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+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef LOTModel_H
+#define LOTModel_H
+
+#include <algorithm>
+#include <cmath>
+#include <cstring>
+#include <functional>
+#include <memory>
+#include <unordered_map>
+#include <vector>
+#include "vector_varenaalloc.h"
+#include "vector_vbezier.h"
+#include "vector_vbrush.h"
+#include "vector_vinterpolator.h"
+#include "vector_vmatrix.h"
+#include "vector_vpath.h"
+#include "vector_vpoint.h"
+#include "vector_vrect.h"
+
+V_USE_NAMESPACE
+
+namespace rlottie {
+
+namespace internal {
+
+using Marker = std::tuple<std::string, int, int>;
+
+using LayerInfo = Marker;
+
+template <typename T>
+inline T lerp(const T &start, const T &end, float t)
+{
+ return start + t * (end - start);
+}
+
+namespace model {
+
+enum class MatteType : uchar { None = 0, Alpha = 1, AlphaInv, Luma, LumaInv };
+
+enum class BlendMode : uchar {
+ Normal = 0,
+ Multiply = 1,
+ Screen = 2,
+ OverLay = 3
+};
+
+class Color {
+public:
+ Color() = default;
+ Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
+ VColor toColor(float a = 1)
+ {
+ return VColor(uchar(255 * r), uchar(255 * g), uchar(255 * b),
+ uchar(255 * a));
+ }
+ friend inline Color operator+(const Color &c1, const Color &c2);
+ friend inline Color operator-(const Color &c1, const Color &c2);
+
+public:
+ float r{1};
+ float g{1};
+ float b{1};
+};
+
+inline Color operator-(const Color &c1, const Color &c2)
+{
+ return Color(c1.r - c2.r, c1.g - c2.g, c1.b - c2.b);
+}
+inline Color operator+(const Color &c1, const Color &c2)
+{
+ return Color(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b);
+}
+
+inline const Color operator*(const Color &c, float m)
+{
+ return Color(c.r * m, c.g * m, c.b * m);
+}
+
+inline const Color operator*(float m, const Color &c)
+{
+ return Color(c.r * m, c.g * m, c.b * m);
+}
+
+struct PathData {
+ std::vector<VPointF> mPoints;
+ bool mClosed = false; /* "c" */
+ void reserve(size_t size) { mPoints.reserve(mPoints.size() + size); }
+ static void lerp(const PathData &start, const PathData &end, float t,
+ VPath &result)
+ {
+ result.reset();
+ // test for empty animation data.
+ if (start.mPoints.empty() || end.mPoints.empty())
+ {
+ return;
+ }
+ auto size = std::min(start.mPoints.size(), end.mPoints.size());
+ /* reserve exact memory requirement at once
+ * ptSize = size + 1(size + close)
+ * elmSize = size/3 cubic + 1 move + 1 close
+ */
+ result.reserve(size + 1, size / 3 + 2);
+ result.moveTo(start.mPoints[0] +
+ t * (end.mPoints[0] - start.mPoints[0]));
+ for (size_t i = 1; i < size; i += 3) {
+ result.cubicTo(
+ start.mPoints[i] + t * (end.mPoints[i] - start.mPoints[i]),
+ start.mPoints[i + 1] +
+ t * (end.mPoints[i + 1] - start.mPoints[i + 1]),
+ start.mPoints[i + 2] +
+ t * (end.mPoints[i + 2] - start.mPoints[i + 2]));
+ }
+ if (start.mClosed) result.close();
+ }
+ void toPath(VPath &path) const
+ {
+ path.reset();
+
+ if (mPoints.empty()) return;
+
+ auto size = mPoints.size();
+ auto points = mPoints.data();
+ /* reserve exact memory requirement at once
+ * ptSize = size + 1(size + close)
+ * elmSize = size/3 cubic + 1 move + 1 close
+ */
+ path.reserve(size + 1, size / 3 + 2);
+ path.moveTo(points[0]);
+ for (size_t i = 1; i < size; i += 3) {
+ path.cubicTo(points[i], points[i + 1], points[i + 2]);
+ }
+ if (mClosed) path.close();
+ }
+};
+
+template <typename T, typename Tag = void>
+struct Value {
+ T start_;
+ T end_;
+ T at(float t) const { return lerp(start_, end_, t); }
+ float angle(float) const { return 0; }
+ void cache() {}
+};
+
+struct Position;
+
+template <typename T>
+struct Value<T, Position> {
+ T start_;
+ T end_;
+ T inTangent_;
+ T outTangent_;
+ float length_{0};
+ bool hasTangent_{false};
+
+ void cache()
+ {
+ if (hasTangent_) {
+ inTangent_ = end_ + inTangent_;
+ outTangent_ = start_ + outTangent_;
+ length_ = VBezier::fromPoints(start_, outTangent_, inTangent_, end_)
+ .length();
+ if (vIsZero(length_)) {
+ // this segment has zero length.
+ // so disable expensive path computaion.
+ hasTangent_ = false;
+ }
+ }
+ }
+
+ T at(float t) const
+ {
+ if (hasTangent_) {
+ /*
+ * position along the path calcualated
+ * using bezier at progress length (t * bezlen)
+ */
+ VBezier b =
+ VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
+ return b.pointAt(b.tAtLength(t * length_, length_));
+ }
+ return lerp(start_, end_, t);
+ }
+
+ float angle(float t) const
+ {
+ if (hasTangent_) {
+ VBezier b =
+ VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
+ return b.angleAt(b.tAtLength(t * length_, length_));
+ }
+ return 0;
+ }
+};
+
+template <typename T, typename Tag>
+class KeyFrames {
+public:
+ struct Frame {
+ float progress(int frameNo) const
+ {
+ return interpolator_ ? interpolator_->value((frameNo - start_) /
+ (end_ - start_))
+ : 0;
+ }
+ T value(int frameNo) const { return value_.at(progress(frameNo)); }
+ float angle(int frameNo) const
+ {
+ return value_.angle(progress(frameNo));
+ }
+
+ float start_{0};
+ float end_{0};
+ VInterpolator *interpolator_{nullptr};
+ Value<T, Tag> value_;
+ };
+
+ T value(int frameNo) const
+ {
+ if (frames_.front().start_ >= frameNo)
+ return frames_.front().value_.start_;
+ if (frames_.back().end_ <= frameNo) return frames_.back().value_.end_;
+
+ for (const auto &keyFrame : frames_) {
+ if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_)
+ return keyFrame.value(frameNo);
+ }
+ return {};
+ }
+
+ float angle(int frameNo) const
+ {
+ if ((frames_.front().start_ >= frameNo) ||
+ (frames_.back().end_ <= frameNo))
+ return 0;
+
+ for (const auto &frame : frames_) {
+ if (frameNo >= frame.start_ && frameNo < frame.end_)
+ return frame.angle(frameNo);
+ }
+ return 0;
+ }
+
+ bool changed(int prevFrame, int curFrame) const
+ {
+ auto first = frames_.front().start_;
+ auto last = frames_.back().end_;
+
+ return !((first > prevFrame && first > curFrame) ||
+ (last < prevFrame && last < curFrame));
+ }
+ void cache()
+ {
+ for (auto &e : frames_) e.value_.cache();
+ }
+
+public:
+ std::vector<Frame> frames_;
+};
+
+template <typename T, typename Tag = void>
+class Property {
+public:
+ using Animation = KeyFrames<T, Tag>;
+
+ Property() { construct(impl_.value_, {}); }
+ explicit Property(T value) { construct(impl_.value_, std::move(value)); }
+
+ const Animation &animation() const { return *(impl_.animation_.get()); }
+ const T & value() const { return impl_.value_; }
+
+ Animation &animation()
+ {
+ if (isValue_) {
+ destroy();
+ construct(impl_.animation_, std::make_unique<Animation>());
+ isValue_ = false;
+ }
+ return *(impl_.animation_.get());
+ }
+
+ T &value()
+ {
+ assert(isValue_);
+ return impl_.value_;
+ }
+
+ Property(Property &&other) noexcept
+ {
+ if (!other.isValue_) {
+ construct(impl_.animation_, std::move(other.impl_.animation_));
+ isValue_ = false;
+ } else {
+ construct(impl_.value_, std::move(other.impl_.value_));
+ isValue_ = true;
+ }
+ }
+ // delete special member functions
+ Property(const Property &) = delete;
+ Property &operator=(const Property &) = delete;
+ Property &operator=(Property &&) = delete;
+
+ ~Property() { destroy(); }
+
+ bool isStatic() const { return isValue_; }
+
+ T value(int frameNo) const
+ {
+ return isStatic() ? value() : animation().value(frameNo);
+ }
+
+ // special function only for type T=PathData
+ template <typename forT = PathData>
+ auto value(int frameNo, VPath &path) const ->
+ typename std::enable_if_t<std::is_same<T, forT>::value, void>
+ {
+ if (isStatic()) {
+ value().toPath(path);
+ } else {
+ const auto &vec = animation().frames_;
+ if (vec.front().start_ >= frameNo)
+ return vec.front().value_.start_.toPath(path);
+ if (vec.back().end_ <= frameNo)
+ return vec.back().value_.end_.toPath(path);
+
+ for (const auto &keyFrame : vec) {
+ if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_) {
+ T::lerp(keyFrame.value_.start_, keyFrame.value_.end_,
+ keyFrame.progress(frameNo), path);
+ }
+ }
+ }
+ }
+
+ float angle(int frameNo) const
+ {
+ return isStatic() ? 0 : animation().angle(frameNo);
+ }
+
+ bool changed(int prevFrame, int curFrame) const
+ {
+ return isStatic() ? false : animation().changed(prevFrame, curFrame);
+ }
+ void cache()
+ {
+ if (!isStatic()) animation().cache();
+ }
+
+private:
+ template <typename Tp>
+ void construct(Tp &member, Tp &&val)
+ {
+ new (&member) Tp(std::move(val));
+ }
+
+ void destroy()
+ {
+ if (isValue_) {
+ impl_.value_.~T();
+ } else {
+ using std::unique_ptr;
+ impl_.animation_.~unique_ptr<Animation>();
+ }
+ }
+ union details {
+ std::unique_ptr<Animation> animation_;
+ T value_;
+ details(){};
+ details(const details &) = delete;
+ details(details &&) = delete;
+ details &operator=(details &&) = delete;
+ details &operator=(const details &) = delete;
+ ~details() noexcept {};
+ } impl_;
+ bool isValue_{true};
+};
+
+class Path;
+struct PathData;
+struct Dash {
+ std::vector<Property<float>> mData;
+ bool empty() const { return mData.empty(); }
+ size_t size() const { return mData.size(); }
+ bool isStatic() const
+ {
+ for (const auto &elm : mData)
+ if (!elm.isStatic()) return false;
+ return true;
+ }
+ void getDashInfo(int frameNo, std::vector<float> &result) const;
+};
+
+class Mask {
+public:
+ enum class Mode { None, Add, Substarct, Intersect, Difference };
+ float opacity(int frameNo) const
+ {
+ return mOpacity.value(frameNo) / 100.0f;
+ }
+ bool isStatic() const { return mIsStatic; }
+
+public:
+ Property<PathData> mShape;
+ Property<float> mOpacity{100};
+ bool mInv{false};
+ bool mIsStatic{true};
+ Mask::Mode mMode;
+};
+
+class Object {
+public:
+ enum class Type : unsigned char {
+ Composition = 1,
+ Layer,
+ Group,
+ Transform,
+ Fill,
+ Stroke,
+ GFill,
+ GStroke,
+ Rect,
+ Ellipse,
+ Path,
+ Polystar,
+ Trim,
+ Repeater,
+ RoundedCorner
+ };
+
+ explicit Object(Object::Type type) : mPtr(nullptr)
+ {
+ mData._type = type;
+ mData._static = true;
+ mData._shortString = true;
+ mData._hidden = false;
+ }
+ ~Object() noexcept
+ {
+ if (!shortString() && mPtr) free(mPtr);
+ }
+ Object(const Object &) = delete;
+ Object &operator=(const Object &) = delete;
+
+ void setStatic(bool value) { mData._static = value; }
+ bool isStatic() const { return mData._static; }
+ bool hidden() const { return mData._hidden; }
+ void setHidden(bool value) { mData._hidden = value; }
+ void setType(Object::Type type) { mData._type = type; }
+ Object::Type type() const { return mData._type; }
+ void setName(const char *name)
+ {
+ if (name) {
+ auto len = strlen(name);
+ if (len < maxShortStringLength) {
+ setShortString(true);
+ strncpy(mData._buffer, name, len + 1);
+ } else {
+ setShortString(false);
+ mPtr = strdup(name);
+ }
+ }
+ }
+ const char *name() const { return shortString() ? mData._buffer : mPtr; }
+
+private:
+ static constexpr unsigned char maxShortStringLength = 14;
+ void setShortString(bool value) { mData._shortString = value; }
+ bool shortString() const { return mData._shortString; }
+ struct Data {
+ char _buffer[maxShortStringLength];
+ Object::Type _type;
+ bool _static : 1;
+ bool _hidden : 1;
+ bool _shortString : 1;
+ };
+ union {
+ Data mData;
+ char *mPtr{nullptr};
+ };
+};
+
+struct Asset {
+ enum class Type : unsigned char { Precomp, Image, Char };
+ bool isStatic() const { return mStatic; }
+ void setStatic(bool value) { mStatic = value; }
+ VBitmap bitmap() const { return mBitmap; }
+ void loadImageData(std::string data);
+ void loadImagePath(std::string Path);
+ Type mAssetType{Type::Precomp};
+ bool mStatic{true};
+ std::string mRefId; // ref id
+ std::vector<Object *> mLayers;
+ // image asset data
+ int mWidth{0};
+ int mHeight{0};
+ VBitmap mBitmap;
+};
+
+class Layer;
+
+class Composition : public Object {
+public:
+ Composition() : Object(Object::Type::Composition) {}
+ std::vector<LayerInfo> layerInfoList() const;
+ const std::vector<Marker> &markers() const { return mMarkers; }
+ double duration() const
+ {
+ return frameDuration() / frameRate(); // in second
+ }
+ size_t frameAtPos(double pos) const
+ {
+ if (pos < 0) pos = 0;
+ if (pos > 1) pos = 1;
+ return size_t(round(pos * frameDuration()));
+ }
+ long frameAtTime(double timeInSec) const
+ {
+ return long(frameAtPos(timeInSec / duration()));
+ }
+ size_t totalFrame() const { return mEndFrame - mStartFrame; }
+ long frameDuration() const { return mEndFrame - mStartFrame - 1; }
+ float frameRate() const { return mFrameRate; }
+ size_t startFrame() const { return mStartFrame; }
+ size_t endFrame() const { return mEndFrame; }
+ VSize size() const { return mSize; }
+ void processRepeaterObjects();
+ void updateStats();
+
+public:
+ struct Stats {
+ uint16_t precompLayerCount{0};
+ uint16_t solidLayerCount{0};
+ uint16_t shapeLayerCount{0};
+ uint16_t imageLayerCount{0};
+ uint16_t nullLayerCount{0};
+ };
+
+public:
+ std::string mVersion;
+ VSize mSize;
+ long mStartFrame{0};
+ long mEndFrame{0};
+ float mFrameRate{60};
+ BlendMode mBlendMode{BlendMode::Normal};
+ Layer * mRootLayer{nullptr};
+ std::unordered_map<std::string, Asset *> mAssets;
+
+ std::vector<Marker> mMarkers;
+ VArenaAlloc mArenaAlloc{2048};
+ Stats mStats;
+};
+
+class Transform : public Object {
+public:
+ struct Data {
+ struct Extra {
+ Property<float> m3DRx{0};
+ Property<float> m3DRy{0};
+ Property<float> m3DRz{0};
+ Property<float> mSeparateX{0};
+ Property<float> mSeparateY{0};
+ bool mSeparate{false};
+ bool m3DData{false};
+ };
+ VMatrix matrix(int frameNo, bool autoOrient = false) const;
+ float opacity(int frameNo) const
+ {
+ return mOpacity.value(frameNo) / 100.0f;
+ }
+ void createExtraData()
+ {
+ if (!mExtra) mExtra = std::make_unique<Extra>();
+ }
+ Property<float> mRotation{0}; /* "r" */
+ Property<VPointF> mScale{{100, 100}}; /* "s" */
+ Property<VPointF, Position> mPosition; /* "p" */
+ Property<VPointF> mAnchor; /* "a" */
+ Property<float> mOpacity{100}; /* "o" */
+ std::unique_ptr<Extra> mExtra;
+ };
+
+ Transform() : Object(Object::Type::Transform) {}
+ void set(Transform::Data *data, bool staticFlag)
+ {
+ setStatic(staticFlag);
+ if (isStatic()) {
+ new (&impl.mStaticData)
+ StaticData(data->matrix(0), data->opacity(0));
+ } else {
+ impl.mData = data;
+ }
+ }
+ VMatrix matrix(int frameNo, bool autoOrient = false) const
+ {
+ if (isStatic()) return impl.mStaticData.mMatrix;
+ return impl.mData->matrix(frameNo, autoOrient);
+ }
+ float opacity(int frameNo) const
+ {
+ if (isStatic()) return impl.mStaticData.mOpacity;
+ return impl.mData->opacity(frameNo);
+ }
+ Transform(const Transform &) = delete;
+ Transform(Transform &&) = delete;
+ Transform &operator=(Transform &) = delete;
+ Transform &operator=(Transform &&) = delete;
+ ~Transform() noexcept { destroy(); }
+
+private:
+ void destroy()
+ {
+ if (isStatic()) {
+ impl.mStaticData.~StaticData();
+ }
+ }
+ struct StaticData {
+ StaticData(VMatrix &&m, float opacity)
+ : mOpacity(opacity), mMatrix(std::move(m))
+ {
+ }
+ float mOpacity;
+ VMatrix mMatrix;
+ };
+ union details {
+ Data * mData{nullptr};
+ StaticData mStaticData;
+ details(){};
+ details(const details &) = delete;
+ details(details &&) = delete;
+ details &operator=(details &&) = delete;
+ details &operator=(const details &) = delete;
+ ~details() noexcept {};
+ } impl;
+};
+
+class Group : public Object {
+public:
+ Group() : Object(Object::Type::Group) {}
+ explicit Group(Object::Type type) : Object(type) {}
+
+public:
+ std::vector<Object *> mChildren;
+ Transform * mTransform{nullptr};
+};
+
+class Layer : public Group {
+public:
+ enum class Type : uchar {
+ Precomp = 0,
+ Solid = 1,
+ Image = 2,
+ Null = 3,
+ Shape = 4,
+ Text = 5
+ };
+ Layer() : Group(Object::Type::Layer) {}
+ bool hasRoundedCorner() const noexcept { return mHasRoundedCorner; }
+ bool hasPathOperator() const noexcept { return mHasPathOperator; }
+ bool hasGradient() const noexcept { return mHasGradient; }
+ bool hasMask() const noexcept { return mHasMask; }
+ bool hasRepeater() const noexcept { return mHasRepeater; }
+ int id() const noexcept { return mId; }
+ int parentId() const noexcept { return mParentId; }
+ bool hasParent() const noexcept { return mParentId != -1; }
+ int inFrame() const noexcept { return mInFrame; }
+ int outFrame() const noexcept { return mOutFrame; }
+ int startFrame() const noexcept { return mStartFrame; }
+ Color solidColor() const noexcept
+ {
+ return mExtra ? mExtra->mSolidColor : Color();
+ }
+ bool autoOrient() const noexcept { return mAutoOrient; }
+ int timeRemap(int frameNo) const;
+ VSize layerSize() const { return mLayerSize; }
+ bool precompLayer() const { return mLayerType == Type::Precomp; }
+ VMatrix matrix(int frameNo) const
+ {
+ return mTransform ? mTransform->matrix(frameNo, autoOrient())
+ : VMatrix{};
+ }
+ float opacity(int frameNo) const
+ {
+ return mTransform ? mTransform->opacity(frameNo) : 1.0f;
+ }
+ Asset *asset() const { return mExtra ? mExtra->mAsset : nullptr; }
+ struct Extra {
+ Color mSolidColor;
+ std::string mPreCompRefId;
+ Property<float> mTimeRemap; /* "tm" */
+ Composition * mCompRef{nullptr};
+ Asset * mAsset{nullptr};
+ std::vector<Mask *> mMasks;
+ };
+
+ Layer::Extra *extra()
+ {
+ if (!mExtra) mExtra = std::make_unique<Layer::Extra>();
+ return mExtra.get();
+ }
+
+public:
+ MatteType mMatteType{MatteType::None};
+ Type mLayerType{Layer::Type::Null};
+ BlendMode mBlendMode{BlendMode::Normal};
+ bool mHasRoundedCorner{false};
+ bool mHasPathOperator{false};
+ bool mHasMask{false};
+ bool mHasRepeater{false};
+ bool mHasGradient{false};
+ bool mAutoOrient{false};
+ VSize mLayerSize;
+ int mParentId{-1}; // Lottie the id of the parent in the composition
+ int mId{-1}; // Lottie the group id used for parenting.
+ float mTimeStreatch{1.0f};
+ int mInFrame{0};
+ int mOutFrame{0};
+ int mStartFrame{0};
+ std::unique_ptr<Extra> mExtra{nullptr};
+};
+
+/**
+ * TimeRemap has the value in time domain(in sec)
+ * To get the proper mapping first we get the mapped time at the current frame
+ * Number then we need to convert mapped time to frame number using the
+ * composition time line Ex: at frame 10 the mappend time is 0.5(500 ms) which
+ * will be convert to frame number 30 if the frame rate is 60. or will result to
+ * frame number 15 if the frame rate is 30.
+ */
+inline int Layer::timeRemap(int frameNo) const
+{
+ /*
+ * only consider startFrame() when there is no timeRemap.
+ * when a layer has timeremap bodymovin updates the startFrame()
+ * of all child layer so we don't have to take care of it.
+ */
+ if (!mExtra || mExtra->mTimeRemap.isStatic())
+ frameNo = frameNo - startFrame();
+ else
+ frameNo =
+ mExtra->mCompRef->frameAtTime(mExtra->mTimeRemap.value(frameNo));
+ /* Apply time streatch if it has any.
+ * Time streatch is just a factor by which the animation will speedup or
+ * slow down with respect to the overal animation. Time streach factor is
+ * already applied to the layers inFrame and outFrame.
+ * @TODO need to find out if timestreatch also affects the in and out frame
+ * of the child layers or not. */
+ return int(frameNo / mTimeStreatch);
+}
+
+class Stroke : public Object {
+public:
+ Stroke() : Object(Object::Type::Stroke) {}
+ Color color(int frameNo) const { return mColor.value(frameNo); }
+ float opacity(int frameNo) const
+ {
+ return mOpacity.value(frameNo) / 100.0f;
+ }
+ float strokeWidth(int frameNo) const { return mWidth.value(frameNo); }
+ CapStyle capStyle() const { return mCapStyle; }
+ JoinStyle joinStyle() const { return mJoinStyle; }
+ float miterLimit() const { return mMiterLimit; }
+ bool hasDashInfo() const { return !mDash.empty(); }
+ void getDashInfo(int frameNo, std::vector<float> &result) const
+ {
+ return mDash.getDashInfo(frameNo, result);
+ }
+
+public:
+ Property<Color> mColor; /* "c" */
+ Property<float> mOpacity{100}; /* "o" */
+ Property<float> mWidth{0}; /* "w" */
+ CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
+ JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
+ float mMiterLimit{0}; /* "ml" */
+ Dash mDash;
+ bool mEnabled{true}; /* "fillEnabled" */
+};
+
+class Gradient : public Object {
+public:
+ class Data {
+ public:
+ friend inline Gradient::Data operator+(const Gradient::Data &g1,
+ const Gradient::Data &g2);
+ friend inline Gradient::Data operator-(const Gradient::Data &g1,
+ const Gradient::Data &g2);
+ friend inline Gradient::Data operator*(float m,
+ const Gradient::Data &g);
+
+ public:
+ std::vector<float> mGradient;
+ };
+ explicit Gradient(Object::Type type) : Object(type) {}
+ inline float opacity(int frameNo) const
+ {
+ return mOpacity.value(frameNo) / 100.0f;
+ }
+ void update(std::unique_ptr<VGradient> &grad, int frameNo);
+
+private:
+ void populate(VGradientStops &stops, int frameNo);
+
+public:
+ int mGradientType{1}; /* "t" Linear=1 , Radial = 2*/
+ Property<VPointF> mStartPoint; /* "s" */
+ Property<VPointF> mEndPoint; /* "e" */
+ Property<float> mHighlightLength{0}; /* "h" */
+ Property<float> mHighlightAngle{0}; /* "a" */
+ Property<float> mOpacity{100}; /* "o" */
+ Property<Gradient::Data> mGradient; /* "g" */
+ int mColorPoints{-1};
+ bool mEnabled{true}; /* "fillEnabled" */
+};
+
+class GradientStroke : public Gradient {
+public:
+ GradientStroke() : Gradient(Object::Type::GStroke) {}
+ float width(int frameNo) const { return mWidth.value(frameNo); }
+ CapStyle capStyle() const { return mCapStyle; }
+ JoinStyle joinStyle() const { return mJoinStyle; }
+ float miterLimit() const { return mMiterLimit; }
+ bool hasDashInfo() const { return !mDash.empty(); }
+ void getDashInfo(int frameNo, std::vector<float> &result) const
+ {
+ return mDash.getDashInfo(frameNo, result);
+ }
+
+public:
+ Property<float> mWidth; /* "w" */
+ CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
+ JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
+ float mMiterLimit{0}; /* "ml" */
+ Dash mDash;
+};
+
+class GradientFill : public Gradient {
+public:
+ GradientFill() : Gradient(Object::Type::GFill) {}
+ FillRule fillRule() const { return mFillRule; }
+
+public:
+ FillRule mFillRule{FillRule::Winding}; /* "r" */
+};
+
+class Fill : public Object {
+public:
+ Fill() : Object(Object::Type::Fill) {}
+ Color color(int frameNo) const { return mColor.value(frameNo); }
+ float opacity(int frameNo) const
+ {
+ return mOpacity.value(frameNo) / 100.0f;
+ }
+ FillRule fillRule() const { return mFillRule; }
+
+public:
+ FillRule mFillRule{FillRule::Winding}; /* "r" */
+ bool mEnabled{true}; /* "fillEnabled" */
+ Property<Color> mColor; /* "c" */
+ Property<float> mOpacity{100}; /* "o" */
+};
+
+class Shape : public Object {
+public:
+ explicit Shape(Object::Type type) : Object(type) {}
+ VPath::Direction direction()
+ {
+ return (mDirection == 3) ? VPath::Direction::CCW : VPath::Direction::CW;
+ }
+
+public:
+ int mDirection{1};
+};
+
+class Path : public Shape {
+public:
+ Path() : Shape(Object::Type::Path) {}
+
+public:
+ Property<PathData> mShape;
+};
+
+class RoundedCorner : public Object {
+public:
+ RoundedCorner() : Object(Object::Type::RoundedCorner) {}
+ float radius(int frameNo) const { return mRadius.value(frameNo);}
+public:
+ Property<float> mRadius{0};
+};
+
+class Rect : public Shape {
+public:
+ Rect() : Shape(Object::Type::Rect) {}
+ float roundness(int frameNo)
+ {
+ return mRoundedCorner ? mRoundedCorner->radius(frameNo) :
+ mRound.value(frameNo);
+ }
+
+ bool roundnessChanged(int prevFrame, int curFrame)
+ {
+ return mRoundedCorner ? mRoundedCorner->mRadius.changed(prevFrame, curFrame) :
+ mRound.changed(prevFrame, curFrame);
+ }
+public:
+ RoundedCorner* mRoundedCorner{nullptr};
+ Property<VPointF> mPos;
+ Property<VPointF> mSize;
+ Property<float> mRound{0};
+};
+
+class Ellipse : public Shape {
+public:
+ Ellipse() : Shape(Object::Type::Ellipse) {}
+
+public:
+ Property<VPointF> mPos;
+ Property<VPointF> mSize;
+};
+
+class Polystar : public Shape {
+public:
+ enum class PolyType { Star = 1, Polygon = 2 };
+ Polystar() : Shape(Object::Type::Polystar) {}
+
+public:
+ Polystar::PolyType mPolyType{PolyType::Polygon};
+ Property<VPointF> mPos;
+ Property<float> mPointCount{0};
+ Property<float> mInnerRadius{0};
+ Property<float> mOuterRadius{0};
+ Property<float> mInnerRoundness{0};
+ Property<float> mOuterRoundness{0};
+ Property<float> mRotation{0};
+};
+
+class Repeater : public Object {
+public:
+ struct Transform {
+ VMatrix matrix(int frameNo, float multiplier) const;
+ float startOpacity(int frameNo) const
+ {
+ return mStartOpacity.value(frameNo) / 100;
+ }
+ float endOpacity(int frameNo) const
+ {
+ return mEndOpacity.value(frameNo) / 100;
+ }
+ bool isStatic() const
+ {
+ return mRotation.isStatic() && mScale.isStatic() &&
+ mPosition.isStatic() && mAnchor.isStatic() &&
+ mStartOpacity.isStatic() && mEndOpacity.isStatic();
+ }
+ Property<float> mRotation{0}; /* "r" */
+ Property<VPointF> mScale{{100, 100}}; /* "s" */
+ Property<VPointF> mPosition; /* "p" */
+ Property<VPointF> mAnchor; /* "a" */
+ Property<float> mStartOpacity{100}; /* "so" */
+ Property<float> mEndOpacity{100}; /* "eo" */
+ };
+ Repeater() : Object(Object::Type::Repeater) {}
+ Group *content() const { return mContent ? mContent : nullptr; }
+ void setContent(Group *content) { mContent = content; }
+ int maxCopies() const { return int(mMaxCopies); }
+ float copies(int frameNo) const { return mCopies.value(frameNo); }
+ float offset(int frameNo) const { return mOffset.value(frameNo); }
+ bool processed() const { return mProcessed; }
+ void markProcessed() { mProcessed = true; }
+
+public:
+ Group * mContent{nullptr};
+ Transform mTransform;
+ Property<float> mCopies{0};
+ Property<float> mOffset{0};
+ float mMaxCopies{0.0};
+ bool mProcessed{false};
+};
+
+class Trim : public Object {
+public:
+ struct Segment {
+ float start{0};
+ float end{0};
+ Segment() = default;
+ explicit Segment(float s, float e) : start(s), end(e) {}
+ };
+ enum class TrimType { Simultaneously, Individually };
+ Trim() : Object(Object::Type::Trim) {}
+ /*
+ * if start > end vector trims the path as a loop ( 2 segment)
+ * if start < end vector trims the path without loop ( 1 segment).
+ * if no offset then there is no loop.
+ */
+ Segment segment(int frameNo) const
+ {
+ float start = mStart.value(frameNo) / 100.0f;
+ float end = mEnd.value(frameNo) / 100.0f;
+ float offset = std::fmod(mOffset.value(frameNo), 360.0f) / 360.0f;
+
+ float diff = std::abs(start - end);
+ if (vCompare(diff, 0.0f)) return Segment(0, 0);
+ if (vCompare(diff, 1.0f)) return Segment(0, 1);
+
+ if (offset > 0) {
+ start += offset;
+ end += offset;
+ if (start <= 1 && end <= 1) {
+ return noloop(start, end);
+ } else if (start > 1 && end > 1) {
+ return noloop(start - 1, end - 1);
+ } else {
+ return (start > 1) ? loop(start - 1, end)
+ : loop(start, end - 1);
+ }
+ } else {
+ start += offset;
+ end += offset;
+ if (start >= 0 && end >= 0) {
+ return noloop(start, end);
+ } else if (start < 0 && end < 0) {
+ return noloop(1 + start, 1 + end);
+ } else {
+ return (start < 0) ? loop(1 + start, end)
+ : loop(start, 1 + end);
+ }
+ }
+ }
+ Trim::TrimType type() const { return mTrimType; }
+
+private:
+ Segment noloop(float start, float end) const
+ {
+ assert(start >= 0);
+ assert(end >= 0);
+ Segment s;
+ s.start = std::min(start, end);
+ s.end = std::max(start, end);
+ return s;
+ }
+ Segment loop(float start, float end) const
+ {
+ assert(start >= 0);
+ assert(end >= 0);
+ Segment s;
+ s.start = std::max(start, end);
+ s.end = std::min(start, end);
+ return s;
+ }
+
+public:
+ Property<float> mStart{0};
+ Property<float> mEnd{0};
+ Property<float> mOffset{0};
+ Trim::TrimType mTrimType{TrimType::Simultaneously};
+};
+
+inline Gradient::Data operator+(const Gradient::Data &g1,
+ const Gradient::Data &g2)
+{
+ if (g1.mGradient.size() != g2.mGradient.size()) return g1;
+
+ Gradient::Data newG;
+ newG.mGradient = g1.mGradient;
+
+ auto g2It = g2.mGradient.begin();
+ for (auto &i : newG.mGradient) {
+ i = i + *g2It;
+ g2It++;
+ }
+
+ return newG;
+}
+
+inline Gradient::Data operator-(const Gradient::Data &g1,
+ const Gradient::Data &g2)
+{
+ if (g1.mGradient.size() != g2.mGradient.size()) return g1;
+ Gradient::Data newG;
+ newG.mGradient = g1.mGradient;
+
+ auto g2It = g2.mGradient.begin();
+ for (auto &i : newG.mGradient) {
+ i = i - *g2It;
+ g2It++;
+ }
+
+ return newG;
+}
+
+inline Gradient::Data operator*(float m, const Gradient::Data &g)
+{
+ Gradient::Data newG;
+ newG.mGradient = g.mGradient;
+
+ for (auto &i : newG.mGradient) {
+ i = i * m;
+ }
+ return newG;
+}
+
+using ColorFilter = std::function<void(float &, float &, float &)>;
+
+void configureModelCacheSize(size_t cacheSize);
+
+std::shared_ptr<model::Composition> loadFromFile(const std::string &filePath,
+ bool cachePolicy);
+
+std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
+ const std::string &key,
+ std::string resourcePath,
+ bool cachePolicy);
+
+std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
+ std::string resourcePath,
+ ColorFilter filter);
+
+std::shared_ptr<model::Composition> parse(char *str, std::string dir_path,
+ ColorFilter filter = {});
+
+} // namespace model
+
+} // namespace internal
+
+} // namespace rlottie
+
+#endif // LOTModel_H