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-rw-r--r--bridge/discord/discord.go22
1 files changed, 14 insertions, 8 deletions
diff --git a/bridge/discord/discord.go b/bridge/discord/discord.go
index 1a3af929..78c579ae 100644
--- a/bridge/discord/discord.go
+++ b/bridge/discord/discord.go
@@ -43,14 +43,7 @@ func New(cfg *bridge.Config) bridge.Bridger {
b.nickMemberMap = make(map[string]*discordgo.Member)
b.channelInfoMap = make(map[string]*config.ChannelInfo)
- // If WebhookURL is set to anything, we assume preference for autoWebhooks
- //
- // Legacy note: WebhookURL used to have an actual webhook URL that we would edit,
- // but we stopped doing that due to Discord making rate limits more aggressive.
- //
- // We're keeping the same setting for now, and we will late deprecate this setting
- // in favour of a new setting, something like "AutoWebhooks=true"
- b.useAutoWebhooks = b.GetString("WebhookURL") != ""
+ b.useAutoWebhooks = b.GetBool("AutoWebhooks")
if b.useAutoWebhooks {
b.Log.Debug("Using automatic webhooks")
}
@@ -147,6 +140,19 @@ func (b *Bdiscord) Connect() error {
return err
}
+ // Legacy note: WebhookURL used to have an actual webhook URL that we would edit,
+ // but we stopped doing that due to Discord making rate limits more aggressive.
+ //
+ // Even older: the same WebhookURL used to be used by every channel, which is usually unexpected.
+ // This is no longer possible.
+ if b.GetString("WebhookURL") != "" {
+ message := "The global WebhookURL setting has been removed. "
+ message += "You can get similar \"webhook editing\" behaviour by replacing this line with `AutoWebhooks=true`. "
+ message += "If you rely on the old-OLD (non-editing) behaviour, can move the WebhookURL to specific channel sections."
+ b.Log.Errorln(message)
+ return fmt.Errorf("use of removed WebhookURL setting")
+ }
+
// Initialise webhook management
b.transmitter = transmitter.New(b.c, b.guildID, "matterbridge", b.useAutoWebhooks)
b.transmitter.Log = b.Log