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authormsglm <msglm@techchud.xyz>2023-10-27 07:08:25 -0500
committermsglm <msglm@techchud.xyz>2023-10-27 07:08:25 -0500
commit032a7e0c1188d3507b8d9a9571f2446a43cf775b (patch)
tree2bd38c01bc7761a6195e426082ce7191ebc765a1 /vendor/maunium.net/go/mautrix/statestore.go
parent56e7bd01ca09ad52b0c4f48f146a20a4f1b78696 (diff)
downloadmatterbridge-msglm-1.26.0+0.1.0.tar.gz
matterbridge-msglm-1.26.0+0.1.0.tar.bz2
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apply https://github.com/42wim/matterbridge/pull/1864v1.26.0+0.1.0
Diffstat (limited to 'vendor/maunium.net/go/mautrix/statestore.go')
-rw-r--r--vendor/maunium.net/go/mautrix/statestore.go221
1 files changed, 221 insertions, 0 deletions
diff --git a/vendor/maunium.net/go/mautrix/statestore.go b/vendor/maunium.net/go/mautrix/statestore.go
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+++ b/vendor/maunium.net/go/mautrix/statestore.go
@@ -0,0 +1,221 @@
+// Copyright (c) 2023 Tulir Asokan
+//
+// This Source Code Form is subject to the terms of the Mozilla Public
+// License, v. 2.0. If a copy of the MPL was not distributed with this
+// file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+package mautrix
+
+import (
+ "sync"
+
+ "maunium.net/go/mautrix/event"
+ "maunium.net/go/mautrix/id"
+)
+
+// StateStore is an interface for storing basic room state information.
+type StateStore interface {
+ IsInRoom(roomID id.RoomID, userID id.UserID) bool
+ IsInvited(roomID id.RoomID, userID id.UserID) bool
+ IsMembership(roomID id.RoomID, userID id.UserID, allowedMemberships ...event.Membership) bool
+ GetMember(roomID id.RoomID, userID id.UserID) *event.MemberEventContent
+ TryGetMember(roomID id.RoomID, userID id.UserID) (*event.MemberEventContent, bool)
+ SetMembership(roomID id.RoomID, userID id.UserID, membership event.Membership)
+ SetMember(roomID id.RoomID, userID id.UserID, member *event.MemberEventContent)
+
+ SetPowerLevels(roomID id.RoomID, levels *event.PowerLevelsEventContent)
+ GetPowerLevels(roomID id.RoomID) *event.PowerLevelsEventContent
+
+ SetEncryptionEvent(roomID id.RoomID, content *event.EncryptionEventContent)
+ IsEncrypted(roomID id.RoomID) bool
+}
+
+func UpdateStateStore(store StateStore, evt *event.Event) {
+ if store == nil || evt == nil || evt.StateKey == nil {
+ return
+ }
+ // We only care about events without a state key (power levels, encryption) or member events with state key
+ if evt.Type != event.StateMember && evt.GetStateKey() != "" {
+ return
+ }
+ switch content := evt.Content.Parsed.(type) {
+ case *event.MemberEventContent:
+ store.SetMember(evt.RoomID, id.UserID(evt.GetStateKey()), content)
+ case *event.PowerLevelsEventContent:
+ store.SetPowerLevels(evt.RoomID, content)
+ case *event.EncryptionEventContent:
+ store.SetEncryptionEvent(evt.RoomID, content)
+ }
+}
+
+// StateStoreSyncHandler can be added as an event handler in the syncer to update the state store automatically.
+//
+// client.Syncer.(mautrix.ExtensibleSyncer).OnEvent(client.StateStoreSyncHandler)
+//
+// DefaultSyncer.ParseEventContent must also be true for this to work (which it is by default).
+func (cli *Client) StateStoreSyncHandler(_ EventSource, evt *event.Event) {
+ UpdateStateStore(cli.StateStore, evt)
+}
+
+type MemoryStateStore struct {
+ Registrations map[id.UserID]bool `json:"registrations"`
+ Members map[id.RoomID]map[id.UserID]*event.MemberEventContent `json:"memberships"`
+ PowerLevels map[id.RoomID]*event.PowerLevelsEventContent `json:"power_levels"`
+ Encryption map[id.RoomID]*event.EncryptionEventContent `json:"encryption"`
+
+ registrationsLock sync.RWMutex
+ membersLock sync.RWMutex
+ powerLevelsLock sync.RWMutex
+ encryptionLock sync.RWMutex
+}
+
+func NewMemoryStateStore() StateStore {
+ return &MemoryStateStore{
+ Registrations: make(map[id.UserID]bool),
+ Members: make(map[id.RoomID]map[id.UserID]*event.MemberEventContent),
+ PowerLevels: make(map[id.RoomID]*event.PowerLevelsEventContent),
+ }
+}
+
+func (store *MemoryStateStore) IsRegistered(userID id.UserID) bool {
+ store.registrationsLock.RLock()
+ defer store.registrationsLock.RUnlock()
+ registered, ok := store.Registrations[userID]
+ return ok && registered
+}
+
+func (store *MemoryStateStore) MarkRegistered(userID id.UserID) {
+ store.registrationsLock.Lock()
+ defer store.registrationsLock.Unlock()
+ store.Registrations[userID] = true
+}
+
+func (store *MemoryStateStore) GetRoomMembers(roomID id.RoomID) map[id.UserID]*event.MemberEventContent {
+ store.membersLock.RLock()
+ members, ok := store.Members[roomID]
+ store.membersLock.RUnlock()
+ if !ok {
+ members = make(map[id.UserID]*event.MemberEventContent)
+ store.membersLock.Lock()
+ store.Members[roomID] = members
+ store.membersLock.Unlock()
+ }
+ return members
+}
+
+func (store *MemoryStateStore) GetMembership(roomID id.RoomID, userID id.UserID) event.Membership {
+ return store.GetMember(roomID, userID).Membership
+}
+
+func (store *MemoryStateStore) GetMember(roomID id.RoomID, userID id.UserID) *event.MemberEventContent {
+ member, ok := store.TryGetMember(roomID, userID)
+ if !ok {
+ member = &event.MemberEventContent{Membership: event.MembershipLeave}
+ }
+ return member
+}
+
+func (store *MemoryStateStore) TryGetMember(roomID id.RoomID, userID id.UserID) (member *event.MemberEventContent, ok bool) {
+ store.membersLock.RLock()
+ defer store.membersLock.RUnlock()
+ members, membersOk := store.Members[roomID]
+ if !membersOk {
+ return
+ }
+ member, ok = members[userID]
+ return
+}
+
+func (store *MemoryStateStore) IsInRoom(roomID id.RoomID, userID id.UserID) bool {
+ return store.IsMembership(roomID, userID, "join")
+}
+
+func (store *MemoryStateStore) IsInvited(roomID id.RoomID, userID id.UserID) bool {
+ return store.IsMembership(roomID, userID, "join", "invite")
+}
+
+func (store *MemoryStateStore) IsMembership(roomID id.RoomID, userID id.UserID, allowedMemberships ...event.Membership) bool {
+ membership := store.GetMembership(roomID, userID)
+ for _, allowedMembership := range allowedMemberships {
+ if allowedMembership == membership {
+ return true
+ }
+ }
+ return false
+}
+
+func (store *MemoryStateStore) SetMembership(roomID id.RoomID, userID id.UserID, membership event.Membership) {
+ store.membersLock.Lock()
+ members, ok := store.Members[roomID]
+ if !ok {
+ members = map[id.UserID]*event.MemberEventContent{
+ userID: {Membership: membership},
+ }
+ } else {
+ member, ok := members[userID]
+ if !ok {
+ members[userID] = &event.MemberEventContent{Membership: membership}
+ } else {
+ member.Membership = membership
+ members[userID] = member
+ }
+ }
+ store.Members[roomID] = members
+ store.membersLock.Unlock()
+}
+
+func (store *MemoryStateStore) SetMember(roomID id.RoomID, userID id.UserID, member *event.MemberEventContent) {
+ store.membersLock.Lock()
+ members, ok := store.Members[roomID]
+ if !ok {
+ members = map[id.UserID]*event.MemberEventContent{
+ userID: member,
+ }
+ } else {
+ members[userID] = member
+ }
+ store.Members[roomID] = members
+ store.membersLock.Unlock()
+}
+
+func (store *MemoryStateStore) SetPowerLevels(roomID id.RoomID, levels *event.PowerLevelsEventContent) {
+ store.powerLevelsLock.Lock()
+ store.PowerLevels[roomID] = levels
+ store.powerLevelsLock.Unlock()
+}
+
+func (store *MemoryStateStore) GetPowerLevels(roomID id.RoomID) (levels *event.PowerLevelsEventContent) {
+ store.powerLevelsLock.RLock()
+ levels = store.PowerLevels[roomID]
+ store.powerLevelsLock.RUnlock()
+ return
+}
+
+func (store *MemoryStateStore) GetPowerLevel(roomID id.RoomID, userID id.UserID) int {
+ return store.GetPowerLevels(roomID).GetUserLevel(userID)
+}
+
+func (store *MemoryStateStore) GetPowerLevelRequirement(roomID id.RoomID, eventType event.Type) int {
+ return store.GetPowerLevels(roomID).GetEventLevel(eventType)
+}
+
+func (store *MemoryStateStore) HasPowerLevel(roomID id.RoomID, userID id.UserID, eventType event.Type) bool {
+ return store.GetPowerLevel(roomID, userID) >= store.GetPowerLevelRequirement(roomID, eventType)
+}
+
+func (store *MemoryStateStore) SetEncryptionEvent(roomID id.RoomID, content *event.EncryptionEventContent) {
+ store.encryptionLock.Lock()
+ store.Encryption[roomID] = content
+ store.encryptionLock.Unlock()
+}
+
+func (store *MemoryStateStore) GetEncryptionEvent(roomID id.RoomID) *event.EncryptionEventContent {
+ store.encryptionLock.RLock()
+ defer store.encryptionLock.RUnlock()
+ return store.Encryption[roomID]
+}
+
+func (store *MemoryStateStore) IsEncrypted(roomID id.RoomID) bool {
+ cfg := store.GetEncryptionEvent(roomID)
+ return cfg != nil && cfg.Algorithm == id.AlgorithmMegolmV1
+}