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Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/rlottie_capi.h')
-rw-r--r-- | vendor/github.com/Benau/go_rlottie/rlottie_capi.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/rlottie_capi.h b/vendor/github.com/Benau/go_rlottie/rlottie_capi.h new file mode 100644 index 00000000..7c883fac --- /dev/null +++ b/vendor/github.com/Benau/go_rlottie/rlottie_capi.h @@ -0,0 +1,299 @@ +/* + * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _RLOTTIE_CAPI_H_ +#define _RLOTTIE_CAPI_H_ + +#include <stddef.h> +#include <stdint.h> +#include "rlottiecommon.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum { + LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, /*!< Color property of Fill object , value type is float [0 ... 1] */ + LOTTIE_ANIMATION_PROPERTY_FILLOPACITY, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */ + LOTTIE_ANIMATION_PROPERTY_STROKECOLOR, /*!< Color property of Stroke object , value type is float [0 ... 1] */ + LOTTIE_ANIMATION_PROPERTY_STROKEOPACITY, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */ + LOTTIE_ANIMATION_PROPERTY_STROKEWIDTH, /*!< stroke with property of Stroke object , value type is float */ + LOTTIE_ANIMATION_PROPERTY_TR_ANCHOR, /*!< Transform Anchor property of Layer and Group object , value type is int */ + LOTTIE_ANIMATION_PROPERTY_TR_POSITION, /*!< Transform Position property of Layer and Group object , value type is int */ + LOTTIE_ANIMATION_PROPERTY_TR_SCALE, /*!< Transform Scale property of Layer and Group object , value type is float range[0 ..100] */ + LOTTIE_ANIMATION_PROPERTY_TR_ROTATION, /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/ + LOTTIE_ANIMATION_PROPERTY_TR_OPACITY /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */ +}Lottie_Animation_Property; + +typedef struct Lottie_Animation_S Lottie_Animation; + +/** + * @brief Constructs an animation object from file path. + * + * @param[in] path Lottie resource file path + * + * @return Animation object that can build the contents of the + * Lottie resource represented by file path. + * + * @see lottie_animation_destroy() + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API Lottie_Animation *lottie_animation_from_file(const char *path); + +/** + * @brief Constructs an animation object from JSON string data. + * + * @param[in] data The JSON string data. + * @param[in] key the string that will be used to cache the JSON string data. + * @param[in] resource_path the path that will be used to load external resource needed by the JSON data. + * + * @return Animation object that can build the contents of the + * Lottie resource represented by JSON string data. + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path); + +/** + * @brief Free given Animation object resource. + * + * @param[in] animation Animation object to free. + * + * @see lottie_animation_from_file() + * @see lottie_animation_from_data() + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API void lottie_animation_destroy(Lottie_Animation *animation); + +/** + * @brief Returns default viewport size of the Lottie resource. + * + * @param[in] animation Animation object. + * @param[out] w default width of the viewport. + * @param[out] h default height of the viewport. + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height); + +/** + * @brief Returns total animation duration of Lottie resource in second. + * it uses totalFrame() and frameRate() to calculate the duration. + * duration = totalFrame() / frameRate(). + * + * @param[in] animation Animation object. + * + * @return total animation duration in second. + * @c 0 if the Lottie resource has no animation. + * + * @see lottie_animation_get_totalframe() + * @see lottie_animation_get_framerate() + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API double lottie_animation_get_duration(const Lottie_Animation *animation); + +/** + * @brief Returns total number of frames present in the Lottie resource. + * + * @param[in] animation Animation object. + * + * @return frame count of the Lottie resource.* + * + * @note frame number starts with 0. + * + * @see lottie_animation_get_duration() + * @see lottie_animation_get_framerate() + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API size_t lottie_animation_get_totalframe(const Lottie_Animation *animation); + +/** + * @brief Returns default framerate of the Lottie resource. + * + * @param[in] animation Animation object. + * + * @return framerate of the Lottie resource + * + * @ingroup Lottie_Animation + * @internal + * + */ +RLOTTIE_API double lottie_animation_get_framerate(const Lottie_Animation *animation); + +/** + * @brief Get the render tree which contains the snapshot of the animation object + * at frame = @c frame_num, the content of the animation in that frame number. + * + * @param[in] animation Animation object. + * @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn + * @param[in] width requested snapshot viewport width. + * @param[in] height requested snapshot viewport height. + * + * @return Animation snapshot tree. + * + * @note: User has to traverse the tree for rendering. + * + * @see LOTLayerNode + * @see LOTNode + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API const LOTLayerNode *lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height); + +/** + * @brief Maps position to frame number and returns it. + * + * @param[in] animation Animation object. + * @param[in] pos position in the range [ 0.0 .. 1.0 ]. + * + * @return mapped frame numbe in the range [ start_frame .. end_frame ]. + * @c 0 if the Lottie resource has no animation. + * + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos); + +/** + * @brief Request to render the content of the frame @p frame_num to buffer @p buffer. + * + * @param[in] animation Animation object. + * @param[in] frame_num the frame number needs to be rendered. + * @param[in] buffer surface buffer use for rendering. + * @param[in] width width of the surface + * @param[in] height height of the surface + * @param[in] bytes_per_line stride of the surface in bytes. + * + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API void lottie_animation_render(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line); + +/** + * @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously. + * + * @param[in] animation Animation object. + * @param[in] frame_num the frame number needs to be rendered. + * @param[in] buffer surface buffer use for rendering. + * @param[in] width width of the surface + * @param[in] height height of the surface + * @param[in] bytes_per_line stride of the surface in bytes. + * + * @note user must call lottie_animation_render_flush() to make sure render is finished. + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line); + +/** + * @brief Request to finish the current async renderer job for this animation object. + * If render is finished then this call returns immidiately. + * If not, it waits till render job finish and then return. + * + * @param[in] animation Animation object. + * + * @warning User must call lottie_animation_render_async() and lottie_animation_render_flush() + * in pair to get the benefit of async rendering. + * + * @return the pixel buffer it finished rendering. + * + * @ingroup Lottie_Animation + * @internal + */ +RLOTTIE_API uint32_t *lottie_animation_render_flush(Lottie_Animation *animation); + + +/** + * @brief Request to change the properties of this animation object. + * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*) + * + * @usage + * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color + * + * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "layer1.group1.fill1", 1.0, 0.0, 0.0); + * + * if all the color property inside group1 needs to be changed to GREEN color + * + * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "**.group1.**", 1.0, 0.0, 0.0); + * + * @param[in] animation Animation object. + * @param[in] type Property type. (@p Lottie_Animation_Property) + * @param[in] keypath Specific content of target. + * @param[in] ... Property values. + * + * @ingroup Lottie_Animation + * @internal + * */ +RLOTTIE_API void lottie_animation_property_override(Lottie_Animation *animation, const Lottie_Animation_Property type, const char *keypath, ...); + + +/** + * @brief Returns list of markers in the Lottie resource + * @p LOTMarkerList has a @p LOTMarker list and size of list + * @p LOTMarker has the marker's name, start frame, and end frame. + * + * @param[in] animation Animation object. + * + * @return The list of marker. If there is no marker, return null. + * + * @ingroup Lottie_Animation + * @internal + * */ +RLOTTIE_API const LOTMarkerList* lottie_animation_get_markerlist(Lottie_Animation *animation); + +/** + * @brief Configures rlottie model cache policy. + * + * Provides Library level control to configure model cache + * policy. Setting it to 0 will disable + * the cache as well as flush all the previously cached content. + * + * @param[in] cacheSize Maximum Model Cache size. + * + * @note to disable Caching configure with 0 size. + * @note to flush the current Cache content configure it with 0 and + * then reconfigure with the new size. + * + * @internal + */ +RLOTTIE_API void lottie_configure_model_cache_size(size_t cacheSize); + +#ifdef __cplusplus +} +#endif + +#endif //_RLOTTIE_CAPI_H_ + |