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author | Wim <wim@42.be> | 2019-01-06 22:25:19 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-06 22:25:19 +0100 |
commit | 04567c765e92ad60c685c1b2fe7e77c46e065645 (patch) | |
tree | 34a587a6545c8e71e991e2a1551885faa0075738 /vendor/gitlab.com/golang-commonmark/markdown/state_inline.go | |
parent | 048158ad6db08cd714f39467fc0066ce41cfe6c5 (diff) | |
download | matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.tar.gz matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.tar.bz2 matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.zip |
Add support for markdown to HTML conversion (matrix). Closes #663 (#670)
This uses our own gomatrix lib with the SendHTML function which
adds HTML to formatted_body in matrix.
golang-commonmark is used to convert markdown into valid HTML.
Diffstat (limited to 'vendor/gitlab.com/golang-commonmark/markdown/state_inline.go')
-rw-r--r-- | vendor/gitlab.com/golang-commonmark/markdown/state_inline.go | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/vendor/gitlab.com/golang-commonmark/markdown/state_inline.go b/vendor/gitlab.com/golang-commonmark/markdown/state_inline.go new file mode 100644 index 00000000..4bc08cf5 --- /dev/null +++ b/vendor/gitlab.com/golang-commonmark/markdown/state_inline.go @@ -0,0 +1,116 @@ +// Copyright 2015 The Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package markdown + +import ( + "bytes" + "unicode" + "unicode/utf8" +) + +type StateInline struct { + StateCore + + Pos int + PosMax int + Level int + Pending bytes.Buffer + PendingLevel int + Delimiters []Delimiter + + Cache map[int]int +} + +func (s *StateInline) PushToken(tok Token) { + if s.Pending.Len() > 0 { + s.PushPending() + } + tok.SetLevel(s.Level) + s.PendingLevel = s.Level + s.Tokens = append(s.Tokens, tok) +} + +func (s *StateInline) PushOpeningToken(tok Token) { + if s.Pending.Len() > 0 { + s.PushPending() + } + tok.SetLevel(s.Level) + s.Level++ + s.PendingLevel = s.Level + s.Tokens = append(s.Tokens, tok) +} + +func (s *StateInline) PushClosingToken(tok Token) { + if s.Pending.Len() > 0 { + s.PushPending() + } + s.Level-- + tok.SetLevel(s.Level) + s.PendingLevel = s.Level + s.Tokens = append(s.Tokens, tok) +} + +func (s *StateInline) PushPending() { + s.Tokens = append(s.Tokens, &Text{ + Content: s.Pending.String(), + Lvl: s.PendingLevel, + }) + s.Pending.Reset() +} + +func (s *StateInline) scanDelims(start int, canSplitWord bool) (canOpen bool, canClose bool, length int) { + pos := start + max := s.PosMax + src := s.Src + marker := src[start] + leftFlanking, rightFlanking := true, true + + lastChar := ' ' + if start > 0 { + lastChar, _ = utf8.DecodeLastRuneInString(src[:start]) + } + + for pos < max && src[pos] == marker { + pos++ + } + length = pos - start + + nextChar := ' ' + if pos < max { + nextChar, _ = utf8.DecodeRuneInString(src[pos:]) + } + + isLastPunct := isMdAsciiPunct(lastChar) || unicode.IsPunct(lastChar) + isNextPunct := isMdAsciiPunct(nextChar) || unicode.IsPunct(nextChar) + + isLastWhiteSpace := unicode.IsSpace(lastChar) + isNextWhiteSpace := unicode.IsSpace(nextChar) + + if isNextWhiteSpace { + leftFlanking = false + } else if isNextPunct { + if !(isLastWhiteSpace || isLastPunct) { + leftFlanking = false + } + } + + if isLastWhiteSpace { + rightFlanking = false + } else if isLastPunct { + if !(isNextWhiteSpace || isNextPunct) { + rightFlanking = false + } + } + + if !canSplitWord { + canOpen = leftFlanking && (!rightFlanking || isLastPunct) + canClose = rightFlanking && (!leftFlanking || isNextPunct) + } else { + canOpen = leftFlanking + canClose = rightFlanking + } + + return +} |