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authorDuco van Amstel <duco.vanamstel@gmail.com>2018-10-22 10:48:29 -0700
committerWim <wim@42.be>2018-10-22 19:48:29 +0200
commitf2cdda7278e01b548f8aff6567376ae2f15c1803 (patch)
treece6edbde50dc721b366e97e43c2726df808b59f8 /vendor/github.com/russross/blackfriday/node.go
parent6911458d15f548070da870cc7f68c2a882f1c674 (diff)
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Update Blackfriday dependency (closes #522) (#532)
- Fixup Telegram bridge implementation to support updated dependency.
Diffstat (limited to 'vendor/github.com/russross/blackfriday/node.go')
-rw-r--r--vendor/github.com/russross/blackfriday/node.go354
1 files changed, 354 insertions, 0 deletions
diff --git a/vendor/github.com/russross/blackfriday/node.go b/vendor/github.com/russross/blackfriday/node.go
new file mode 100644
index 00000000..51b9e8c1
--- /dev/null
+++ b/vendor/github.com/russross/blackfriday/node.go
@@ -0,0 +1,354 @@
+package blackfriday
+
+import (
+ "bytes"
+ "fmt"
+)
+
+// NodeType specifies a type of a single node of a syntax tree. Usually one
+// node (and its type) corresponds to a single markdown feature, e.g. emphasis
+// or code block.
+type NodeType int
+
+// Constants for identifying different types of nodes. See NodeType.
+const (
+ Document NodeType = iota
+ BlockQuote
+ List
+ Item
+ Paragraph
+ Heading
+ HorizontalRule
+ Emph
+ Strong
+ Del
+ Link
+ Image
+ Text
+ HTMLBlock
+ CodeBlock
+ Softbreak
+ Hardbreak
+ Code
+ HTMLSpan
+ Table
+ TableCell
+ TableHead
+ TableBody
+ TableRow
+)
+
+var nodeTypeNames = []string{
+ Document: "Document",
+ BlockQuote: "BlockQuote",
+ List: "List",
+ Item: "Item",
+ Paragraph: "Paragraph",
+ Heading: "Heading",
+ HorizontalRule: "HorizontalRule",
+ Emph: "Emph",
+ Strong: "Strong",
+ Del: "Del",
+ Link: "Link",
+ Image: "Image",
+ Text: "Text",
+ HTMLBlock: "HTMLBlock",
+ CodeBlock: "CodeBlock",
+ Softbreak: "Softbreak",
+ Hardbreak: "Hardbreak",
+ Code: "Code",
+ HTMLSpan: "HTMLSpan",
+ Table: "Table",
+ TableCell: "TableCell",
+ TableHead: "TableHead",
+ TableBody: "TableBody",
+ TableRow: "TableRow",
+}
+
+func (t NodeType) String() string {
+ return nodeTypeNames[t]
+}
+
+// ListData contains fields relevant to a List and Item node type.
+type ListData struct {
+ ListFlags ListType
+ Tight bool // Skip <p>s around list item data if true
+ BulletChar byte // '*', '+' or '-' in bullet lists
+ Delimiter byte // '.' or ')' after the number in ordered lists
+ RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
+ IsFootnotesList bool // This is a list of footnotes
+}
+
+// LinkData contains fields relevant to a Link node type.
+type LinkData struct {
+ Destination []byte // Destination is what goes into a href
+ Title []byte // Title is the tooltip thing that goes in a title attribute
+ NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote
+ Footnote *Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil.
+}
+
+// CodeBlockData contains fields relevant to a CodeBlock node type.
+type CodeBlockData struct {
+ IsFenced bool // Specifies whether it's a fenced code block or an indented one
+ Info []byte // This holds the info string
+ FenceChar byte
+ FenceLength int
+ FenceOffset int
+}
+
+// TableCellData contains fields relevant to a TableCell node type.
+type TableCellData struct {
+ IsHeader bool // This tells if it's under the header row
+ Align CellAlignFlags // This holds the value for align attribute
+}
+
+// HeadingData contains fields relevant to a Heading node type.
+type HeadingData struct {
+ Level int // This holds the heading level number
+ HeadingID string // This might hold heading ID, if present
+ IsTitleblock bool // Specifies whether it's a title block
+}
+
+// Node is a single element in the abstract syntax tree of the parsed document.
+// It holds connections to the structurally neighboring nodes and, for certain
+// types of nodes, additional information that might be needed when rendering.
+type Node struct {
+ Type NodeType // Determines the type of the node
+ Parent *Node // Points to the parent
+ FirstChild *Node // Points to the first child, if any
+ LastChild *Node // Points to the last child, if any
+ Prev *Node // Previous sibling; nil if it's the first child
+ Next *Node // Next sibling; nil if it's the last child
+
+ Literal []byte // Text contents of the leaf nodes
+
+ HeadingData // Populated if Type is Heading
+ ListData // Populated if Type is List
+ CodeBlockData // Populated if Type is CodeBlock
+ LinkData // Populated if Type is Link
+ TableCellData // Populated if Type is TableCell
+
+ content []byte // Markdown content of the block nodes
+ open bool // Specifies an open block node that has not been finished to process yet
+}
+
+// NewNode allocates a node of a specified type.
+func NewNode(typ NodeType) *Node {
+ return &Node{
+ Type: typ,
+ open: true,
+ }
+}
+
+func (n *Node) String() string {
+ ellipsis := ""
+ snippet := n.Literal
+ if len(snippet) > 16 {
+ snippet = snippet[:16]
+ ellipsis = "..."
+ }
+ return fmt.Sprintf("%s: '%s%s'", n.Type, snippet, ellipsis)
+}
+
+// Unlink removes node 'n' from the tree.
+// It panics if the node is nil.
+func (n *Node) Unlink() {
+ if n.Prev != nil {
+ n.Prev.Next = n.Next
+ } else if n.Parent != nil {
+ n.Parent.FirstChild = n.Next
+ }
+ if n.Next != nil {
+ n.Next.Prev = n.Prev
+ } else if n.Parent != nil {
+ n.Parent.LastChild = n.Prev
+ }
+ n.Parent = nil
+ n.Next = nil
+ n.Prev = nil
+}
+
+// AppendChild adds a node 'child' as a child of 'n'.
+// It panics if either node is nil.
+func (n *Node) AppendChild(child *Node) {
+ child.Unlink()
+ child.Parent = n
+ if n.LastChild != nil {
+ n.LastChild.Next = child
+ child.Prev = n.LastChild
+ n.LastChild = child
+ } else {
+ n.FirstChild = child
+ n.LastChild = child
+ }
+}
+
+// InsertBefore inserts 'sibling' immediately before 'n'.
+// It panics if either node is nil.
+func (n *Node) InsertBefore(sibling *Node) {
+ sibling.Unlink()
+ sibling.Prev = n.Prev
+ if sibling.Prev != nil {
+ sibling.Prev.Next = sibling
+ }
+ sibling.Next = n
+ n.Prev = sibling
+ sibling.Parent = n.Parent
+ if sibling.Prev == nil {
+ sibling.Parent.FirstChild = sibling
+ }
+}
+
+func (n *Node) isContainer() bool {
+ switch n.Type {
+ case Document:
+ fallthrough
+ case BlockQuote:
+ fallthrough
+ case List:
+ fallthrough
+ case Item:
+ fallthrough
+ case Paragraph:
+ fallthrough
+ case Heading:
+ fallthrough
+ case Emph:
+ fallthrough
+ case Strong:
+ fallthrough
+ case Del:
+ fallthrough
+ case Link:
+ fallthrough
+ case Image:
+ fallthrough
+ case Table:
+ fallthrough
+ case TableHead:
+ fallthrough
+ case TableBody:
+ fallthrough
+ case TableRow:
+ fallthrough
+ case TableCell:
+ return true
+ default:
+ return false
+ }
+}
+
+func (n *Node) canContain(t NodeType) bool {
+ if n.Type == List {
+ return t == Item
+ }
+ if n.Type == Document || n.Type == BlockQuote || n.Type == Item {
+ return t != Item
+ }
+ if n.Type == Table {
+ return t == TableHead || t == TableBody
+ }
+ if n.Type == TableHead || n.Type == TableBody {
+ return t == TableRow
+ }
+ if n.Type == TableRow {
+ return t == TableCell
+ }
+ return false
+}
+
+// WalkStatus allows NodeVisitor to have some control over the tree traversal.
+// It is returned from NodeVisitor and different values allow Node.Walk to
+// decide which node to go to next.
+type WalkStatus int
+
+const (
+ // GoToNext is the default traversal of every node.
+ GoToNext WalkStatus = iota
+ // SkipChildren tells walker to skip all children of current node.
+ SkipChildren
+ // Terminate tells walker to terminate the traversal.
+ Terminate
+)
+
+// NodeVisitor is a callback to be called when traversing the syntax tree.
+// Called twice for every node: once with entering=true when the branch is
+// first visited, then with entering=false after all the children are done.
+type NodeVisitor func(node *Node, entering bool) WalkStatus
+
+// Walk is a convenience method that instantiates a walker and starts a
+// traversal of subtree rooted at n.
+func (n *Node) Walk(visitor NodeVisitor) {
+ w := newNodeWalker(n)
+ for w.current != nil {
+ status := visitor(w.current, w.entering)
+ switch status {
+ case GoToNext:
+ w.next()
+ case SkipChildren:
+ w.entering = false
+ w.next()
+ case Terminate:
+ return
+ }
+ }
+}
+
+type nodeWalker struct {
+ current *Node
+ root *Node
+ entering bool
+}
+
+func newNodeWalker(root *Node) *nodeWalker {
+ return &nodeWalker{
+ current: root,
+ root: root,
+ entering: true,
+ }
+}
+
+func (nw *nodeWalker) next() {
+ if (!nw.current.isContainer() || !nw.entering) && nw.current == nw.root {
+ nw.current = nil
+ return
+ }
+ if nw.entering && nw.current.isContainer() {
+ if nw.current.FirstChild != nil {
+ nw.current = nw.current.FirstChild
+ nw.entering = true
+ } else {
+ nw.entering = false
+ }
+ } else if nw.current.Next == nil {
+ nw.current = nw.current.Parent
+ nw.entering = false
+ } else {
+ nw.current = nw.current.Next
+ nw.entering = true
+ }
+}
+
+func dump(ast *Node) {
+ fmt.Println(dumpString(ast))
+}
+
+func dumpR(ast *Node, depth int) string {
+ if ast == nil {
+ return ""
+ }
+ indent := bytes.Repeat([]byte("\t"), depth)
+ content := ast.Literal
+ if content == nil {
+ content = ast.content
+ }
+ result := fmt.Sprintf("%s%s(%q)\n", indent, ast.Type, content)
+ for n := ast.FirstChild; n != nil; n = n.Next {
+ result += dumpR(n, depth+1)
+ }
+ return result
+}
+
+func dumpString(ast *Node) string {
+ return dumpR(ast, 0)
+}