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-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/chats.go111
-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/friends.go146
-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/groups.go145
3 files changed, 402 insertions, 0 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/chats.go b/vendor/github.com/Philipp15b/go-steam/socialcache/chats.go
new file mode 100644
index 00000000..5eec6ad1
--- /dev/null
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/chats.go
@@ -0,0 +1,111 @@
+package socialcache
+
+import (
+ "errors"
+ . "github.com/Philipp15b/go-steam/protocol/steamlang"
+ . "github.com/Philipp15b/go-steam/steamid"
+ "sync"
+)
+
+// Chats list is a thread safe map
+// They can be iterated over like so:
+// for id, chat := range client.Social.Chats.GetCopy() {
+// log.Println(id, chat.Name)
+// }
+type ChatsList struct {
+ mutex sync.RWMutex
+ byId map[SteamId]*Chat
+}
+
+// Returns a new chats list
+func NewChatsList() *ChatsList {
+ return &ChatsList{byId: make(map[SteamId]*Chat)}
+}
+
+// Adds a chat to the chat list
+func (list *ChatsList) Add(chat Chat) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ _, exists := list.byId[chat.SteamId]
+ if !exists { //make sure this doesnt already exist
+ list.byId[chat.SteamId] = &chat
+ }
+}
+
+// Removes a chat from the chat list
+func (list *ChatsList) Remove(id SteamId) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ delete(list.byId, id)
+}
+
+// Adds a chat member to a given chat
+func (list *ChatsList) AddChatMember(id SteamId, member ChatMember) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ chat := list.byId[id]
+ if chat == nil { //Chat doesn't exist
+ chat = &Chat{SteamId: id}
+ list.byId[id] = chat
+ }
+ if chat.ChatMembers == nil { //New chat
+ chat.ChatMembers = make(map[SteamId]ChatMember)
+ }
+ chat.ChatMembers[member.SteamId] = member
+}
+
+// Removes a chat member from a given chat
+func (list *ChatsList) RemoveChatMember(id SteamId, member SteamId) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ chat := list.byId[id]
+ if chat == nil { //Chat doesn't exist
+ return
+ }
+ if chat.ChatMembers == nil { //New chat
+ return
+ }
+ delete(chat.ChatMembers, member)
+}
+
+// Returns a copy of the chats map
+func (list *ChatsList) GetCopy() map[SteamId]Chat {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ glist := make(map[SteamId]Chat)
+ for key, chat := range list.byId {
+ glist[key] = *chat
+ }
+ return glist
+}
+
+// Returns a copy of the chat of a given SteamId
+func (list *ChatsList) ById(id SteamId) (Chat, error) {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ if val, ok := list.byId[id]; ok {
+ return *val, nil
+ }
+ return Chat{}, errors.New("Chat not found")
+}
+
+// Returns the number of chats
+func (list *ChatsList) Count() int {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ return len(list.byId)
+}
+
+// A Chat
+type Chat struct {
+ SteamId SteamId `json:",string"`
+ GroupId SteamId `json:",string"`
+ ChatMembers map[SteamId]ChatMember
+}
+
+// A Chat Member
+type ChatMember struct {
+ SteamId SteamId `json:",string"`
+ ChatPermissions EChatPermission
+ ClanPermissions EClanPermission
+}
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
new file mode 100644
index 00000000..15168b80
--- /dev/null
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
@@ -0,0 +1,146 @@
+package socialcache
+
+import (
+ "errors"
+ . "github.com/Philipp15b/go-steam/protocol/steamlang"
+ . "github.com/Philipp15b/go-steam/steamid"
+ "sync"
+)
+
+// Friends list is a thread safe map
+// They can be iterated over like so:
+// for id, friend := range client.Social.Friends.GetCopy() {
+// log.Println(id, friend.Name)
+// }
+type FriendsList struct {
+ mutex sync.RWMutex
+ byId map[SteamId]*Friend
+}
+
+// Returns a new friends list
+func NewFriendsList() *FriendsList {
+ return &FriendsList{byId: make(map[SteamId]*Friend)}
+}
+
+// Adds a friend to the friend list
+func (list *FriendsList) Add(friend Friend) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ _, exists := list.byId[friend.SteamId]
+ if !exists { //make sure this doesnt already exist
+ list.byId[friend.SteamId] = &friend
+ }
+}
+
+// Removes a friend from the friend list
+func (list *FriendsList) Remove(id SteamId) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ delete(list.byId, id)
+}
+
+// Returns a copy of the friends map
+func (list *FriendsList) GetCopy() map[SteamId]Friend {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ flist := make(map[SteamId]Friend)
+ for key, friend := range list.byId {
+ flist[key] = *friend
+ }
+ return flist
+}
+
+// Returns a copy of the friend of a given SteamId
+func (list *FriendsList) ById(id SteamId) (Friend, error) {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ if val, ok := list.byId[id]; ok {
+ return *val, nil
+ }
+ return Friend{}, errors.New("Friend not found")
+}
+
+// Returns the number of friends
+func (list *FriendsList) Count() int {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ return len(list.byId)
+}
+
+//Setter methods
+func (list *FriendsList) SetName(id SteamId, name string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Name = name
+ }
+}
+
+func (list *FriendsList) SetAvatar(id SteamId, hash string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Avatar = hash
+ }
+}
+
+func (list *FriendsList) SetRelationship(id SteamId, relationship EFriendRelationship) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Relationship = relationship
+ }
+}
+
+func (list *FriendsList) SetPersonaState(id SteamId, state EPersonaState) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.PersonaState = state
+ }
+}
+
+func (list *FriendsList) SetPersonaStateFlags(id SteamId, flags EPersonaStateFlag) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.PersonaStateFlags = flags
+ }
+}
+
+func (list *FriendsList) SetGameAppId(id SteamId, gameappid uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameAppId = gameappid
+ }
+}
+
+func (list *FriendsList) SetGameId(id SteamId, gameid uint64) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameId = gameid
+ }
+}
+
+func (list *FriendsList) SetGameName(id SteamId, name string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameName = name
+ }
+}
+
+// A Friend
+type Friend struct {
+ SteamId SteamId `json:",string"`
+ Name string
+ Avatar string
+ Relationship EFriendRelationship
+ PersonaState EPersonaState
+ PersonaStateFlags EPersonaStateFlag
+ GameAppId uint32
+ GameId uint64 `json:",string"`
+ GameName string
+}
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go
new file mode 100644
index 00000000..6acce20f
--- /dev/null
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go
@@ -0,0 +1,145 @@
+package socialcache
+
+import (
+ "errors"
+ . "github.com/Philipp15b/go-steam/protocol/steamlang"
+ . "github.com/Philipp15b/go-steam/steamid"
+ "sync"
+)
+
+// Groups list is a thread safe map
+// They can be iterated over like so:
+// for id, group := range client.Social.Groups.GetCopy() {
+// log.Println(id, group.Name)
+// }
+type GroupsList struct {
+ mutex sync.RWMutex
+ byId map[SteamId]*Group
+}
+
+// Returns a new groups list
+func NewGroupsList() *GroupsList {
+ return &GroupsList{byId: make(map[SteamId]*Group)}
+}
+
+// Adds a group to the group list
+func (list *GroupsList) Add(group Group) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ _, exists := list.byId[group.SteamId]
+ if !exists { //make sure this doesnt already exist
+ list.byId[group.SteamId] = &group
+ }
+}
+
+// Removes a group from the group list
+func (list *GroupsList) Remove(id SteamId) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ delete(list.byId, id)
+}
+
+// Returns a copy of the groups map
+func (list *GroupsList) GetCopy() map[SteamId]Group {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ glist := make(map[SteamId]Group)
+ for key, group := range list.byId {
+ glist[key] = *group
+ }
+ return glist
+}
+
+// Returns a copy of the group of a given SteamId
+func (list *GroupsList) ById(id SteamId) (Group, error) {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ return *val, nil
+ }
+ return Group{}, errors.New("Group not found")
+}
+
+// Returns the number of groups
+func (list *GroupsList) Count() int {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ return len(list.byId)
+}
+
+//Setter methods
+func (list *GroupsList) SetName(id SteamId, name string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.Name = name
+ }
+}
+
+func (list *GroupsList) SetAvatar(id SteamId, hash string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.Avatar = hash
+ }
+}
+
+func (list *GroupsList) SetRelationship(id SteamId, relationship EClanRelationship) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.Relationship = relationship
+ }
+}
+
+func (list *GroupsList) SetMemberTotalCount(id SteamId, count uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.MemberTotalCount = count
+ }
+}
+
+func (list *GroupsList) SetMemberOnlineCount(id SteamId, count uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.MemberOnlineCount = count
+ }
+}
+
+func (list *GroupsList) SetMemberChattingCount(id SteamId, count uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.MemberChattingCount = count
+ }
+}
+
+func (list *GroupsList) SetMemberInGameCount(id SteamId, count uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ id = id.ChatToClan()
+ if val, ok := list.byId[id]; ok {
+ val.MemberInGameCount = count
+ }
+}
+
+// A Group
+type Group struct {
+ SteamId SteamId `json:",string"`
+ Name string
+ Avatar string
+ Relationship EClanRelationship
+ MemberTotalCount uint32
+ MemberOnlineCount uint32
+ MemberChattingCount uint32
+ MemberInGameCount uint32
+}