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authorWim <wim@42.be>2018-02-20 23:41:09 +0100
committerWim <wim@42.be>2018-02-20 23:41:09 +0100
commit6ea368c383ccc19678623c51d8e4ecbbdb0a64ac (patch)
tree0ccce9d453a743c59abf58eb510ccab99128e381 /vendor/github.com/mgutz/ansi/ansi.go
parente92b6de09fd9d983deea17113b28aaba14863735 (diff)
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Move Sirupsen => sirupsen
Diffstat (limited to 'vendor/github.com/mgutz/ansi/ansi.go')
-rw-r--r--vendor/github.com/mgutz/ansi/ansi.go285
1 files changed, 285 insertions, 0 deletions
diff --git a/vendor/github.com/mgutz/ansi/ansi.go b/vendor/github.com/mgutz/ansi/ansi.go
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--- /dev/null
+++ b/vendor/github.com/mgutz/ansi/ansi.go
@@ -0,0 +1,285 @@
+package ansi
+
+import (
+ "bytes"
+ "fmt"
+ "strconv"
+ "strings"
+)
+
+const (
+ black = iota
+ red
+ green
+ yellow
+ blue
+ magenta
+ cyan
+ white
+ defaultt = 9
+
+ normalIntensityFG = 30
+ highIntensityFG = 90
+ normalIntensityBG = 40
+ highIntensityBG = 100
+
+ start = "\033["
+ bold = "1;"
+ blink = "5;"
+ underline = "4;"
+ inverse = "7;"
+ strikethrough = "9;"
+
+ // Reset is the ANSI reset escape sequence
+ Reset = "\033[0m"
+ // DefaultBG is the default background
+ DefaultBG = "\033[49m"
+ // DefaultFG is the default foreground
+ DefaultFG = "\033[39m"
+)
+
+// Black FG
+var Black string
+
+// Red FG
+var Red string
+
+// Green FG
+var Green string
+
+// Yellow FG
+var Yellow string
+
+// Blue FG
+var Blue string
+
+// Magenta FG
+var Magenta string
+
+// Cyan FG
+var Cyan string
+
+// White FG
+var White string
+
+// LightBlack FG
+var LightBlack string
+
+// LightRed FG
+var LightRed string
+
+// LightGreen FG
+var LightGreen string
+
+// LightYellow FG
+var LightYellow string
+
+// LightBlue FG
+var LightBlue string
+
+// LightMagenta FG
+var LightMagenta string
+
+// LightCyan FG
+var LightCyan string
+
+// LightWhite FG
+var LightWhite string
+
+var (
+ plain = false
+ // Colors maps common color names to their ANSI color code.
+ Colors = map[string]int{
+ "black": black,
+ "red": red,
+ "green": green,
+ "yellow": yellow,
+ "blue": blue,
+ "magenta": magenta,
+ "cyan": cyan,
+ "white": white,
+ "default": defaultt,
+ }
+)
+
+func init() {
+ for i := 0; i < 256; i++ {
+ Colors[strconv.Itoa(i)] = i
+ }
+
+ Black = ColorCode("black")
+ Red = ColorCode("red")
+ Green = ColorCode("green")
+ Yellow = ColorCode("yellow")
+ Blue = ColorCode("blue")
+ Magenta = ColorCode("magenta")
+ Cyan = ColorCode("cyan")
+ White = ColorCode("white")
+ LightBlack = ColorCode("black+h")
+ LightRed = ColorCode("red+h")
+ LightGreen = ColorCode("green+h")
+ LightYellow = ColorCode("yellow+h")
+ LightBlue = ColorCode("blue+h")
+ LightMagenta = ColorCode("magenta+h")
+ LightCyan = ColorCode("cyan+h")
+ LightWhite = ColorCode("white+h")
+}
+
+// ColorCode returns the ANSI color color code for style.
+func ColorCode(style string) string {
+ return colorCode(style).String()
+}
+
+// Gets the ANSI color code for a style.
+func colorCode(style string) *bytes.Buffer {
+ buf := bytes.NewBufferString("")
+ if plain || style == "" {
+ return buf
+ }
+ if style == "reset" {
+ buf.WriteString(Reset)
+ return buf
+ } else if style == "off" {
+ return buf
+ }
+
+ foregroundBackground := strings.Split(style, ":")
+ foreground := strings.Split(foregroundBackground[0], "+")
+ fgKey := foreground[0]
+ fg := Colors[fgKey]
+ fgStyle := ""
+ if len(foreground) > 1 {
+ fgStyle = foreground[1]
+ }
+
+ bg, bgStyle := "", ""
+
+ if len(foregroundBackground) > 1 {
+ background := strings.Split(foregroundBackground[1], "+")
+ bg = background[0]
+ if len(background) > 1 {
+ bgStyle = background[1]
+ }
+ }
+
+ buf.WriteString(start)
+ base := normalIntensityFG
+ if len(fgStyle) > 0 {
+ if strings.Contains(fgStyle, "b") {
+ buf.WriteString(bold)
+ }
+ if strings.Contains(fgStyle, "B") {
+ buf.WriteString(blink)
+ }
+ if strings.Contains(fgStyle, "u") {
+ buf.WriteString(underline)
+ }
+ if strings.Contains(fgStyle, "i") {
+ buf.WriteString(inverse)
+ }
+ if strings.Contains(fgStyle, "s") {
+ buf.WriteString(strikethrough)
+ }
+ if strings.Contains(fgStyle, "h") {
+ base = highIntensityFG
+ }
+ }
+
+ // if 256-color
+ n, err := strconv.Atoi(fgKey)
+ if err == nil {
+ fmt.Fprintf(buf, "38;5;%d;", n)
+ } else {
+ fmt.Fprintf(buf, "%d;", base+fg)
+ }
+
+ base = normalIntensityBG
+ if len(bg) > 0 {
+ if strings.Contains(bgStyle, "h") {
+ base = highIntensityBG
+ }
+ // if 256-color
+ n, err := strconv.Atoi(bg)
+ if err == nil {
+ fmt.Fprintf(buf, "48;5;%d;", n)
+ } else {
+ fmt.Fprintf(buf, "%d;", base+Colors[bg])
+ }
+ }
+
+ // remove last ";"
+ buf.Truncate(buf.Len() - 1)
+ buf.WriteRune('m')
+ return buf
+}
+
+// Color colors a string based on the ANSI color code for style.
+func Color(s, style string) string {
+ if plain || len(style) < 1 {
+ return s
+ }
+ buf := colorCode(style)
+ buf.WriteString(s)
+ buf.WriteString(Reset)
+ return buf.String()
+}
+
+// ColorFunc creates a closure to avoid computation ANSI color code.
+func ColorFunc(style string) func(string) string {
+ if style == "" {
+ return func(s string) string {
+ return s
+ }
+ }
+ color := ColorCode(style)
+ return func(s string) string {
+ if plain || s == "" {
+ return s
+ }
+ buf := bytes.NewBufferString(color)
+ buf.WriteString(s)
+ buf.WriteString(Reset)
+ result := buf.String()
+ return result
+ }
+}
+
+// DisableColors disables ANSI color codes. The default is false (colors are on).
+func DisableColors(disable bool) {
+ plain = disable
+ if plain {
+ Black = ""
+ Red = ""
+ Green = ""
+ Yellow = ""
+ Blue = ""
+ Magenta = ""
+ Cyan = ""
+ White = ""
+ LightBlack = ""
+ LightRed = ""
+ LightGreen = ""
+ LightYellow = ""
+ LightBlue = ""
+ LightMagenta = ""
+ LightCyan = ""
+ LightWhite = ""
+ } else {
+ Black = ColorCode("black")
+ Red = ColorCode("red")
+ Green = ColorCode("green")
+ Yellow = ColorCode("yellow")
+ Blue = ColorCode("blue")
+ Magenta = ColorCode("magenta")
+ Cyan = ColorCode("cyan")
+ White = ColorCode("white")
+ LightBlack = ColorCode("black+h")
+ LightRed = ColorCode("red+h")
+ LightGreen = ColorCode("green+h")
+ LightYellow = ColorCode("yellow+h")
+ LightBlue = ColorCode("blue+h")
+ LightMagenta = ColorCode("magenta+h")
+ LightCyan = ColorCode("cyan+h")
+ LightWhite = ColorCode("white+h")
+ }
+}