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authorWim <wim@42.be>2017-12-25 00:54:39 +0100
committerWim <wim@42.be>2017-12-25 00:54:39 +0100
commit16f3fa6bae77f646c980f616e262ab84a12dddb7 (patch)
treec103acf984bc0e2f11c66852aeef53fb335dea5e /vendor/github.com/matterbridge/gomatrix/room.go
parent1f706673cf326625b749b42b1102a75835ff1bbb (diff)
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Vendor github.com/matterbridge/gomatrix
Diffstat (limited to 'vendor/github.com/matterbridge/gomatrix/room.go')
-rw-r--r--vendor/github.com/matterbridge/gomatrix/room.go50
1 files changed, 50 insertions, 0 deletions
diff --git a/vendor/github.com/matterbridge/gomatrix/room.go b/vendor/github.com/matterbridge/gomatrix/room.go
new file mode 100644
index 00000000..c9b2351f
--- /dev/null
+++ b/vendor/github.com/matterbridge/gomatrix/room.go
@@ -0,0 +1,50 @@
+package gomatrix
+
+// Room represents a single Matrix room.
+type Room struct {
+ ID string
+ State map[string]map[string]*Event
+}
+
+// UpdateState updates the room's current state with the given Event. This will clobber events based
+// on the type/state_key combination.
+func (room Room) UpdateState(event *Event) {
+ _, exists := room.State[event.Type]
+ if !exists {
+ room.State[event.Type] = make(map[string]*Event)
+ }
+ room.State[event.Type][*event.StateKey] = event
+}
+
+// GetStateEvent returns the state event for the given type/state_key combo, or nil.
+func (room Room) GetStateEvent(eventType string, stateKey string) *Event {
+ stateEventMap, _ := room.State[eventType]
+ event, _ := stateEventMap[stateKey]
+ return event
+}
+
+// GetMembershipState returns the membership state of the given user ID in this room. If there is
+// no entry for this member, 'leave' is returned for consistency with left users.
+func (room Room) GetMembershipState(userID string) string {
+ state := "leave"
+ event := room.GetStateEvent("m.room.member", userID)
+ if event != nil {
+ membershipState, found := event.Content["membership"]
+ if found {
+ mState, isString := membershipState.(string)
+ if isString {
+ state = mState
+ }
+ }
+ }
+ return state
+}
+
+// NewRoom creates a new Room with the given ID
+func NewRoom(roomID string) *Room {
+ // Init the State map and return a pointer to the Room
+ return &Room{
+ ID: roomID,
+ State: make(map[string]map[string]*Event),
+ }
+}