we ran out of calls and the reset time is still ahead of us
+ // then we need to take it easy and relax a little
+ if b.remaining < 1 && b.reset.After(time.Now()) {
+ time.Sleep(b.reset.Sub(time.Now()))
+
+ }
+
+ // Check for global ratelimits
+ r.global.Lock()
+ r.global.Unlock()
+
+ b.remaining--
+ return b
+}
+
+// Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)
+type Bucket struct {
+ sync.Mutex
+ Key string
+ remaining int
+ limit int
+ reset time.Time
+ global *Bucket
+}
+
+// Release unlocks the bucket and reads the headers to update the buckets ratelimit info
+// and locks up the whole thing in case if there's a global ratelimit.
+func (b *Bucket) Release(headers http.Header) error {
+
+ defer b.Unlock()
+ if headers == nil {
+ return nil
+ }
+
+ remaining := headers.Get("X-RateLimit-Remaining")
+ reset := headers.Get("X-RateLimit-Reset")
+ global := headers.Get("X-RateLimit-Global")
+ retryAfter := headers.Get("Retry-After")
+
+ // If it's global just keep the main ratelimit mutex locked
+ if global != "" {
+ parsedAfter, err := strconv.Atoi(retryAfter)
+ if err != nil {
+ return err
+ }
+
+ // Lock it in a new goroutine so that this isn't a blocking call
+ go func() {
+ // Make sure if several requests were waiting we don't sleep for n * retry-after
+ // where n is the amount of requests that were going on
+ sleepTo := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
+
+ b.global.Lock()
+
+ sleepDuration := sleepTo.Sub(time.Now())
+ if sleepDuration > 0 {
+ time.Sleep(sleepDuration)
+ }
+
+ b.global.Unlock()
+ }()
+
+ return nil
+ }
+
+ // Update reset time if either retry after or reset headers are present
+ // Prefer retryafter because it's more accurate with time sync and whatnot
+ if retryAfter != "" {
+ parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64)
+ if err != nil {
+ return err
+ }
+ b.reset = time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
+
+ } else if reset != "" {
+ // Calculate the reset time by using the date header returned from discord
+ discordTime, err := http.ParseTime(headers.Get("Date"))
+ if err != nil {
+ return err
+ }
+
+ unix, err := strconv.ParseInt(reset, 10, 64)
+ if err != nil {
+ return err
+ }
+
+ // Calculate the time until reset and add it to the current local time
+ // some extra time is added because without it i still encountered 429's.
+ // The added amount is the lowest amount that gave no 429's
+ // in 1k requests
+ delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250
+ b.reset = time.Now().Add(delta)
+ }
+
+ // Udpate remaining if header is present
+ if remaining != "" {
+ parsedRemaining, err := strconv.ParseInt(remaining, 10, 32)
+ if err != nil {
+ return err
+ }
+ b.remaining = int(parsedRemaining)
+ }
+
+ return nil
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go
index 337a7f82..5389c860 100644
--- a/vendor/github.com/bwmarrin/discordgo/restapi.go
+++ b/vendor/github.com/bwmarrin/discordgo/restapi.go
@@ -26,17 +26,19 @@ import (
"net/url"
"strconv"
"strings"
- "sync"
"time"
)
// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
var ErrJSONUnmarshal = errors.New("json unmarshal")
-// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data.
-// All the other Discord REST Calls in this file use this function.
+// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
+ return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
+}
+// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
+func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
var body []byte
if data != nil {
body, err = json.Marshal(data)
@@ -45,34 +47,19 @@ func (s *Session) Request(method, urlStr string, data interface{}) (response []b
}
}
- return s.request(method, urlStr, "application/json", body)
+ return s.request(method, urlStr, "application/json", body, bucketID, 0)
}
// request makes a (GET/POST/...) Requests to Discord REST API.
-func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) {
-
- // rate limit mutex for this url
- // TODO: review for performance improvements
- // ideally we just ignore endpoints that we've never
- // received a 429 on. But this simple method works and
- // is a lot less complex :) It also might even be more
- // performat due to less checks and maps.
- var mu *sync.Mutex
-
- s.rateLimit.Lock()
- if s.rateLimit.url == nil {
- s.rateLimit.url = make(map[string]*sync.Mutex)
+// Sequence is the sequence number, if it fails with a 502 it will
+// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
+func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
+ if bucketID == "" {
+ bucketID = strings.SplitN(urlStr, "?", 2)[0]
}
- bu := strings.Split(urlStr, "?")
- mu, _ = s.rateLimit.url[bu[0]]
- if mu == nil {
- mu = new(sync.Mutex)
- s.rateLimit.url[urlStr] = mu
- }
- s.rateLimit.Unlock()
+ bucket := s.ratelimiter.LockBucket(bucketID)
- mu.Lock() // lock this URL for ratelimiting
if s.Debug {
log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
@@ -80,6 +67,7 @@ func (s *Session) request(method, urlStr, contentType string, b []byte) (respons
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
if err != nil {
+ bucket.Release(nil)
return
}
@@ -102,8 +90,8 @@ func (s *Session) request(method, urlStr, contentType string, b []byte) (respons
client := &http.Client{Timeout: (20 * time.Second)}
resp, err := client.Do(req)
- mu.Unlock() // unlock ratelimit mutex
if err != nil {
+ bucket.Release(nil)
return
}
defer func() {
@@ -113,6 +101,11 @@ func (s *Session) request(method, urlStr, contentType string, b []byte) (respons
}
}()
+ err = bucket.Release(resp.Header)
+ if err != nil {
+ return
+ }
+
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
@@ -135,29 +128,34 @@ func (s *Session) request(method, urlStr, contentType string, b []byte) (respons
// TODO check for 401 response, invalidate token if we get one.
- case 429: // TOO MANY REQUESTS - Rate limiting
+ case http.StatusBadGateway:
+ // Retry sending request if possible
+ if sequence < s.MaxRestRetries {
- mu.Lock() // lock URL ratelimit mutex
+ s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
+ response, err = s.request(method, urlStr, contentType, b, bucketID, sequence+1)
+ } else {
+ err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
+ }
+ case 429: // TOO MANY REQUESTS - Rate limiting
rl := TooManyRequests{}
err = json.Unmarshal(response, &rl)
if err != nil {
s.log(LogError, "rate limit unmarshal error, %s", err)
- mu.Unlock()
return
}
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
- s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
+ s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
time.Sleep(rl.RetryAfter * time.Millisecond)
// we can make the above smarter
- // this method can cause longer delays then required
+ // this method can cause longer delays than required
- mu.Unlock() // we have to unlock here
- response, err = s.request(method, urlStr, contentType, b)
+ response, err = s.request(method, urlStr, contentType, b, bucketID, sequence)
default: // Error condition
- err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
+ err = newRestError(req, resp, response)
}
return
@@ -184,7 +182,7 @@ func (s *Session) Login(email, password string) (err error) {
Password string `json:"password"`
}{email, password}
- response, err := s.Request("POST", EndpointLogin, data)
+ response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
if err != nil {
return
}
@@ -211,7 +209,7 @@ func (s *Session) Register(username string) (token string, err error) {
Username string `json:"username"`
}{username}
- response, err := s.Request("POST", EndpointRegister, data)
+ response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
if err != nil {
return
}
@@ -245,7 +243,7 @@ func (s *Session) Logout() (err error) {
Token string `json:"token"`
}{s.Token}
- _, err = s.Request("POST", EndpointLogout, data)
+ _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
return
}
@@ -257,7 +255,7 @@ func (s *Session) Logout() (err error) {
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) User(userID string) (st *User, err error) {
- body, err := s.Request("GET", EndpointUser(userID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
if err != nil {
return
}
@@ -274,7 +272,7 @@ func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
return
}
- body, err := s.Request("GET", EndpointUserAvatar(userID, u.Avatar), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(userID, u.Avatar), nil, EndpointUserAvatar("", ""))
if err != nil {
return
}
@@ -299,7 +297,7 @@ func (s *Session) UserUpdate(email, password, username, avatar, newPassword stri
NewPassword string `json:"new_password,omitempty"`
}{email, password, username, avatar, newPassword}
- body, err := s.Request("PATCH", EndpointUser("@me"), data)
+ body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
if err != nil {
return
}
@@ -311,7 +309,28 @@ func (s *Session) UserUpdate(email, password, username, avatar, newPassword stri
// UserSettings returns the settings for a given user
func (s *Session) UserSettings() (st *Settings, err error) {
- body, err := s.Request("GET", EndpointUserSettings("@me"), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserUpdateStatus update the user status
+// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
+func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
+ if status == StatusOffline {
+ err = errors.New("You can't set your Status to offline")
+ return
+ }
+
+ data := struct {
+ Status Status `json:"status"`
+ }{status}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
if err != nil {
return
}
@@ -324,7 +343,7 @@ func (s *Session) UserSettings() (st *Settings, err error) {
// channels.
func (s *Session) UserChannels() (st []*Channel, err error) {
- body, err := s.Request("GET", EndpointUserChannels("@me"), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
if err != nil {
return
}
@@ -341,7 +360,7 @@ func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)
RecipientID string `json:"recipient_id"`
}{recipientID}
- body, err := s.Request("POST", EndpointUserChannels("@me"), data)
+ body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
if err != nil {
return
}
@@ -350,10 +369,10 @@ func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)
return
}
-// UserGuilds returns an array of Guild structures for all guilds.
-func (s *Session) UserGuilds() (st []*Guild, err error) {
+// UserGuilds returns an array of UserGuild structures for all guilds.
+func (s *Session) UserGuilds() (st []*UserGuild, err error) {
- body, err := s.Request("GET", EndpointUserGuilds("@me"), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointUserGuilds("@me"), nil, EndpointUserGuilds(""))
if err != nil {
return
}
@@ -367,7 +386,7 @@ func (s *Session) UserGuilds() (st []*Guild, err error) {
// settings : The settings to update
func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
- body, err := s.Request("PATCH", EndpointUserGuildSettings("@me", guildID), settings)
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
if err != nil {
return
}
@@ -376,11 +395,12 @@ func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSetti
return
}
-// NOTE: This function is now deprecated and will be removed in the future.
-// Please see the same function inside state.go
// UserChannelPermissions returns the permission of a user in a channel.
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
+//
+// NOTE: This function is now deprecated and will be removed in the future.
+// Please see the same function inside state.go
func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
channel, err := s.State.Channel(channelID)
if err != nil || channel == nil {
@@ -412,6 +432,13 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
}
for _, role := range guild.Roles {
+ if role.ID == guild.ID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+
+ for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
@@ -420,7 +447,7 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
}
}
- if apermissions&PermissionManageRoles > 0 {
+ if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAll
}
@@ -443,7 +470,7 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
}
}
- if apermissions&PermissionManageRoles > 0 {
+ if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAllChannel
}
@@ -465,7 +492,7 @@ func (s *Session) Guild(guildID string) (st *Guild, err error) {
}
}
- body, err := s.Request("GET", EndpointGuild(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
@@ -482,7 +509,7 @@ func (s *Session) GuildCreate(name string) (st *Guild, err error) {
Name string `json:"name"`
}{name}
- body, err := s.Request("POST", EndpointGuilds, data)
+ body, err := s.RequestWithBucketID("POST", EndpointGuilds, data, EndpointGuilds)
if err != nil {
return
}
@@ -530,7 +557,7 @@ func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error
VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
}{g.Name, g.Region, g.VerificationLevel}
- body, err := s.Request("PATCH", EndpointGuild(guildID), data)
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), data, EndpointGuild(guildID))
if err != nil {
return
}
@@ -543,7 +570,7 @@ func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error
// guildID : The ID of a Guild
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
- body, err := s.Request("DELETE", EndpointGuild(guildID), nil)
+ body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
@@ -556,16 +583,16 @@ func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
// guildID : The ID of a Guild
func (s *Session) GuildLeave(guildID string) (err error) {
- _, err = s.Request("DELETE", EndpointUserGuild("@me", guildID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
return
}
// GuildBans returns an array of User structures for all bans of a
// given guild.
// guildID : The ID of a Guild.
-func (s *Session) GuildBans(guildID string) (st []*User, err error) {
+func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
- body, err := s.Request("GET", EndpointGuildBans(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
if err != nil {
return
}
@@ -587,7 +614,7 @@ func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
}
- _, err = s.Request("PUT", uri, nil)
+ _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
return
}
@@ -596,22 +623,22 @@ func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
// userID : The ID of a User
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
- _, err = s.Request("DELETE", EndpointGuildBan(guildID, userID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
return
}
// GuildMembers returns a list of members for a guild.
// guildID : The ID of a Guild.
-// offset : A number of members to skip
+// after : The id of the member to return members after
// limit : max number of members to return (max 1000)
-func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) {
+func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
uri := EndpointGuildMembers(guildID)
v := url.Values{}
- if offset > 0 {
- v.Set("offset", strconv.Itoa(offset))
+ if after != "" {
+ v.Set("after", after)
}
if limit > 0 {
@@ -622,7 +649,7 @@ func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member,
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
- body, err := s.Request("GET", uri, nil)
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
if err != nil {
return
}
@@ -636,7 +663,7 @@ func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member,
// userID : The ID of a User
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
- body, err := s.Request("GET", EndpointGuildMember(guildID, userID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
@@ -650,7 +677,7 @@ func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
// userID : The ID of a User
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
- _, err = s.Request("DELETE", EndpointGuildMember(guildID, userID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
return
}
@@ -664,7 +691,7 @@ func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err e
Roles []string `json:"roles"`
}{roles}
- _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
@@ -684,7 +711,7 @@ func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error)
ChannelID string `json:"channel_id"`
}{channelID}
- _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
@@ -701,7 +728,29 @@ func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err err
Nick string `json:"nick"`
}{nickname}
- _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ return
+}
+
+// GuildMemberRoleAdd adds the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be assigned to the user.
+func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, userID, roleID))
+
+ return
+}
+
+// GuildMemberRoleRemove removes the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be removed from the user.
+func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, userID, roleID))
+
return
}
@@ -710,7 +759,7 @@ func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err err
// guildID : The ID of a Guild.
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
- body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil)
+ body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
if err != nil {
return
}
@@ -731,7 +780,7 @@ func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel,
Type string `json:"type"`
}{name, ctype}
- body, err := s.Request("POST", EndpointGuildChannels(guildID), data)
+ body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
if err != nil {
return
}
@@ -745,14 +794,14 @@ func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel,
// channels : Updated channels.
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
- _, err = s.Request("PATCH", EndpointGuildChannels(guildID), channels)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID))
return
}
// GuildInvites returns an array of Invite structures for the given guild
// guildID : The ID of a Guild.
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
- body, err := s.Request("GET", EndpointGuildInvites(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInivtes(guildID))
if err != nil {
return
}
@@ -765,7 +814,7 @@ func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
// guildID : The ID of a Guild.
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
- body, err := s.Request("GET", EndpointGuildRoles(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
@@ -779,7 +828,7 @@ func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
// guildID: The ID of a Guild.
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
- body, err := s.Request("POST", EndpointGuildRoles(guildID), nil)
+ body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
@@ -796,7 +845,8 @@ func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
// color : The color of the role (decimal, not hex).
// hoist : Whether to display the role's users separately.
// perm : The permissions for the role.
-func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
+// mention : Whether this role is mentionable
+func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
// Prevent sending a color int that is too big.
if color > 0xFFFFFF {
@@ -804,13 +854,14 @@ func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist b
}
data := struct {
- Name string `json:"name"` // The color the role should have (as a decimal, not hex)
- Color int `json:"color"` // Whether to display the role's users separately
- Hoist bool `json:"hoist"` // The role's name (overwrites existing)
+ Name string `json:"name"` // The role's name (overwrites existing)
+ Color int `json:"color"` // The color the role should have (as a decimal, not hex)
+ Hoist bool `json:"hoist"` // Whether to display the role's users separately
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
- }{name, color, hoist, perm}
+ Mentionable bool `json:"mentionable"` // Whether this role is mentionable
+ }{name, color, hoist, perm, mention}
- body, err := s.Request("PATCH", EndpointGuildRole(guildID, roleID), data)
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
if err != nil {
return
}
@@ -825,7 +876,7 @@ func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist b
// roles : A list of ordered roles.
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
- body, err := s.Request("PATCH", EndpointGuildRoles(guildID), roles)
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
if err != nil {
return
}
@@ -840,7 +891,72 @@ func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, e
// roleID : The ID of a Role.
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
- _, err = s.Request("DELETE", EndpointGuildRole(guildID, roleID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
+
+ return
+}
+
+// GuildPruneCount Returns the number of members that would be removed in a prune operation.
+// Requires 'KICK_MEMBER' permission.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
+ count = 0
+
+ if days <= 0 {
+ err = errors.New("The number of days should be more than or equal to 1.")
+ return
+ }
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
+
+ return
+}
+
+// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
+// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
+
+ count = 0
+
+ if days <= 0 {
+ err = errors.New("The number of days should be more than or equal to 1.")
+ return
+ }
+
+ data := struct {
+ days uint32
+ }{days}
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
return
}
@@ -849,7 +965,7 @@ func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
// guildID : The ID of a Guild.
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
- body, err := s.Request("GET", EndpointGuildIntegrations(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
if err != nil {
return
}
@@ -870,7 +986,7 @@ func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID
ID string `json:"id"`
}{integrationType, integrationID}
- _, err = s.Request("POST", EndpointGuildIntegrations(guildID), data)
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
return
}
@@ -889,7 +1005,7 @@ func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBeha
EnableEmoticons bool `json:"enable_emoticons"`
}{expireBehavior, expireGracePeriod, enableEmoticons}
- _, err = s.Request("PATCH", EndpointGuildIntegration(guildID, integrationID), data)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
return
}
@@ -898,7 +1014,7 @@ func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBeha
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
- _, err = s.Request("DELETE", EndpointGuildIntegration(guildID, integrationID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
return
}
@@ -907,7 +1023,7 @@ func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err err
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
- _, err = s.Request("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil)
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
return
}
@@ -924,7 +1040,7 @@ func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
return
}
- body, err := s.Request("GET", EndpointGuildIcon(guildID, g.Icon), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
if err != nil {
return
}
@@ -946,7 +1062,7 @@ func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
return
}
- body, err := s.Request("GET", EndpointGuildSplash(guildID, g.Splash), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
if err != nil {
return
}
@@ -959,7 +1075,7 @@ func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
// guildID : The ID of a Guild.
func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
- body, err := s.Request("GET", EndpointGuildEmbed(guildID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
if err != nil {
return
}
@@ -974,7 +1090,7 @@ func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string)
data := GuildEmbed{enabled, channelID}
- _, err = s.Request("PATCH", EndpointGuildEmbed(guildID), data)
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
return
}
@@ -985,7 +1101,7 @@ func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string)
// Channel returns a Channel strucutre of a specific Channel.
// channelID : The ID of the Channel you want returned.
func (s *Session) Channel(channelID string) (st *Channel, err error) {
- body, err := s.Request("GET", EndpointChannel(channelID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
if err != nil {
return
}
@@ -1003,7 +1119,7 @@ func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
Name string `json:"name"`
}{name}
- body, err := s.Request("PATCH", EndpointChannel(channelID), data)
+ body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
if err != nil {
return
}
@@ -1016,7 +1132,7 @@ func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
// channelID : The ID of a Channel
func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
- body, err := s.Request("DELETE", EndpointChannel(channelID), nil)
+ body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
if err != nil {
return
}
@@ -1030,7 +1146,7 @@ func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
// channelID : The ID of a Channel
func (s *Session) ChannelTyping(channelID string) (err error) {
- _, err = s.Request("POST", EndpointChannelTyping(channelID), nil)
+ _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
return
}
@@ -1058,7 +1174,7 @@ func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
- body, err := s.Request("GET", uri, nil)
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
if err != nil {
return
}
@@ -1072,7 +1188,7 @@ func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID
// messageID : the ID of a Message
func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
- response, err := s.Request("GET", EndpointChannelMessage(channelID, messageID), nil)
+ response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
if err != nil {
return
}
@@ -1084,9 +1200,15 @@ func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err
// ChannelMessageAck acknowledges and marks the given message as read
// channeld : The ID of a Channel
// messageID : the ID of a Message
-func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
+// lastToken : token returned by last ack
+func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) {
- _, err = s.request("POST", EndpointChannelMessageAck(channelID, messageID), "", nil)
+ body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
return
}
@@ -1103,7 +1225,7 @@ func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *M
}{content, tts}
// Send the message to the given channel
- response, err := s.Request("POST", EndpointChannelMessages(channelID), data)
+ response, err := s.RequestWithBucketID("POST", EndpointChannelMessages(channelID), data, EndpointChannelMessages(channelID))
if err != nil {
return
}
@@ -1128,6 +1250,28 @@ func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *M
return s.channelMessageSend(channelID, content, true)
}
+// ChannelMessageSendEmbed sends a message to the given channel with embedded data (bot only).
+// channelID : The ID of a Channel.
+// embed : The embed data to send.
+func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (st *Message, err error) {
+ if embed != nil && embed.Type == "" {
+ embed.Type = "rich"
+ }
+
+ data := struct {
+ Embed *MessageEmbed `json:"embed"`
+ }{embed}
+
+ // Send the message to the given channel
+ response, err := s.RequestWithBucketID("POST", EndpointChannelMessages(channelID), data, EndpointChannelMessages(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
// ChannelMessageEdit edits an existing message, replacing it entirely with
// the given content.
// channeld : The ID of a Channel
@@ -1138,7 +1282,29 @@ func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *
Content string `json:"content"`
}{content}
- response, err := s.Request("PATCH", EndpointChannelMessage(channelID, messageID), data)
+ response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(channelID, messageID), data, EndpointChannelMessage(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageEditEmbed edits an existing message with embedded data (bot only).
+// channelID : The ID of a Channel
+// messageID : The ID of a Message
+// embed : The embed data to send
+func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (st *Message, err error) {
+ if embed != nil && embed.Type == "" {
+ embed.Type = "rich"
+ }
+
+ data := struct {
+ Embed *MessageEmbed `json:"embed"`
+ }{embed}
+
+ response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(channelID, messageID), data, EndpointChannelMessage(channelID, ""))
if err != nil {
return
}
@@ -1150,7 +1316,7 @@ func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *
// ChannelMessageDelete deletes a message from the Channel.
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
- _, err = s.Request("DELETE", EndpointChannelMessage(channelID, messageID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
return
}
@@ -1178,7 +1344,7 @@ func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string)
Messages []string `json:"messages"`
}{messages}
- _, err = s.Request("POST", EndpointChannelMessagesBulkDelete(channelID), data)
+ _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
return
}
@@ -1187,7 +1353,7 @@ func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string)
// messageID: The ID of a message.
func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
- _, err = s.Request("PUT", EndpointChannelMessagePin(channelID, messageID), nil)
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
return
}
@@ -1196,7 +1362,7 @@ func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
// messageID: The ID of a message.
func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
- _, err = s.Request("DELETE", EndpointChannelMessagePin(channelID, messageID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
return
}
@@ -1205,7 +1371,7 @@ func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
// channelID : The ID of a Channel.
func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
- body, err := s.Request("GET", EndpointChannelMessagesPins(channelID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
if err != nil {
return
@@ -1217,12 +1383,28 @@ func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err er
// ChannelFileSend sends a file to the given channel.
// channelID : The ID of a Channel.
+// name: The name of the file.
// io.Reader : A reader for the file contents.
func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
+ return s.ChannelFileSendWithMessage(channelID, "", name, r)
+}
+
+// ChannelFileSendWithMessage sends a file to the given channel with an message.
+// channelID : The ID of a Channel.
+// content: Optional Message content.
+// name: The name of the file.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (st *Message, err error) {
body := &bytes.Buffer{}
bodywriter := multipart.NewWriter(body)
+ if len(content) != 0 {
+ if err := bodywriter.WriteField("content", content); err != nil {
+ return nil, err
+ }
+ }
+
writer, err := bodywriter.CreateFormFile("file", name)
if err != nil {
return nil, err
@@ -1238,7 +1420,7 @@ func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Mess
return
}
- response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes())
+ response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes(), EndpointChannelMessages(channelID), 0)
if err != nil {
return
}
@@ -1251,7 +1433,7 @@ func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Mess
// channelID : The ID of a Channel
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
- body, err := s.Request("GET", EndpointChannelInvites(channelID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
if err != nil {
return
}
@@ -1273,7 +1455,7 @@ func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, e
XKCDPass string `json:"xkcdpass"`
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
- body, err := s.Request("POST", EndpointChannelInvites(channelID), data)
+ body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
if err != nil {
return
}
@@ -1294,7 +1476,7 @@ func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, a
Deny int `json:"deny"`
}{targetID, targetType, allow, deny}
- _, err = s.Request("PUT", EndpointChannelPermission(channelID, targetID), data)
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
return
}
@@ -1302,7 +1484,7 @@ func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, a
// NOTE: Name of this func may change.
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
- _, err = s.Request("DELETE", EndpointChannelPermission(channelID, targetID), nil)
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
return
}
@@ -1314,7 +1496,7 @@ func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
- body, err := s.Request("GET", EndpointInvite(inviteID), nil)
+ body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
@@ -1327,7 +1509,7 @@ func (s *Session) Invite(inviteID string) (st *Invite, err error) {
// inviteID : the code (or maybe xkcdpass?) of an invite
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
- body, err := s.Request("DELETE", EndpointInvite(inviteID), nil)
+ body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
@@ -1340,7 +1522,7 @@ func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
- body, err := s.Request("POST", EndpointInvite(inviteID), nil)
+ body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
@@ -1356,7 +1538,7 @@ func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
// VoiceRegions returns the voice server regions
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
- body, err := s.Request("GET", EndpointVoiceRegions, nil)
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
if err != nil {
return
}
@@ -1368,7 +1550,7 @@ func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
// VoiceICE returns the voice server ICE information
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
- body, err := s.Request("GET", EndpointVoiceIce, nil)
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce)
if err != nil {
return
}
@@ -1384,7 +1566,7 @@ func (s *Session) VoiceICE() (st *VoiceICE, err error) {
// Gateway returns the a websocket Gateway address
func (s *Session) Gateway() (gateway string, err error) {
- response, err := s.Request("GET", EndpointGateway, nil)
+ response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
if err != nil {
return
}
@@ -1399,5 +1581,295 @@ func (s *Session) Gateway() (gateway string, err error) {
}
gateway = temp.URL
+
+ // Ensure the gateway always has a trailing slash.
+ // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
+ if !strings.HasSuffix(gateway, "/") {
+ gateway += "/"
+ }
+
+ return
+}
+
+// Functions specific to Webhooks
+
+// WebhookCreate returns a new Webhook.
+// channelID: The ID of a Channel.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// ChannelWebhooks returns all webhooks for a given channel.
+// channelID: The ID of a channel.
+func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildWebhooks returns all webhooks for a given guild.
+// guildID: The ID of a Guild.
+func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// Webhook returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookWithToken returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEdit updates an existing Webhook.
+// webhookID: The ID of a webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEditWithToken updates an existing Webhook with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookDelete deletes a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) WebhookDelete(webhookID string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookExecute executes a webhook.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook
+func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) {
+ uri := EndpointWebhookToken(webhookID, token)
+
+ if wait {
+ uri += "?wait=true"
+ }
+
+ _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", ""))
+
+ return
+}
+
+// MessageReactionAdd creates an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
+
+ _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactionRemove deletes an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// userID : @me or ID of the user to delete the reaction for.
+func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
+
+ _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactions gets all the users reactions for a specific emoji.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// limit : max number of users to return (max 100)
+func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
+ uri := EndpointMessageReactions(channelID, messageID, emojiID)
+
+ v := url.Values{}
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Relationships (Friends list)
+// ------------------------------------------------------------------------------------------------
+
+// RelationshipsGet returns an array of all the relationships of the user.
+func (s *Session) RelationshipsGet() (r []*Relationship, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships())
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &r)
+ return
+}
+
+// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.)
+// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
+func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) {
+ data := struct {
+ Type int `json:"type"`
+ }{relationshipType}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships())
+ return
+}
+
+// RelationshipFriendRequestSend sends a friend request to a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestSend(userID string) (err error) {
+ err = s.relationshipCreate(userID, 4)
+ return
+}
+
+// RelationshipFriendRequestAccept accepts a friend request from a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) {
+ err = s.relationshipCreate(userID, 1)
+ return
+}
+
+// RelationshipUserBlock blocks a user.
+// userID: ID of the user.
+func (s *Session) RelationshipUserBlock(userID string) (err error) {
+ err = s.relationshipCreate(userID, 2)
+ return
+}
+
+// RelationshipDelete removes the relationship with a user.
+// userID: ID of the user.
+func (s *Session) RelationshipDelete(userID string) (err error) {
+ _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships())
+ return
+}
+
+// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with.
+// userID: ID of the user.
+func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &mf)
return
}
diff --git a/vendor/github.com/bwmarrin/discordgo/state.go b/vendor/github.com/bwmarrin/discordgo/state.go
index e9eb4d67..25dd3d16 100644
--- a/vendor/github.com/bwmarrin/discordgo/state.go
+++ b/vendor/github.com/bwmarrin/discordgo/state.go
@@ -55,33 +55,6 @@ func NewState() *State {
}
}
-// OnReady takes a Ready event and updates all internal state.
-func (s *State) OnReady(r *Ready) error {
- if s == nil {
- return ErrNilState
- }
-
- s.Lock()
- defer s.Unlock()
-
- s.Ready = *r
-
- for _, g := range s.Guilds {
- s.guildMap[g.ID] = g
-
- for _, c := range g.Channels {
- c.GuildID = g.ID
- s.channelMap[c.ID] = c
- }
- }
-
- for _, c := range s.PrivateChannels {
- s.channelMap[c.ID] = c
- }
-
- return nil
-}
-
// GuildAdd adds a guild to the current world state, or
// updates it if it already exists.
func (s *State) GuildAdd(guild *Guild) error {
@@ -94,20 +67,30 @@ func (s *State) GuildAdd(guild *Guild) error {
// Update the channels to point to the right guild, adding them to the channelMap as we go
for _, c := range guild.Channels {
- c.GuildID = guild.ID
s.channelMap[c.ID] = c
}
- // If the guild exists, replace it.
if g, ok := s.guildMap[guild.ID]; ok {
- // If this guild already exists with data, don't stomp on props.
- if g.Unavailable != nil && !*g.Unavailable {
+ // We are about to replace `g` in the state with `guild`, but first we need to
+ // make sure we preserve any fields that the `guild` doesn't contain from `g`.
+ if guild.Roles == nil {
+ guild.Roles = g.Roles
+ }
+ if guild.Emojis == nil {
+ guild.Emojis = g.Emojis
+ }
+ if guild.Members == nil {
guild.Members = g.Members
+ }
+ if guild.Presences == nil {
guild.Presences = g.Presences
+ }
+ if guild.Channels == nil {
guild.Channels = g.Channels
+ }
+ if guild.VoiceStates == nil {
guild.VoiceStates = g.VoiceStates
}
-
*g = *guild
return nil
}
@@ -325,8 +308,12 @@ func (s *State) ChannelAdd(channel *Channel) error {
// If the channel exists, replace it
if c, ok := s.channelMap[channel.ID]; ok {
- channel.Messages = c.Messages
- channel.PermissionOverwrites = c.PermissionOverwrites
+ if channel.Messages == nil {
+ channel.Messages = c.Messages
+ }
+ if channel.PermissionOverwrites == nil {
+ channel.PermissionOverwrites = c.PermissionOverwrites
+ }
*c = *channel
return nil
@@ -511,6 +498,12 @@ func (s *State) MessageAdd(message *Message) error {
if message.Attachments != nil {
m.Attachments = message.Attachments
}
+ if message.Timestamp != "" {
+ m.Timestamp = message.Timestamp
+ }
+ if message.Author != nil {
+ m.Author = message.Author
+ }
return nil
}
@@ -602,18 +595,63 @@ func (s *State) Message(channelID, messageID string) (*Message, error) {
return nil, errors.New("Message not found.")
}
+// OnReady takes a Ready event and updates all internal state.
+func (s *State) onReady(se *Session, r *Ready) (err error) {
+ if s == nil {
+ return ErrNilState
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // We must track at least the current user for Voice, even
+ // if state is disabled, store the bare essentials.
+ if !se.StateEnabled {
+ ready := Ready{
+ Version: r.Version,
+ SessionID: r.SessionID,
+ HeartbeatInterval: r.HeartbeatInterval,
+ User: r.User,
+ }
+
+ s.Ready = ready
+
+ return nil
+ }
+
+ s.Ready = *r
+
+ for _, g := range s.Guilds {
+ s.guildMap[g.ID] = g
+
+ for _, c := range g.Channels {
+ s.channelMap[c.ID] = c
+ }
+ }
+
+ for _, c := range s.PrivateChannels {
+ s.channelMap[c.ID] = c
+ }
+
+ return nil
+}
+
// onInterface handles all events related to states.
func (s *State) onInterface(se *Session, i interface{}) (err error) {
if s == nil {
return ErrNilState
}
+
+ r, ok := i.(*Ready)
+ if ok {
+ return s.onReady(se, r)
+ }
+
if !se.StateEnabled {
return nil
}
switch t := i.(type) {
- case *Ready:
- err = s.OnReady(t)
case *GuildCreate:
err = s.GuildAdd(t.Guild)
case *GuildUpdate:
@@ -685,6 +723,9 @@ func (s *State) onInterface(se *Session, i interface{}) (err error) {
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
+ if s == nil {
+ return 0, ErrNilState
+ }
channel, err := s.Channel(channelID)
if err != nil {
@@ -707,6 +748,13 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
}
for _, role := range guild.Roles {
+ if role.ID == guild.ID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+
+ for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
@@ -715,7 +763,7 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
}
}
- if apermissions&PermissionManageRoles > 0 {
+ if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAll
}
@@ -738,7 +786,7 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
}
}
- if apermissions&PermissionManageRoles > 0 {
+ if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAllChannel
}
diff --git a/vendor/github.com/bwmarrin/discordgo/structs.go b/vendor/github.com/bwmarrin/discordgo/structs.go
index 19a291f8..548ee52c 100644
--- a/vendor/github.com/bwmarrin/discordgo/structs.go
+++ b/vendor/github.com/bwmarrin/discordgo/structs.go
@@ -13,7 +13,7 @@ package discordgo
import (
"encoding/json"
- "reflect"
+ "strconv"
"sync"
"time"
@@ -53,6 +53,9 @@ type Session struct {
// Whether the Data Websocket is ready
DataReady bool // NOTE: Maye be deprecated soon
+ // Max number of REST API retries
+ MaxRestRetries int
+
// Status stores the currect status of the websocket connection
// this is being tested, may stay, may go away.
status int32
@@ -70,13 +73,10 @@ type Session struct {
// StateEnabled is true.
State *State
- handlersMu sync.RWMutex
- // This is a mapping of event struct to a reflected value
- // for event handlers.
- // We store the reflected value instead of the function
- // reference as it is more performant, instead of re-reflecting
- // the function each event.
- handlers map[interface{}][]reflect.Value
+ // Event handlers
+ handlersMu sync.RWMutex
+ handlers map[string][]*eventHandlerInstance
+ onceHandlers map[string][]*eventHandlerInstance
// The websocket connection.
wsConn *websocket.Conn
@@ -85,9 +85,7 @@ type Session struct {
listening chan interface{}
// used to deal with rate limits
- // may switch to slices later
- // TODO: performance test map vs slices
- rateLimit rateLimitMutex
+ ratelimiter *RateLimiter
// sequence tracks the current gateway api websocket sequence number
sequence int
@@ -108,12 +106,6 @@ type rateLimitMutex struct {
// bucket map[string]*sync.Mutex // TODO :)
}
-// A Resumed struct holds the data received in a RESUMED event
-type Resumed struct {
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- Trace []string `json:"_trace"`
-}
-
// A VoiceRegion stores data for a specific voice region server.
type VoiceRegion struct {
ID string `json:"id"`
@@ -137,17 +129,17 @@ type ICEServer struct {
// A Invite stores all data related to a specific Discord Guild or Channel invite.
type Invite struct {
- Guild *Guild `json:"guild"`
- Channel *Channel `json:"channel"`
- Inviter *User `json:"inviter"`
- Code string `json:"code"`
- CreatedAt string `json:"created_at"` // TODO make timestamp
- MaxAge int `json:"max_age"`
- Uses int `json:"uses"`
- MaxUses int `json:"max_uses"`
- XkcdPass string `json:"xkcdpass"`
- Revoked bool `json:"revoked"`
- Temporary bool `json:"temporary"`
+ Guild *Guild `json:"guild"`
+ Channel *Channel `json:"channel"`
+ Inviter *User `json:"inviter"`
+ Code string `json:"code"`
+ CreatedAt Timestamp `json:"created_at"`
+ MaxAge int `json:"max_age"`
+ Uses int `json:"uses"`
+ MaxUses int `json:"max_uses"`
+ XkcdPass string `json:"xkcdpass"`
+ Revoked bool `json:"revoked"`
+ Temporary bool `json:"temporary"`
}
// A Channel holds all data related to an individual Discord channel.
@@ -183,6 +175,17 @@ type Emoji struct {
RequireColons bool `json:"require_colons"`
}
+// APIName returns an correctly formatted API name for use in the MessageReactions endpoints.
+func (e *Emoji) APIName() string {
+ if e.ID != "" && e.Name != "" {
+ return e.Name + ":" + e.ID
+ }
+ if e.Name != "" {
+ return e.Name
+ }
+ return e.ID
+}
+
// VerificationLevel type defination
type VerificationLevel int
@@ -204,9 +207,10 @@ type Guild struct {
AfkChannelID string `json:"afk_channel_id"`
EmbedChannelID string `json:"embed_channel_id"`
OwnerID string `json:"owner_id"`
- JoinedAt string `json:"joined_at"` // make this a timestamp
+ JoinedAt Timestamp `json:"joined_at"`
Splash string `json:"splash"`
AfkTimeout int `json:"afk_timeout"`
+ MemberCount int `json:"member_count"`
VerificationLevel VerificationLevel `json:"verification_level"`
EmbedEnabled bool `json:"embed_enabled"`
Large bool `json:"large"` // ??
@@ -217,7 +221,16 @@ type Guild struct {
Presences []*Presence `json:"presences"`
Channels []*Channel `json:"channels"`
VoiceStates []*VoiceState `json:"voice_states"`
- Unavailable *bool `json:"unavailable"`
+ Unavailable bool `json:"unavailable"`
+}
+
+// A UserGuild holds a brief version of a Guild
+type UserGuild struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Icon string `json:"icon"`
+ Owner bool `json:"owner"`
+ Permissions int `json:"permissions"`
}
// A GuildParams stores all the data needed to update discord guild settings
@@ -232,6 +245,7 @@ type Role struct {
ID string `json:"id"`
Name string `json:"name"`
Managed bool `json:"managed"`
+ Mentionable bool `json:"mentionable"`
Hoist bool `json:"hoist"`
Color int `json:"color"`
Position int `json:"position"`
@@ -253,9 +267,11 @@ type VoiceState struct {
// A Presence stores the online, offline, or idle and game status of Guild members.
type Presence struct {
- User *User `json:"user"`
- Status string `json:"status"`
- Game *Game `json:"game"`
+ User *User `json:"user"`
+ Status Status `json:"status"`
+ Game *Game `json:"game"`
+ Nick string `json:"nick"`
+ Roles []string `json:"roles"`
}
// A Game struct holds the name of the "playing .." game for a user
@@ -265,6 +281,38 @@ type Game struct {
URL string `json:"url"`
}
+// UnmarshalJSON unmarshals json to Game struct
+func (g *Game) UnmarshalJSON(bytes []byte) error {
+ temp := &struct {
+ Name string `json:"name"`
+ Type json.RawMessage `json:"type"`
+ URL string `json:"url"`
+ }{}
+ err := json.Unmarshal(bytes, temp)
+ if err != nil {
+ return err
+ }
+ g.Name = temp.Name
+ g.URL = temp.URL
+
+ if temp.Type != nil {
+ err = json.Unmarshal(temp.Type, &g.Type)
+ if err == nil {
+ return nil
+ }
+
+ s := ""
+ err = json.Unmarshal(temp.Type, &s)
+ if err == nil {
+ g.Type, err = strconv.Atoi(s)
+ }
+
+ return err
+ }
+
+ return nil
+}
+
// A Member stores user information for Guild members.
type Member struct {
GuildID string `json:"guild_id"`
@@ -291,20 +339,34 @@ type User struct {
// A Settings stores data for a specific users Discord client settings.
type Settings struct {
- RenderEmbeds bool `json:"render_embeds"`
- InlineEmbedMedia bool `json:"inline_embed_media"`
- InlineAttachmentMedia bool `json:"inline_attachment_media"`
- EnableTtsCommand bool `json:"enable_tts_command"`
- MessageDisplayCompact bool `json:"message_display_compact"`
- ShowCurrentGame bool `json:"show_current_game"`
- AllowEmailFriendRequest bool `json:"allow_email_friend_request"`
- ConvertEmoticons bool `json:"convert_emoticons"`
- Locale string `json:"locale"`
- Theme string `json:"theme"`
- GuildPositions []string `json:"guild_positions"`
- RestrictedGuilds []string `json:"restricted_guilds"`
- FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
-}
+ RenderEmbeds bool `json:"render_embeds"`
+ InlineEmbedMedia bool `json:"inline_embed_media"`
+ InlineAttachmentMedia bool `json:"inline_attachment_media"`
+ EnableTtsCommand bool `json:"enable_tts_command"`
+ MessageDisplayCompact bool `json:"message_display_compact"`
+ ShowCurrentGame bool `json:"show_current_game"`
+ ConvertEmoticons bool `json:"convert_emoticons"`
+ Locale string `json:"locale"`
+ Theme string `json:"theme"`
+ GuildPositions []string `json:"guild_positions"`
+ RestrictedGuilds []string `json:"restricted_guilds"`
+ FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
+ Status Status `json:"status"`
+ DetectPlatformAccounts bool `json:"detect_platform_accounts"`
+ DeveloperMode bool `json:"developer_mode"`
+}
+
+// Status type defination
+type Status string
+
+// Constants for Status with the different current available status
+const (
+ StatusOnline Status = "online"
+ StatusIdle Status = "idle"
+ StatusDoNotDisturb Status = "dnd"
+ StatusInvisible Status = "invisible"
+ StatusOffline Status = "offline"
+)
// FriendSourceFlags stores ... TODO :)
type FriendSourceFlags struct {
@@ -313,32 +375,6 @@ type FriendSourceFlags struct {
MutualFriends bool `json:"mutual_friends"`
}
-// An Event provides a basic initial struct for all websocket event.
-type Event struct {
- Operation int `json:"op"`
- Sequence int `json:"s"`
- Type string `json:"t"`
- RawData json.RawMessage `json:"d"`
- Struct interface{} `json:"-"`
-}
-
-// A Ready stores all data for the websocket READY event.
-type Ready struct {
- Version int `json:"v"`
- SessionID string `json:"session_id"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- User *User `json:"user"`
- ReadState []*ReadState `json:"read_state"`
- PrivateChannels []*Channel `json:"private_channels"`
- Guilds []*Guild `json:"guilds"`
-
- // Undocumented fields
- Settings *Settings `json:"user_settings"`
- UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
- Relationships []*Relationship `json:"relationships"`
- Presences []*Presence `json:"presences"`
-}
-
// A Relationship between the logged in user and Relationship.User
type Relationship struct {
User *User `json:"user"`
@@ -361,54 +397,21 @@ type ReadState struct {
ID string `json:"id"`
}
-// A TypingStart stores data for the typing start websocket event.
-type TypingStart struct {
- UserID string `json:"user_id"`
- ChannelID string `json:"channel_id"`
- Timestamp int `json:"timestamp"`
+// An Ack is used to ack messages
+type Ack struct {
+ Token string `json:"token"`
}
-// A PresenceUpdate stores data for the presence update websocket event.
-type PresenceUpdate struct {
- Presence
- GuildID string `json:"guild_id"`
- Roles []string `json:"roles"`
-}
-
-// A MessageAck stores data for the message ack websocket event.
-type MessageAck struct {
- MessageID string `json:"message_id"`
- ChannelID string `json:"channel_id"`
-}
-
-// A GuildIntegrationsUpdate stores data for the guild integrations update
-// websocket event.
-type GuildIntegrationsUpdate struct {
- GuildID string `json:"guild_id"`
-}
-
-// A GuildRole stores data for guild role websocket events.
+// A GuildRole stores data for guild roles.
type GuildRole struct {
Role *Role `json:"role"`
GuildID string `json:"guild_id"`
}
-// A GuildRoleDelete stores data for the guild role delete websocket event.
-type GuildRoleDelete struct {
- RoleID string `json:"role_id"`
- GuildID string `json:"guild_id"`
-}
-
// A GuildBan stores data for a guild ban.
type GuildBan struct {
- User *User `json:"user"`
- GuildID string `json:"guild_id"`
-}
-
-// A GuildEmojisUpdate stores data for a guild emoji update event.
-type GuildEmojisUpdate struct {
- GuildID string `json:"guild_id"`
- Emojis []*Emoji `json:"emojis"`
+ Reason string `json:"reason"`
+ User *User `json:"user"`
}
// A GuildIntegration stores data for a guild integration.
@@ -464,6 +467,41 @@ type UserGuildSettingsEdit struct {
ChannelOverrides map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}
+// An APIErrorMessage is an api error message returned from discord
+type APIErrorMessage struct {
+ Code int `json:"code"`
+ Message string `json:"message"`
+}
+
+// Webhook stores the data for a webhook.
+type Webhook struct {
+ ID string `json:"id"`
+ GuildID string `json:"guild_id"`
+ ChannelID string `json:"channel_id"`
+ User *User `json:"user"`
+ Name string `json:"name"`
+ Avatar string `json:"avatar"`
+ Token string `json:"token"`
+}
+
+// WebhookParams is a struct for webhook params, used in the WebhookExecute command.
+type WebhookParams struct {
+ Content string `json:"content,omitempty"`
+ Username string `json:"username,omitempty"`
+ AvatarURL string `json:"avatar_url,omitempty"`
+ TTS bool `json:"tts,omitempty"`
+ File string `json:"file,omitempty"`
+ Embeds []*MessageEmbed `json:"embeds,omitempty"`
+}
+
+// MessageReaction stores the data for a message reaction.
+type MessageReaction struct {
+ UserID string `json:"user_id"`
+ MessageID string `json:"message_id"`
+ Emoji Emoji `json:"emoji"`
+ ChannelID string `json:"channel_id"`
+}
+
// Constants for the different bit offsets of text channel permissions
const (
PermissionReadMessages = 1 << (iota + 10)
@@ -474,6 +512,7 @@ const (
PermissionAttachFiles
PermissionReadMessageHistory
PermissionMentionEveryone
+ PermissionUseExternalEmojis
)
// Constants for the different bit offsets of voice permissions
@@ -486,12 +525,21 @@ const (
PermissionVoiceUseVAD
)
+// Constants for general management.
+const (
+ PermissionChangeNickname = 1 << (iota + 26)
+ PermissionManageNicknames
+ PermissionManageRoles
+ PermissionManageWebhooks
+ PermissionManageEmojis
+)
+
// Constants for the different bit offsets of general permissions
const (
PermissionCreateInstantInvite = 1 << iota
PermissionKickMembers
PermissionBanMembers
- PermissionManageRoles
+ PermissionAdministrator
PermissionManageChannels
PermissionManageServer
diff --git a/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go b/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go
new file mode 100644
index 00000000..f3894085
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go
@@ -0,0 +1,123 @@
+package main
+
+import (
+ "bytes"
+ "go/format"
+ "go/parser"
+ "go/token"
+ "io/ioutil"
+ "log"
+ "path/filepath"
+ "regexp"
+ "sort"
+ "strings"
+ "text/template"
+)
+
+var eventHandlerTmpl = template.Must(template.New("eventHandler").Funcs(template.FuncMap{
+ "constName": constName,
+ "isDiscordEvent": isDiscordEvent,
+ "privateName": privateName,
+}).Parse(`// Code generated by \"eventhandlers\"; DO NOT EDIT
+// See events.go
+
+package discordgo
+
+// Following are all the event types.
+// Event type values are used to match the events returned by Discord.
+// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
+const ({{range .}}
+ {{privateName .}}EventType = "{{constName .}}"{{end}}
+)
+{{range .}}
+// {{privateName .}}EventHandler is an event handler for {{.}} events.
+type {{privateName .}}EventHandler func(*Session, *{{.}})
+
+// Type returns the event type for {{.}} events.
+func (eh {{privateName .}}EventHandler) Type() string {
+ return {{privateName .}}EventType
+}
+
+// New returns a new instance of {{.}}.
+func (eh {{privateName .}}EventHandler) New() interface{} {
+ return &{{.}}{}
+}
+
+// Handle is the handler for {{.}} events.
+func (eh {{privateName .}}EventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*{{.}}); ok {
+ eh(s, t)
+ }
+}
+{{end}}
+func handlerForInterface(handler interface{}) EventHandler {
+ switch v := handler.(type) {
+ case func(*Session, interface{}):
+ return interfaceEventHandler(v){{range .}}
+ case func(*Session, *{{.}}):
+ return {{privateName .}}EventHandler(v){{end}}
+ }
+
+ return nil
+}
+func init() { {{range .}}{{if isDiscordEvent .}}
+ registerInterfaceProvider({{privateName .}}EventHandler(nil)){{end}}{{end}}
+}
+`))
+
+func main() {
+ var buf bytes.Buffer
+ dir := filepath.Dir(".")
+
+ fs := token.NewFileSet()
+ parsedFile, err := parser.ParseFile(fs, "events.go", nil, 0)
+ if err != nil {
+ log.Fatalf("warning: internal error: could not parse events.go: %s", err)
+ return
+ }
+
+ names := []string{}
+ for object := range parsedFile.Scope.Objects {
+ names = append(names, object)
+ }
+ sort.Strings(names)
+ eventHandlerTmpl.Execute(&buf, names)
+
+ src, err := format.Source(buf.Bytes())
+ if err != nil {
+ log.Println("warning: internal error: invalid Go generated:", err)
+ src = buf.Bytes()
+ }
+
+ err = ioutil.WriteFile(filepath.Join(dir, strings.ToLower("eventhandlers.go")), src, 0644)
+ if err != nil {
+ log.Fatal(buf, "writing output: %s", err)
+ }
+}
+
+var constRegexp = regexp.MustCompile("([a-z])([A-Z])")
+
+func constCase(name string) string {
+ return strings.ToUpper(constRegexp.ReplaceAllString(name, "${1}_${2}"))
+}
+
+func isDiscordEvent(name string) bool {
+ switch {
+ case name == "Connect", name == "Disconnect", name == "Event", name == "RateLimit", name == "Interface":
+ return false
+ default:
+ return true
+ }
+}
+
+func constName(name string) string {
+ if !isDiscordEvent(name) {
+ return "__" + constCase(name) + "__"
+ }
+
+ return constCase(name)
+}
+
+func privateName(name string) string {
+ return strings.ToLower(string(name[0])) + name[1:]
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/types.go b/vendor/github.com/bwmarrin/discordgo/types.go
new file mode 100644
index 00000000..780b6bb9
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/types.go
@@ -0,0 +1,58 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains custom types, currently only a timestamp wrapper.
+
+package discordgo
+
+import (
+ "encoding/json"
+ "fmt"
+ "net/http"
+ "time"
+)
+
+// Timestamp stores a timestamp, as sent by the Discord API.
+type Timestamp string
+
+// Parse parses a timestamp string into a time.Time object.
+// The only time this can fail is if Discord changes their timestamp format.
+func (t Timestamp) Parse() (time.Time, error) {
+ return time.Parse(time.RFC3339, string(t))
+}
+
+// RESTError stores error information about a request with a bad response code.
+// Message is not always present, there are cases where api calls can fail
+// without returning a json message.
+type RESTError struct {
+ Request *http.Request
+ Response *http.Response
+ ResponseBody []byte
+
+ Message *APIErrorMessage // Message may be nil.
+}
+
+func newRestError(req *http.Request, resp *http.Response, body []byte) *RESTError {
+ restErr := &RESTError{
+ Request: req,
+ Response: resp,
+ ResponseBody: body,
+ }
+
+ // Attempt to decode the error and assume no message was provided if it fails
+ var msg *APIErrorMessage
+ err := json.Unmarshal(body, &msg)
+ if err == nil {
+ restErr.Message = msg
+ }
+
+ return restErr
+}
+
+func (r RESTError) Error() string {
+ return fmt.Sprintf("HTTP %s, %s", r.Response.Status, r.ResponseBody)
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/voice.go b/vendor/github.com/bwmarrin/discordgo/voice.go
index 094aa59e..43de329e 100644
--- a/vendor/github.com/bwmarrin/discordgo/voice.go
+++ b/vendor/github.com/bwmarrin/discordgo/voice.go
@@ -441,7 +441,7 @@ func (v *VoiceConnection) onEvent(message []byte) {
}
default:
- v.log(LogError, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
+ v.log(LogDebug, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
}
return
@@ -570,7 +570,7 @@ func (v *VoiceConnection) udpOpen() (err error) {
return fmt.Errorf("received udp packet too small")
}
- // Loop over position 4 though 20 to grab the IP address
+ // Loop over position 4 through 20 to grab the IP address
// Should never be beyond position 20.
var ip string
for i := 4; i < 20; i++ {
diff --git a/vendor/github.com/bwmarrin/discordgo/wsapi.go b/vendor/github.com/bwmarrin/discordgo/wsapi.go
index a19c3842..99a6236a 100644
--- a/vendor/github.com/bwmarrin/discordgo/wsapi.go
+++ b/vendor/github.com/bwmarrin/discordgo/wsapi.go
@@ -17,9 +17,7 @@ import (
"errors"
"fmt"
"io"
- "log"
"net/http"
- "reflect"
"runtime"
"time"
@@ -47,6 +45,17 @@ func (s *Session) Open() (err error) {
}
}()
+ // A basic state is a hard requirement for Voice.
+ if s.State == nil {
+ state := NewState()
+ state.TrackChannels = false
+ state.TrackEmojis = false
+ state.TrackMembers = false
+ state.TrackRoles = false
+ state.TrackVoice = false
+ s.State = state
+ }
+
if s.wsConn != nil {
err = errors.New("Web socket already opened.")
return
@@ -111,9 +120,8 @@ func (s *Session) Open() (err error) {
s.Unlock()
- s.initialize()
s.log(LogInformational, "emit connect event")
- s.handle(&Connect{})
+ s.handleEvent(connectEventType, &Connect{})
s.log(LogInformational, "exiting")
return
@@ -269,6 +277,44 @@ func (s *Session) UpdateStatus(idle int, game string) (err error) {
return s.UpdateStreamingStatus(idle, game, "")
}
+type requestGuildMembersData struct {
+ GuildID string `json:"guild_id"`
+ Query string `json:"query"`
+ Limit int `json:"limit"`
+}
+
+type requestGuildMembersOp struct {
+ Op int `json:"op"`
+ Data requestGuildMembersData `json:"d"`
+}
+
+// RequestGuildMembers requests guild members from the gateway
+// The gateway responds with GuildMembersChunk events
+// guildID : The ID of the guild to request members of
+// query : String that username starts with, leave empty to return all members
+// limit : Max number of items to return, or 0 to request all members matched
+func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
+ s.log(LogInformational, "called")
+
+ s.RLock()
+ defer s.RUnlock()
+ if s.wsConn == nil {
+ return errors.New("no websocket connection exists")
+ }
+
+ data := requestGuildMembersData{
+ GuildID: guildID,
+ Query: query,
+ Limit: limit,
+ }
+
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
+ s.wsMutex.Unlock()
+
+ return
+}
+
// onEvent is the "event handler" for all messages received on the
// Discord Gateway API websocket connection.
//
@@ -361,16 +407,12 @@ func (s *Session) onEvent(messageType int, message []byte) {
// Store the message sequence
s.sequence = e.Sequence
- // Map event to registered event handlers and pass it along
- // to any registered functions
- i := eventToInterface[e.Type]
- if i != nil {
-
- // Create a new instance of the event type.
- i = reflect.New(reflect.TypeOf(i)).Interface()
+ // Map event to registered event handlers and pass it along to any registered handlers.
+ if eh, ok := registeredInterfaceProviders[e.Type]; ok {
+ e.Struct = eh.New()
// Attempt to unmarshal our event.
- if err = json.Unmarshal(e.RawData, i); err != nil {
+ if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
}
@@ -381,30 +423,19 @@ func (s *Session) onEvent(messageType int, message []byte) {
// it's better to pass along what we received than nothing at all.
// TODO: Think about that decision :)
// Either way, READY events must fire, even with errors.
- go s.handle(i)
-
+ s.handleEvent(e.Type, e.Struct)
} else {
s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
}
- // Emit event to the OnEvent handler
- e.Struct = i
- go s.handle(e)
+ // For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
+ s.handleEvent(eventEventType, e)
}
// ------------------------------------------------------------------------------------------------
// Code related to voice connections that initiate over the data websocket
// ------------------------------------------------------------------------------------------------
-// A VoiceServerUpdate stores the data received during the Voice Server Update
-// data websocket event. This data is used during the initial Voice Channel
-// join handshaking.
-type VoiceServerUpdate struct {
- Token string `json:"token"`
- GuildID string `json:"guild_id"`
- Endpoint string `json:"endpoint"`
-}
-
type voiceChannelJoinData struct {
GuildID *string `json:"guild_id"`
ChannelID *string `json:"channel_id"`
@@ -461,7 +492,7 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
}
// onVoiceStateUpdate handles Voice State Update events on the data websocket.
-func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
+func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
// If we don't have a connection for the channel, don't bother
if st.ChannelID == "" {
@@ -474,22 +505,13 @@ func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
return
}
- // Need to have this happen at login and store it in the Session
- // TODO : This should be done upon connecting to Discord, or
- // be moved to a small helper function
- self, err := s.User("@me") // TODO: move to Login/New
- if err != nil {
- log.Println(err)
- return
- }
-
- // We only care about events that are about us
- if st.UserID != self.ID {
+ // We only care about events that are about us.
+ if s.State.User.ID != st.UserID {
return
}
// Store the SessionID for later use.
- voice.UserID = self.ID // TODO: Review
+ voice.UserID = st.UserID
voice.sessionID = st.SessionID
}
@@ -498,7 +520,7 @@ func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
// This is also fired if the Guild's voice region changes while connected
// to a voice channel. In that case, need to re-establish connection to
// the new region endpoint.
-func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
+func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
s.log(LogInformational, "called")
@@ -655,7 +677,7 @@ func (s *Session) Close() (err error) {
// frame and wait for the server to close the connection.
err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
- s.log(LogError, "error closing websocket, %s", err)
+ s.log(LogInformational, "error closing websocket, %s", err)
}
// TODO: Wait for Discord to actually close the connection.
@@ -664,7 +686,7 @@ func (s *Session) Close() (err error) {
s.log(LogInformational, "closing gateway websocket")
err = s.wsConn.Close()
if err != nil {
- s.log(LogError, "error closing websocket, %s", err)
+ s.log(LogInformational, "error closing websocket, %s", err)
}
s.wsConn = nil
@@ -673,7 +695,7 @@ func (s *Session) Close() (err error) {
s.Unlock()
s.log(LogInformational, "emit disconnect event")
- s.handle(&Disconnect{})
+ s.handleEvent(disconnectEventType, &Disconnect{})
return
}