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author | Wim <wim@42.be> | 2017-02-20 00:49:27 +0100 |
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committer | Wim <wim@42.be> | 2017-02-20 00:50:37 +0100 |
commit | c5cfbc22972c397805c8385840d6cfd0de307c87 (patch) | |
tree | 336b2676a878092cb421ca17590db40c5da86a23 /vendor/github.com/matrix-org/gomatrix/room.go | |
parent | cd0a2beb11efb4f03fa9fab38b93391b346864e9 (diff) | |
download | matterbridge-msglm-c5cfbc22972c397805c8385840d6cfd0de307c87.tar.gz matterbridge-msglm-c5cfbc22972c397805c8385840d6cfd0de307c87.tar.bz2 matterbridge-msglm-c5cfbc22972c397805c8385840d6cfd0de307c87.zip |
Add matrix support
Diffstat (limited to 'vendor/github.com/matrix-org/gomatrix/room.go')
-rw-r--r-- | vendor/github.com/matrix-org/gomatrix/room.go | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/vendor/github.com/matrix-org/gomatrix/room.go b/vendor/github.com/matrix-org/gomatrix/room.go new file mode 100644 index 00000000..0533b3e7 --- /dev/null +++ b/vendor/github.com/matrix-org/gomatrix/room.go @@ -0,0 +1,50 @@ +package gomatrix + +// Room represents a single Matrix room. +type Room struct { + ID string + State map[string]map[string]*Event +} + +// UpdateState updates the room's current state with the given Event. This will clobber events based +// on the type/state_key combination. +func (room Room) UpdateState(event *Event) { + _, exists := room.State[event.Type] + if !exists { + room.State[event.Type] = make(map[string]*Event) + } + room.State[event.Type][event.StateKey] = event +} + +// GetStateEvent returns the state event for the given type/state_key combo, or nil. +func (room Room) GetStateEvent(eventType string, stateKey string) *Event { + stateEventMap, _ := room.State[eventType] + event, _ := stateEventMap[stateKey] + return event +} + +// GetMembershipState returns the membership state of the given user ID in this room. If there is +// no entry for this member, 'leave' is returned for consistency with left users. +func (room Room) GetMembershipState(userID string) string { + state := "leave" + event := room.GetStateEvent("m.room.member", userID) + if event != nil { + membershipState, found := event.Content["membership"] + if found { + mState, isString := membershipState.(string) + if isString { + state = mState + } + } + } + return state +} + +// NewRoom creates a new Room with the given ID +func NewRoom(roomID string) *Room { + // Init the State map and return a pointer to the Room + return &Room{ + ID: roomID, + State: make(map[string]map[string]*Event), + } +} |