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Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/lottie_lottiemodel.h')
-rw-r--r-- | vendor/github.com/Benau/go_rlottie/lottie_lottiemodel.h | 1148 |
1 files changed, 1148 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/lottie_lottiemodel.h b/vendor/github.com/Benau/go_rlottie/lottie_lottiemodel.h new file mode 100644 index 00000000..defec500 --- /dev/null +++ b/vendor/github.com/Benau/go_rlottie/lottie_lottiemodel.h @@ -0,0 +1,1148 @@ +/* + * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef LOTModel_H +#define LOTModel_H + +#include <algorithm> +#include <cmath> +#include <cstring> +#include <functional> +#include <memory> +#include <unordered_map> +#include <vector> +#include "vector_varenaalloc.h" +#include "vector_vbezier.h" +#include "vector_vbrush.h" +#include "vector_vinterpolator.h" +#include "vector_vmatrix.h" +#include "vector_vpath.h" +#include "vector_vpoint.h" +#include "vector_vrect.h" + +V_USE_NAMESPACE + +namespace rlottie { + +namespace internal { + +using Marker = std::tuple<std::string, int, int>; + +using LayerInfo = Marker; + +template <typename T> +inline T lerp(const T &start, const T &end, float t) +{ + return start + t * (end - start); +} + +namespace model { + +enum class MatteType : uchar { None = 0, Alpha = 1, AlphaInv, Luma, LumaInv }; + +enum class BlendMode : uchar { + Normal = 0, + Multiply = 1, + Screen = 2, + OverLay = 3 +}; + +class Color { +public: + Color() = default; + Color(float red, float green, float blue) : r(red), g(green), b(blue) {} + VColor toColor(float a = 1) + { + return VColor(uchar(255 * r), uchar(255 * g), uchar(255 * b), + uchar(255 * a)); + } + friend inline Color operator+(const Color &c1, const Color &c2); + friend inline Color operator-(const Color &c1, const Color &c2); + +public: + float r{1}; + float g{1}; + float b{1}; +}; + +inline Color operator-(const Color &c1, const Color &c2) +{ + return Color(c1.r - c2.r, c1.g - c2.g, c1.b - c2.b); +} +inline Color operator+(const Color &c1, const Color &c2) +{ + return Color(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b); +} + +inline const Color operator*(const Color &c, float m) +{ + return Color(c.r * m, c.g * m, c.b * m); +} + +inline const Color operator*(float m, const Color &c) +{ + return Color(c.r * m, c.g * m, c.b * m); +} + +struct PathData { + std::vector<VPointF> mPoints; + bool mClosed = false; /* "c" */ + void reserve(size_t size) { mPoints.reserve(mPoints.size() + size); } + static void lerp(const PathData &start, const PathData &end, float t, + VPath &result) + { + result.reset(); + // test for empty animation data. + if (start.mPoints.empty() || end.mPoints.empty()) + { + return; + } + auto size = std::min(start.mPoints.size(), end.mPoints.size()); + /* reserve exact memory requirement at once + * ptSize = size + 1(size + close) + * elmSize = size/3 cubic + 1 move + 1 close + */ + result.reserve(size + 1, size / 3 + 2); + result.moveTo(start.mPoints[0] + + t * (end.mPoints[0] - start.mPoints[0])); + for (size_t i = 1; i < size; i += 3) { + result.cubicTo( + start.mPoints[i] + t * (end.mPoints[i] - start.mPoints[i]), + start.mPoints[i + 1] + + t * (end.mPoints[i + 1] - start.mPoints[i + 1]), + start.mPoints[i + 2] + + t * (end.mPoints[i + 2] - start.mPoints[i + 2])); + } + if (start.mClosed) result.close(); + } + void toPath(VPath &path) const + { + path.reset(); + + if (mPoints.empty()) return; + + auto size = mPoints.size(); + auto points = mPoints.data(); + /* reserve exact memory requirement at once + * ptSize = size + 1(size + close) + * elmSize = size/3 cubic + 1 move + 1 close + */ + path.reserve(size + 1, size / 3 + 2); + path.moveTo(points[0]); + for (size_t i = 1; i < size; i += 3) { + path.cubicTo(points[i], points[i + 1], points[i + 2]); + } + if (mClosed) path.close(); + } +}; + +template <typename T, typename Tag = void> +struct Value { + T start_; + T end_; + T at(float t) const { return lerp(start_, end_, t); } + float angle(float) const { return 0; } + void cache() {} +}; + +struct Position; + +template <typename T> +struct Value<T, Position> { + T start_; + T end_; + T inTangent_; + T outTangent_; + float length_{0}; + bool hasTangent_{false}; + + void cache() + { + if (hasTangent_) { + inTangent_ = end_ + inTangent_; + outTangent_ = start_ + outTangent_; + length_ = VBezier::fromPoints(start_, outTangent_, inTangent_, end_) + .length(); + if (vIsZero(length_)) { + // this segment has zero length. + // so disable expensive path computaion. + hasTangent_ = false; + } + } + } + + T at(float t) const + { + if (hasTangent_) { + /* + * position along the path calcualated + * using bezier at progress length (t * bezlen) + */ + VBezier b = + VBezier::fromPoints(start_, outTangent_, inTangent_, end_); + return b.pointAt(b.tAtLength(t * length_, length_)); + } + return lerp(start_, end_, t); + } + + float angle(float t) const + { + if (hasTangent_) { + VBezier b = + VBezier::fromPoints(start_, outTangent_, inTangent_, end_); + return b.angleAt(b.tAtLength(t * length_, length_)); + } + return 0; + } +}; + +template <typename T, typename Tag> +class KeyFrames { +public: + struct Frame { + float progress(int frameNo) const + { + return interpolator_ ? interpolator_->value((frameNo - start_) / + (end_ - start_)) + : 0; + } + T value(int frameNo) const { return value_.at(progress(frameNo)); } + float angle(int frameNo) const + { + return value_.angle(progress(frameNo)); + } + + float start_{0}; + float end_{0}; + VInterpolator *interpolator_{nullptr}; + Value<T, Tag> value_; + }; + + T value(int frameNo) const + { + if (frames_.front().start_ >= frameNo) + return frames_.front().value_.start_; + if (frames_.back().end_ <= frameNo) return frames_.back().value_.end_; + + for (const auto &keyFrame : frames_) { + if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_) + return keyFrame.value(frameNo); + } + return {}; + } + + float angle(int frameNo) const + { + if ((frames_.front().start_ >= frameNo) || + (frames_.back().end_ <= frameNo)) + return 0; + + for (const auto &frame : frames_) { + if (frameNo >= frame.start_ && frameNo < frame.end_) + return frame.angle(frameNo); + } + return 0; + } + + bool changed(int prevFrame, int curFrame) const + { + auto first = frames_.front().start_; + auto last = frames_.back().end_; + + return !((first > prevFrame && first > curFrame) || + (last < prevFrame && last < curFrame)); + } + void cache() + { + for (auto &e : frames_) e.value_.cache(); + } + +public: + std::vector<Frame> frames_; +}; + +template <typename T, typename Tag = void> +class Property { +public: + using Animation = KeyFrames<T, Tag>; + + Property() { construct(impl_.value_, {}); } + explicit Property(T value) { construct(impl_.value_, std::move(value)); } + + const Animation &animation() const { return *(impl_.animation_.get()); } + const T & value() const { return impl_.value_; } + + Animation &animation() + { + if (isValue_) { + destroy(); + construct(impl_.animation_, std::make_unique<Animation>()); + isValue_ = false; + } + return *(impl_.animation_.get()); + } + + T &value() + { + assert(isValue_); + return impl_.value_; + } + + Property(Property &&other) noexcept + { + if (!other.isValue_) { + construct(impl_.animation_, std::move(other.impl_.animation_)); + isValue_ = false; + } else { + construct(impl_.value_, std::move(other.impl_.value_)); + isValue_ = true; + } + } + // delete special member functions + Property(const Property &) = delete; + Property &operator=(const Property &) = delete; + Property &operator=(Property &&) = delete; + + ~Property() { destroy(); } + + bool isStatic() const { return isValue_; } + + T value(int frameNo) const + { + return isStatic() ? value() : animation().value(frameNo); + } + + // special function only for type T=PathData + template <typename forT = PathData> + auto value(int frameNo, VPath &path) const -> + typename std::enable_if_t<std::is_same<T, forT>::value, void> + { + if (isStatic()) { + value().toPath(path); + } else { + const auto &vec = animation().frames_; + if (vec.front().start_ >= frameNo) + return vec.front().value_.start_.toPath(path); + if (vec.back().end_ <= frameNo) + return vec.back().value_.end_.toPath(path); + + for (const auto &keyFrame : vec) { + if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_) { + T::lerp(keyFrame.value_.start_, keyFrame.value_.end_, + keyFrame.progress(frameNo), path); + } + } + } + } + + float angle(int frameNo) const + { + return isStatic() ? 0 : animation().angle(frameNo); + } + + bool changed(int prevFrame, int curFrame) const + { + return isStatic() ? false : animation().changed(prevFrame, curFrame); + } + void cache() + { + if (!isStatic()) animation().cache(); + } + +private: + template <typename Tp> + void construct(Tp &member, Tp &&val) + { + new (&member) Tp(std::move(val)); + } + + void destroy() + { + if (isValue_) { + impl_.value_.~T(); + } else { + using std::unique_ptr; + impl_.animation_.~unique_ptr<Animation>(); + } + } + union details { + std::unique_ptr<Animation> animation_; + T value_; + details(){}; + details(const details &) = delete; + details(details &&) = delete; + details &operator=(details &&) = delete; + details &operator=(const details &) = delete; + ~details() noexcept {}; + } impl_; + bool isValue_{true}; +}; + +class Path; +struct PathData; +struct Dash { + std::vector<Property<float>> mData; + bool empty() const { return mData.empty(); } + size_t size() const { return mData.size(); } + bool isStatic() const + { + for (const auto &elm : mData) + if (!elm.isStatic()) return false; + return true; + } + void getDashInfo(int frameNo, std::vector<float> &result) const; +}; + +class Mask { +public: + enum class Mode { None, Add, Substarct, Intersect, Difference }; + float opacity(int frameNo) const + { + return mOpacity.value(frameNo) / 100.0f; + } + bool isStatic() const { return mIsStatic; } + +public: + Property<PathData> mShape; + Property<float> mOpacity{100}; + bool mInv{false}; + bool mIsStatic{true}; + Mask::Mode mMode; +}; + +class Object { +public: + enum class Type : unsigned char { + Composition = 1, + Layer, + Group, + Transform, + Fill, + Stroke, + GFill, + GStroke, + Rect, + Ellipse, + Path, + Polystar, + Trim, + Repeater, + RoundedCorner + }; + + explicit Object(Object::Type type) : mPtr(nullptr) + { + mData._type = type; + mData._static = true; + mData._shortString = true; + mData._hidden = false; + } + ~Object() noexcept + { + if (!shortString() && mPtr) free(mPtr); + } + Object(const Object &) = delete; + Object &operator=(const Object &) = delete; + + void setStatic(bool value) { mData._static = value; } + bool isStatic() const { return mData._static; } + bool hidden() const { return mData._hidden; } + void setHidden(bool value) { mData._hidden = value; } + void setType(Object::Type type) { mData._type = type; } + Object::Type type() const { return mData._type; } + void setName(const char *name) + { + if (name) { + auto len = strlen(name); + if (len < maxShortStringLength) { + setShortString(true); + strncpy(mData._buffer, name, len + 1); + } else { + setShortString(false); + mPtr = strdup(name); + } + } + } + const char *name() const { return shortString() ? mData._buffer : mPtr; } + +private: + static constexpr unsigned char maxShortStringLength = 14; + void setShortString(bool value) { mData._shortString = value; } + bool shortString() const { return mData._shortString; } + struct Data { + char _buffer[maxShortStringLength]; + Object::Type _type; + bool _static : 1; + bool _hidden : 1; + bool _shortString : 1; + }; + union { + Data mData; + char *mPtr{nullptr}; + }; +}; + +struct Asset { + enum class Type : unsigned char { Precomp, Image, Char }; + bool isStatic() const { return mStatic; } + void setStatic(bool value) { mStatic = value; } + VBitmap bitmap() const { return mBitmap; } + void loadImageData(std::string data); + void loadImagePath(std::string Path); + Type mAssetType{Type::Precomp}; + bool mStatic{true}; + std::string mRefId; // ref id + std::vector<Object *> mLayers; + // image asset data + int mWidth{0}; + int mHeight{0}; + VBitmap mBitmap; +}; + +class Layer; + +class Composition : public Object { +public: + Composition() : Object(Object::Type::Composition) {} + std::vector<LayerInfo> layerInfoList() const; + const std::vector<Marker> &markers() const { return mMarkers; } + double duration() const + { + return frameDuration() / frameRate(); // in second + } + size_t frameAtPos(double pos) const + { + if (pos < 0) pos = 0; + if (pos > 1) pos = 1; + return size_t(round(pos * frameDuration())); + } + long frameAtTime(double timeInSec) const + { + return long(frameAtPos(timeInSec / duration())); + } + size_t totalFrame() const { return mEndFrame - mStartFrame; } + long frameDuration() const { return mEndFrame - mStartFrame - 1; } + float frameRate() const { return mFrameRate; } + size_t startFrame() const { return mStartFrame; } + size_t endFrame() const { return mEndFrame; } + VSize size() const { return mSize; } + void processRepeaterObjects(); + void updateStats(); + +public: + struct Stats { + uint16_t precompLayerCount{0}; + uint16_t solidLayerCount{0}; + uint16_t shapeLayerCount{0}; + uint16_t imageLayerCount{0}; + uint16_t nullLayerCount{0}; + }; + +public: + std::string mVersion; + VSize mSize; + long mStartFrame{0}; + long mEndFrame{0}; + float mFrameRate{60}; + BlendMode mBlendMode{BlendMode::Normal}; + Layer * mRootLayer{nullptr}; + std::unordered_map<std::string, Asset *> mAssets; + + std::vector<Marker> mMarkers; + VArenaAlloc mArenaAlloc{2048}; + Stats mStats; +}; + +class Transform : public Object { +public: + struct Data { + struct Extra { + Property<float> m3DRx{0}; + Property<float> m3DRy{0}; + Property<float> m3DRz{0}; + Property<float> mSeparateX{0}; + Property<float> mSeparateY{0}; + bool mSeparate{false}; + bool m3DData{false}; + }; + VMatrix matrix(int frameNo, bool autoOrient = false) const; + float opacity(int frameNo) const + { + return mOpacity.value(frameNo) / 100.0f; + } + void createExtraData() + { + if (!mExtra) mExtra = std::make_unique<Extra>(); + } + Property<float> mRotation{0}; /* "r" */ + Property<VPointF> mScale{{100, 100}}; /* "s" */ + Property<VPointF, Position> mPosition; /* "p" */ + Property<VPointF> mAnchor; /* "a" */ + Property<float> mOpacity{100}; /* "o" */ + std::unique_ptr<Extra> mExtra; + }; + + Transform() : Object(Object::Type::Transform) {} + void set(Transform::Data *data, bool staticFlag) + { + setStatic(staticFlag); + if (isStatic()) { + new (&impl.mStaticData) + StaticData(data->matrix(0), data->opacity(0)); + } else { + impl.mData = data; + } + } + VMatrix matrix(int frameNo, bool autoOrient = false) const + { + if (isStatic()) return impl.mStaticData.mMatrix; + return impl.mData->matrix(frameNo, autoOrient); + } + float opacity(int frameNo) const + { + if (isStatic()) return impl.mStaticData.mOpacity; + return impl.mData->opacity(frameNo); + } + Transform(const Transform &) = delete; + Transform(Transform &&) = delete; + Transform &operator=(Transform &) = delete; + Transform &operator=(Transform &&) = delete; + ~Transform() noexcept { destroy(); } + +private: + void destroy() + { + if (isStatic()) { + impl.mStaticData.~StaticData(); + } + } + struct StaticData { + StaticData(VMatrix &&m, float opacity) + : mOpacity(opacity), mMatrix(std::move(m)) + { + } + float mOpacity; + VMatrix mMatrix; + }; + union details { + Data * mData{nullptr}; + StaticData mStaticData; + details(){}; + details(const details &) = delete; + details(details &&) = delete; + details &operator=(details &&) = delete; + details &operator=(const details &) = delete; + ~details() noexcept {}; + } impl; +}; + +class Group : public Object { +public: + Group() : Object(Object::Type::Group) {} + explicit Group(Object::Type type) : Object(type) {} + +public: + std::vector<Object *> mChildren; + Transform * mTransform{nullptr}; +}; + +class Layer : public Group { +public: + enum class Type : uchar { + Precomp = 0, + Solid = 1, + Image = 2, + Null = 3, + Shape = 4, + Text = 5 + }; + Layer() : Group(Object::Type::Layer) {} + bool hasRoundedCorner() const noexcept { return mHasRoundedCorner; } + bool hasPathOperator() const noexcept { return mHasPathOperator; } + bool hasGradient() const noexcept { return mHasGradient; } + bool hasMask() const noexcept { return mHasMask; } + bool hasRepeater() const noexcept { return mHasRepeater; } + int id() const noexcept { return mId; } + int parentId() const noexcept { return mParentId; } + bool hasParent() const noexcept { return mParentId != -1; } + int inFrame() const noexcept { return mInFrame; } + int outFrame() const noexcept { return mOutFrame; } + int startFrame() const noexcept { return mStartFrame; } + Color solidColor() const noexcept + { + return mExtra ? mExtra->mSolidColor : Color(); + } + bool autoOrient() const noexcept { return mAutoOrient; } + int timeRemap(int frameNo) const; + VSize layerSize() const { return mLayerSize; } + bool precompLayer() const { return mLayerType == Type::Precomp; } + VMatrix matrix(int frameNo) const + { + return mTransform ? mTransform->matrix(frameNo, autoOrient()) + : VMatrix{}; + } + float opacity(int frameNo) const + { + return mTransform ? mTransform->opacity(frameNo) : 1.0f; + } + Asset *asset() const { return mExtra ? mExtra->mAsset : nullptr; } + struct Extra { + Color mSolidColor; + std::string mPreCompRefId; + Property<float> mTimeRemap; /* "tm" */ + Composition * mCompRef{nullptr}; + Asset * mAsset{nullptr}; + std::vector<Mask *> mMasks; + }; + + Layer::Extra *extra() + { + if (!mExtra) mExtra = std::make_unique<Layer::Extra>(); + return mExtra.get(); + } + +public: + MatteType mMatteType{MatteType::None}; + Type mLayerType{Layer::Type::Null}; + BlendMode mBlendMode{BlendMode::Normal}; + bool mHasRoundedCorner{false}; + bool mHasPathOperator{false}; + bool mHasMask{false}; + bool mHasRepeater{false}; + bool mHasGradient{false}; + bool mAutoOrient{false}; + VSize mLayerSize; + int mParentId{-1}; // Lottie the id of the parent in the composition + int mId{-1}; // Lottie the group id used for parenting. + float mTimeStreatch{1.0f}; + int mInFrame{0}; + int mOutFrame{0}; + int mStartFrame{0}; + std::unique_ptr<Extra> mExtra{nullptr}; +}; + +/** + * TimeRemap has the value in time domain(in sec) + * To get the proper mapping first we get the mapped time at the current frame + * Number then we need to convert mapped time to frame number using the + * composition time line Ex: at frame 10 the mappend time is 0.5(500 ms) which + * will be convert to frame number 30 if the frame rate is 60. or will result to + * frame number 15 if the frame rate is 30. + */ +inline int Layer::timeRemap(int frameNo) const +{ + /* + * only consider startFrame() when there is no timeRemap. + * when a layer has timeremap bodymovin updates the startFrame() + * of all child layer so we don't have to take care of it. + */ + if (!mExtra || mExtra->mTimeRemap.isStatic()) + frameNo = frameNo - startFrame(); + else + frameNo = + mExtra->mCompRef->frameAtTime(mExtra->mTimeRemap.value(frameNo)); + /* Apply time streatch if it has any. + * Time streatch is just a factor by which the animation will speedup or + * slow down with respect to the overal animation. Time streach factor is + * already applied to the layers inFrame and outFrame. + * @TODO need to find out if timestreatch also affects the in and out frame + * of the child layers or not. */ + return int(frameNo / mTimeStreatch); +} + +class Stroke : public Object { +public: + Stroke() : Object(Object::Type::Stroke) {} + Color color(int frameNo) const { return mColor.value(frameNo); } + float opacity(int frameNo) const + { + return mOpacity.value(frameNo) / 100.0f; + } + float strokeWidth(int frameNo) const { return mWidth.value(frameNo); } + CapStyle capStyle() const { return mCapStyle; } + JoinStyle joinStyle() const { return mJoinStyle; } + float miterLimit() const { return mMiterLimit; } + bool hasDashInfo() const { return !mDash.empty(); } + void getDashInfo(int frameNo, std::vector<float> &result) const + { + return mDash.getDashInfo(frameNo, result); + } + +public: + Property<Color> mColor; /* "c" */ + Property<float> mOpacity{100}; /* "o" */ + Property<float> mWidth{0}; /* "w" */ + CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */ + JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */ + float mMiterLimit{0}; /* "ml" */ + Dash mDash; + bool mEnabled{true}; /* "fillEnabled" */ +}; + +class Gradient : public Object { +public: + class Data { + public: + friend inline Gradient::Data operator+(const Gradient::Data &g1, + const Gradient::Data &g2); + friend inline Gradient::Data operator-(const Gradient::Data &g1, + const Gradient::Data &g2); + friend inline Gradient::Data operator*(float m, + const Gradient::Data &g); + + public: + std::vector<float> mGradient; + }; + explicit Gradient(Object::Type type) : Object(type) {} + inline float opacity(int frameNo) const + { + return mOpacity.value(frameNo) / 100.0f; + } + void update(std::unique_ptr<VGradient> &grad, int frameNo); + +private: + void populate(VGradientStops &stops, int frameNo); + +public: + int mGradientType{1}; /* "t" Linear=1 , Radial = 2*/ + Property<VPointF> mStartPoint; /* "s" */ + Property<VPointF> mEndPoint; /* "e" */ + Property<float> mHighlightLength{0}; /* "h" */ + Property<float> mHighlightAngle{0}; /* "a" */ + Property<float> mOpacity{100}; /* "o" */ + Property<Gradient::Data> mGradient; /* "g" */ + int mColorPoints{-1}; + bool mEnabled{true}; /* "fillEnabled" */ +}; + +class GradientStroke : public Gradient { +public: + GradientStroke() : Gradient(Object::Type::GStroke) {} + float width(int frameNo) const { return mWidth.value(frameNo); } + CapStyle capStyle() const { return mCapStyle; } + JoinStyle joinStyle() const { return mJoinStyle; } + float miterLimit() const { return mMiterLimit; } + bool hasDashInfo() const { return !mDash.empty(); } + void getDashInfo(int frameNo, std::vector<float> &result) const + { + return mDash.getDashInfo(frameNo, result); + } + +public: + Property<float> mWidth; /* "w" */ + CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */ + JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */ + float mMiterLimit{0}; /* "ml" */ + Dash mDash; +}; + +class GradientFill : public Gradient { +public: + GradientFill() : Gradient(Object::Type::GFill) {} + FillRule fillRule() const { return mFillRule; } + +public: + FillRule mFillRule{FillRule::Winding}; /* "r" */ +}; + +class Fill : public Object { +public: + Fill() : Object(Object::Type::Fill) {} + Color color(int frameNo) const { return mColor.value(frameNo); } + float opacity(int frameNo) const + { + return mOpacity.value(frameNo) / 100.0f; + } + FillRule fillRule() const { return mFillRule; } + +public: + FillRule mFillRule{FillRule::Winding}; /* "r" */ + bool mEnabled{true}; /* "fillEnabled" */ + Property<Color> mColor; /* "c" */ + Property<float> mOpacity{100}; /* "o" */ +}; + +class Shape : public Object { +public: + explicit Shape(Object::Type type) : Object(type) {} + VPath::Direction direction() + { + return (mDirection == 3) ? VPath::Direction::CCW : VPath::Direction::CW; + } + +public: + int mDirection{1}; +}; + +class Path : public Shape { +public: + Path() : Shape(Object::Type::Path) {} + +public: + Property<PathData> mShape; +}; + +class RoundedCorner : public Object { +public: + RoundedCorner() : Object(Object::Type::RoundedCorner) {} + float radius(int frameNo) const { return mRadius.value(frameNo);} +public: + Property<float> mRadius{0}; +}; + +class Rect : public Shape { +public: + Rect() : Shape(Object::Type::Rect) {} + float roundness(int frameNo) + { + return mRoundedCorner ? mRoundedCorner->radius(frameNo) : + mRound.value(frameNo); + } + + bool roundnessChanged(int prevFrame, int curFrame) + { + return mRoundedCorner ? mRoundedCorner->mRadius.changed(prevFrame, curFrame) : + mRound.changed(prevFrame, curFrame); + } +public: + RoundedCorner* mRoundedCorner{nullptr}; + Property<VPointF> mPos; + Property<VPointF> mSize; + Property<float> mRound{0}; +}; + +class Ellipse : public Shape { +public: + Ellipse() : Shape(Object::Type::Ellipse) {} + +public: + Property<VPointF> mPos; + Property<VPointF> mSize; +}; + +class Polystar : public Shape { +public: + enum class PolyType { Star = 1, Polygon = 2 }; + Polystar() : Shape(Object::Type::Polystar) {} + +public: + Polystar::PolyType mPolyType{PolyType::Polygon}; + Property<VPointF> mPos; + Property<float> mPointCount{0}; + Property<float> mInnerRadius{0}; + Property<float> mOuterRadius{0}; + Property<float> mInnerRoundness{0}; + Property<float> mOuterRoundness{0}; + Property<float> mRotation{0}; +}; + +class Repeater : public Object { +public: + struct Transform { + VMatrix matrix(int frameNo, float multiplier) const; + float startOpacity(int frameNo) const + { + return mStartOpacity.value(frameNo) / 100; + } + float endOpacity(int frameNo) const + { + return mEndOpacity.value(frameNo) / 100; + } + bool isStatic() const + { + return mRotation.isStatic() && mScale.isStatic() && + mPosition.isStatic() && mAnchor.isStatic() && + mStartOpacity.isStatic() && mEndOpacity.isStatic(); + } + Property<float> mRotation{0}; /* "r" */ + Property<VPointF> mScale{{100, 100}}; /* "s" */ + Property<VPointF> mPosition; /* "p" */ + Property<VPointF> mAnchor; /* "a" */ + Property<float> mStartOpacity{100}; /* "so" */ + Property<float> mEndOpacity{100}; /* "eo" */ + }; + Repeater() : Object(Object::Type::Repeater) {} + Group *content() const { return mContent ? mContent : nullptr; } + void setContent(Group *content) { mContent = content; } + int maxCopies() const { return int(mMaxCopies); } + float copies(int frameNo) const { return mCopies.value(frameNo); } + float offset(int frameNo) const { return mOffset.value(frameNo); } + bool processed() const { return mProcessed; } + void markProcessed() { mProcessed = true; } + +public: + Group * mContent{nullptr}; + Transform mTransform; + Property<float> mCopies{0}; + Property<float> mOffset{0}; + float mMaxCopies{0.0}; + bool mProcessed{false}; +}; + +class Trim : public Object { +public: + struct Segment { + float start{0}; + float end{0}; + Segment() = default; + explicit Segment(float s, float e) : start(s), end(e) {} + }; + enum class TrimType { Simultaneously, Individually }; + Trim() : Object(Object::Type::Trim) {} + /* + * if start > end vector trims the path as a loop ( 2 segment) + * if start < end vector trims the path without loop ( 1 segment). + * if no offset then there is no loop. + */ + Segment segment(int frameNo) const + { + float start = mStart.value(frameNo) / 100.0f; + float end = mEnd.value(frameNo) / 100.0f; + float offset = std::fmod(mOffset.value(frameNo), 360.0f) / 360.0f; + + float diff = std::abs(start - end); + if (vCompare(diff, 0.0f)) return Segment(0, 0); + if (vCompare(diff, 1.0f)) return Segment(0, 1); + + if (offset > 0) { + start += offset; + end += offset; + if (start <= 1 && end <= 1) { + return noloop(start, end); + } else if (start > 1 && end > 1) { + return noloop(start - 1, end - 1); + } else { + return (start > 1) ? loop(start - 1, end) + : loop(start, end - 1); + } + } else { + start += offset; + end += offset; + if (start >= 0 && end >= 0) { + return noloop(start, end); + } else if (start < 0 && end < 0) { + return noloop(1 + start, 1 + end); + } else { + return (start < 0) ? loop(1 + start, end) + : loop(start, 1 + end); + } + } + } + Trim::TrimType type() const { return mTrimType; } + +private: + Segment noloop(float start, float end) const + { + assert(start >= 0); + assert(end >= 0); + Segment s; + s.start = std::min(start, end); + s.end = std::max(start, end); + return s; + } + Segment loop(float start, float end) const + { + assert(start >= 0); + assert(end >= 0); + Segment s; + s.start = std::max(start, end); + s.end = std::min(start, end); + return s; + } + +public: + Property<float> mStart{0}; + Property<float> mEnd{0}; + Property<float> mOffset{0}; + Trim::TrimType mTrimType{TrimType::Simultaneously}; +}; + +inline Gradient::Data operator+(const Gradient::Data &g1, + const Gradient::Data &g2) +{ + if (g1.mGradient.size() != g2.mGradient.size()) return g1; + + Gradient::Data newG; + newG.mGradient = g1.mGradient; + + auto g2It = g2.mGradient.begin(); + for (auto &i : newG.mGradient) { + i = i + *g2It; + g2It++; + } + + return newG; +} + +inline Gradient::Data operator-(const Gradient::Data &g1, + const Gradient::Data &g2) +{ + if (g1.mGradient.size() != g2.mGradient.size()) return g1; + Gradient::Data newG; + newG.mGradient = g1.mGradient; + + auto g2It = g2.mGradient.begin(); + for (auto &i : newG.mGradient) { + i = i - *g2It; + g2It++; + } + + return newG; +} + +inline Gradient::Data operator*(float m, const Gradient::Data &g) +{ + Gradient::Data newG; + newG.mGradient = g.mGradient; + + for (auto &i : newG.mGradient) { + i = i * m; + } + return newG; +} + +using ColorFilter = std::function<void(float &, float &, float &)>; + +void configureModelCacheSize(size_t cacheSize); + +std::shared_ptr<model::Composition> loadFromFile(const std::string &filePath, + bool cachePolicy); + +std::shared_ptr<model::Composition> loadFromData(std::string jsonData, + const std::string &key, + std::string resourcePath, + bool cachePolicy); + +std::shared_ptr<model::Composition> loadFromData(std::string jsonData, + std::string resourcePath, + ColorFilter filter); + +std::shared_ptr<model::Composition> parse(char *str, std::string dir_path, + ColorFilter filter = {}); + +} // namespace model + +} // namespace internal + +} // namespace rlottie + +#endif // LOTModel_H |