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author | Wim <wim@42.be> | 2017-11-08 22:47:18 +0100 |
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committer | Wim <wim@42.be> | 2017-11-08 22:47:18 +0100 |
commit | e3131541346e49f7f1f789f30c3262421d462458 (patch) | |
tree | 8001cd0766f60ad935da8e18de7f7e97aabed1e6 /vendor/github.com/lrstanley/girc/client.go | |
parent | 27e94c438d370c77aa3b2634b615ffafe1828310 (diff) | |
download | matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.tar.gz matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.tar.bz2 matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.zip |
Vendor github.com/lrstanley/girc
Diffstat (limited to 'vendor/github.com/lrstanley/girc/client.go')
-rw-r--r-- | vendor/github.com/lrstanley/girc/client.go | 615 |
1 files changed, 615 insertions, 0 deletions
diff --git a/vendor/github.com/lrstanley/girc/client.go b/vendor/github.com/lrstanley/girc/client.go new file mode 100644 index 00000000..1a4d4ac2 --- /dev/null +++ b/vendor/github.com/lrstanley/girc/client.go @@ -0,0 +1,615 @@ +// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use +// of this source code is governed by the MIT license that can be found in +// the LICENSE file. + +package girc + +import ( + "context" + "crypto/tls" + "errors" + "fmt" + "io" + "io/ioutil" + "log" + "runtime" + "sort" + "sync" + "time" +) + +// Client contains all of the information necessary to run a single IRC +// client. +type Client struct { + // Config represents the configuration. Please take extra caution in that + // entries in this are not edited while the client is connected, to prevent + // data races. This is NOT concurrent safe to update. + Config Config + // rx is a buffer of events waiting to be processed. + rx chan *Event + // tx is a buffer of events waiting to be sent. + tx chan *Event + // state represents the throw-away state for the irc session. + state *state + // initTime represents the creation time of the client. + initTime time.Time + // Handlers is a handler which manages internal and external handlers. + Handlers *Caller + // CTCP is a handler which manages internal and external CTCP handlers. + CTCP *CTCP + // Cmd contains various helper methods to interact with the server. + Cmd *Commands + // mu is the mux used for connections/disconnections from the server, + // so multiple threads aren't trying to connect at the same time, and + // vice versa. + mu sync.RWMutex + // stop is used to communicate with Connect(), letting it know that the + // client wishes to cancel/close. + stop context.CancelFunc + // conn is a net.Conn reference to the IRC server. If this is nil, it is + // safe to assume that we're not connected. If this is not nil, this + // means we're either connected, connecting, or cleaning up. This should + // be guarded with Client.mu. + conn *ircConn + // debug is used if a writer is supplied for Client.Config.Debugger. + debug *log.Logger +} + +// Config contains configuration options for an IRC client +type Config struct { + // Server is a host/ip of the server you want to connect to. This only + // has an affect during the dial process + Server string + // ServerPass is the server password used to authenticate. This only has + // an affect during the dial process. + ServerPass string + // Port is the port that will be used during server connection. This only + // has an affect during the dial process. + Port int + // Nick is an rfc-valid nickname used during connection. This only has an + // affect during the dial process. + Nick string + // User is the username/ident to use on connect. Ignored if an identd + // server is used. This only has an affect during the dial process. + User string + // Name is the "realname" that's used during connection. This only has an + // affect during the dial process. + Name string + // SASL contains the necessary authentication data to authenticate + // with SASL. See the documentation for SASLMech for what is currently + // supported. Capability tracking must be enabled for this to work, as + // this requires IRCv3 CAP handling. + SASL SASLMech + // Bind is used to bind to a specific host or ip during the dial process + // when connecting to the server. This can be a hostname, however it must + // resolve to an IPv4/IPv6 address bindable on your system. Otherwise, + // you can simply use a IPv4/IPv6 address directly. This only has an + // affect during the dial process and will not work with DialerConnect(). + Bind string + // SSL allows dialing via TLS. See TLSConfig to set your own TLS + // configuration (e.g. to not force hostname checking). This only has an + // affect during the dial process. + SSL bool + // TLSConfig is an optional user-supplied tls configuration, used during + // socket creation to the server. SSL must be enabled for this to be used. + // This only has an affect during the dial process. + TLSConfig *tls.Config + // AllowFlood allows the client to bypass the rate limit of outbound + // messages. + AllowFlood bool + // GlobalFormat enables passing through all events which have trailing + // text through the color Fmt() function, so you don't have to wrap + // every response in the Fmt() method. + // + // Note that this only actually applies to PRIVMSG, NOTICE and TOPIC + // events, to ensure it doesn't clobber unwanted events. + GlobalFormat bool + // Debug is an optional, user supplied location to log the raw lines + // sent from the server, or other useful debug logs. Defaults to + // ioutil.Discard. For quick debugging, this could be set to os.Stdout. + Debug io.Writer + // Out is used to write out a prettified version of incoming events. For + // example, channel JOIN/PART, PRIVMSG/NOTICE, KICk, etc. Useful to get + // a brief output of the activity of the client. If you are looking to + // log raw messages, look at a handler and girc.ALLEVENTS and the relevant + // Event.Bytes() or Event.String() methods. + Out io.Writer + // RecoverFunc is called when a handler throws a panic. If RecoverFunc is + // set, the panic will be considered recovered, otherwise the client will + // panic. Set this to DefaultRecoverHandler if you don't want the client + // to panic, however you don't want to handle the panic yourself. + // DefaultRecoverHandler will log the panic to Debug or os.Stdout if + // Debug is unset. + RecoverFunc func(c *Client, e *HandlerError) + // SupportedCaps are the IRCv3 capabilities you would like the client to + // support on top of the ones which the client already supports (see + // cap.go for which ones the client enables by default). Only use this + // if you have not called DisableTracking(). The keys value gets passed + // to the server if supported. + SupportedCaps map[string][]string + // Version is the application version information that will be used in + // response to a CTCP VERSION, if default CTCP replies have not been + // overwritten or a VERSION handler was already supplied. + Version string + // PingDelay is the frequency between when the client sends a keep-alive + // PING to the server, and awaits a response (and times out if the server + // doesn't respond in time). This should be between 20-600 seconds. See + // Client.Lag() if you want to determine the delay between the server + // and the client. If this is set to -1, the client will not attempt to + // send client -> server PING requests. + PingDelay time.Duration + + // disableTracking disables all channel and user-level tracking. Useful + // for highly embedded scripts with single purposes. This has an exported + // method which enables this and ensures prop cleanup, see + // Client.DisableTracking(). + disableTracking bool + // HandleNickCollide when set, allows the client to handle nick collisions + // in a custom way. If unset, the client will attempt to append a + // underscore to the end of the nickname, in order to bypass using + // an invalid nickname. For example, if "test" is already in use, or is + // blocked by the network/a service, the client will try and use "test_", + // then it will attempt "test__", "test___", and so on. + HandleNickCollide func(oldNick string) (newNick string) +} + +// ErrInvalidConfig is returned when the configuration passed to the client +// is invalid. +type ErrInvalidConfig struct { + Conf Config // Conf is the configuration that was not valid. + err error +} + +func (e ErrInvalidConfig) Error() string { return "invalid configuration: " + e.err.Error() } + +// isValid checks some basic settings to ensure the config is valid. +func (conf *Config) isValid() error { + if conf.Server == "" { + return &ErrInvalidConfig{Conf: *conf, err: errors.New("empty server")} + } + + // Default port to 6667 (the standard IRC port). + if conf.Port == 0 { + conf.Port = 6667 + } + + if conf.Port < 21 || conf.Port > 65535 { + return &ErrInvalidConfig{Conf: *conf, err: errors.New("port outside valid range (21-65535)")} + } + + if !IsValidNick(conf.Nick) { + return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad nickname specified")} + } + if !IsValidUser(conf.User) { + return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad user/ident specified")} + } + + return nil +} + +// ErrNotConnected is returned if a method is used when the client isn't +// connected. +var ErrNotConnected = errors.New("client is not connected to server") + +// ErrDisconnected is called when Config.Retries is less than 1, and we +// non-intentionally disconnected from the server. +var ErrDisconnected = errors.New("unexpectedly disconnected") + +// ErrInvalidTarget should be returned if the target which you are +// attempting to send an event to is invalid or doesn't match RFC spec. +type ErrInvalidTarget struct { + Target string +} + +func (e *ErrInvalidTarget) Error() string { return "invalid target: " + e.Target } + +// New creates a new IRC client with the specified server, name and config. +func New(config Config) *Client { + c := &Client{ + Config: config, + rx: make(chan *Event, 25), + tx: make(chan *Event, 25), + CTCP: newCTCP(), + initTime: time.Now(), + } + + c.Cmd = &Commands{c: c} + + if c.Config.PingDelay >= 0 && c.Config.PingDelay < (20*time.Second) { + c.Config.PingDelay = 20 * time.Second + } else if c.Config.PingDelay > (600 * time.Second) { + c.Config.PingDelay = 600 * time.Second + } + + if c.Config.Debug == nil { + c.debug = log.New(ioutil.Discard, "", 0) + } else { + c.debug = log.New(c.Config.Debug, "debug:", log.Ltime|log.Lshortfile) + c.debug.Print("initializing debugging") + } + + // Setup the caller. + c.Handlers = newCaller(c.debug) + + // Give ourselves a new state. + c.state = &state{} + c.state.reset() + + // Register builtin handlers. + c.registerBuiltins() + + // Register default CTCP responses. + c.CTCP.addDefaultHandlers() + + return c +} + +// String returns a brief description of the current client state. +func (c *Client) String() string { + connected := c.IsConnected() + + return fmt.Sprintf( + "<Client init:%q handlers:%d connected:%t>", c.initTime.String(), c.Handlers.Len(), connected, + ) +} + +// Close closes the network connection to the server, and sends a STOPPED +// event. This should cause Connect() to return with nil. This should be +// safe to call multiple times. See Connect()'s documentation on how +// handlers and goroutines are handled when disconnected from the server. +func (c *Client) Close() { + c.mu.RLock() + if c.stop != nil { + c.debug.Print("requesting client to stop") + c.stop() + } + c.mu.RUnlock() +} + +// ErrEvent is an error returned when the server (or library) sends an ERROR +// message response. The string returned contains the trailing text from the +// message. +type ErrEvent struct { + Event *Event +} + +func (e *ErrEvent) Error() string { + if e.Event == nil { + return "unknown error occurred" + } + + return e.Event.Trailing +} + +func (c *Client) execLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) { + c.debug.Print("starting execLoop") + defer c.debug.Print("closing execLoop") + + var event *Event + + for { + select { + case <-ctx.Done(): + // We've been told to exit, however we shouldn't bail on the + // current events in the queue that should be processed, as one + // may want to handle an ERROR, QUIT, etc. + c.debug.Printf("received signal to close, flushing %d events and executing", len(c.rx)) + for { + select { + case event = <-c.rx: + c.RunHandlers(event) + default: + goto done + } + } + + done: + wg.Done() + return + case event = <-c.rx: + if event != nil && event.Command == ERROR { + // Handles incoming ERROR responses. These are only ever sent + // by the server (with the exception that this library may use + // them as a lower level way of signalling to disconnect due + // to some other client-choosen error), and should always be + // followed up by the server disconnecting the client. If for + // some reason the server doesn't disconnect the client, or + // if this library is the source of the error, this should + // signal back up to the main connect loop, to disconnect. + errs <- &ErrEvent{Event: event} + + // Make sure to not actually exit, so we can let any handlers + // actually handle the ERROR event. + } + + c.RunHandlers(event) + } + } +} + +// DisableTracking disables all channel/user-level/CAP tracking, and clears +// all internal handlers. Useful for highly embedded scripts with single +// purposes. This cannot be un-done on a client. +func (c *Client) DisableTracking() { + c.debug.Print("disabling tracking") + c.Config.disableTracking = true + c.Handlers.clearInternal() + + c.state.Lock() + c.state.channels = nil + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) + + c.registerBuiltins() +} + +// Server returns the string representation of host+port pair for net.Conn. +func (c *Client) Server() string { + return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port) +} + +// Lifetime returns the amount of time that has passed since the client was +// created. +func (c *Client) Lifetime() time.Duration { + return time.Since(c.initTime) +} + +// Uptime is the time at which the client successfully connected to the +// server. +func (c *Client) Uptime() (up *time.Time, err error) { + if !c.IsConnected() { + return nil, ErrNotConnected + } + + c.mu.RLock() + c.conn.mu.RLock() + up = c.conn.connTime + c.conn.mu.RUnlock() + c.mu.RUnlock() + + return up, nil +} + +// ConnSince is the duration that has past since the client successfully +// connected to the server. +func (c *Client) ConnSince() (since *time.Duration, err error) { + if !c.IsConnected() { + return nil, ErrNotConnected + } + + c.mu.RLock() + c.conn.mu.RLock() + timeSince := time.Since(*c.conn.connTime) + c.conn.mu.RUnlock() + c.mu.RUnlock() + + return &timeSince, nil +} + +// IsConnected returns true if the client is connected to the server. +func (c *Client) IsConnected() (connected bool) { + c.mu.RLock() + if c.conn == nil { + c.mu.RUnlock() + return false + } + + c.conn.mu.RLock() + connected = c.conn.connected + c.conn.mu.RUnlock() + c.mu.RUnlock() + + return connected +} + +// GetNick returns the current nickname of the active connection. Panics if +// tracking is disabled. +func (c *Client) GetNick() string { + c.panicIfNotTracking() + + c.state.RLock() + defer c.state.RUnlock() + + if c.state.nick == "" { + return c.Config.Nick + } + + return c.state.nick +} + +// GetIdent returns the current ident of the active connection. Panics if +// tracking is disabled. May be empty, as this is obtained from when we join +// a channel, as there is no other more efficient method to return this info. +func (c *Client) GetIdent() string { + c.panicIfNotTracking() + + c.state.RLock() + defer c.state.RUnlock() + + if c.state.ident == "" { + return c.Config.User + } + + return c.state.ident +} + +// GetHost returns the current host of the active connection. Panics if +// tracking is disabled. May be empty, as this is obtained from when we join +// a channel, as there is no other more efficient method to return this info. +func (c *Client) GetHost() string { + c.panicIfNotTracking() + + c.state.RLock() + defer c.state.RUnlock() + + return c.state.host +} + +// Channels returns the active list of channels that the client is in. +// Panics if tracking is disabled. +func (c *Client) Channels() []string { + c.panicIfNotTracking() + + c.state.RLock() + channels := make([]string, len(c.state.channels)) + var i int + for channel := range c.state.channels { + channels[i] = c.state.channels[channel].Name + i++ + } + c.state.RUnlock() + sort.Strings(channels) + + return channels +} + +// Users returns the active list of users that the client is tracking across +// all files. Panics if tracking is disabled. +func (c *Client) Users() []string { + c.panicIfNotTracking() + + c.state.RLock() + users := make([]string, len(c.state.users)) + var i int + for user := range c.state.users { + users[i] = c.state.users[user].Nick + i++ + } + c.state.RUnlock() + sort.Strings(users) + + return users +} + +// LookupChannel looks up a given channel in state. If the channel doesn't +// exist, nil is returned. Panics if tracking is disabled. +func (c *Client) LookupChannel(name string) *Channel { + c.panicIfNotTracking() + if name == "" { + return nil + } + + c.state.RLock() + defer c.state.RUnlock() + + channel := c.state.lookupChannel(name) + if channel == nil { + return nil + } + + return channel.Copy() +} + +// LookupUser looks up a given user in state. If the user doesn't exist, nil +// is returned. Panics if tracking is disabled. +func (c *Client) LookupUser(nick string) *User { + c.panicIfNotTracking() + if nick == "" { + return nil + } + + c.state.RLock() + defer c.state.RUnlock() + + user := c.state.lookupUser(nick) + if user == nil { + return nil + } + + return user.Copy() +} + +// IsInChannel returns true if the client is in channel. Panics if tracking +// is disabled. +func (c *Client) IsInChannel(channel string) bool { + c.panicIfNotTracking() + + c.state.RLock() + _, inChannel := c.state.channels[ToRFC1459(channel)] + c.state.RUnlock() + + return inChannel +} + +// GetServerOption retrieves a server capability setting that was retrieved +// during client connection. This is also known as ISUPPORT (or RPL_PROTOCTL). +// Will panic if used when tracking has been disabled. Examples of usage: +// +// nickLen, success := GetServerOption("MAXNICKLEN") +// +func (c *Client) GetServerOption(key string) (result string, ok bool) { + c.panicIfNotTracking() + + c.state.RLock() + result, ok = c.state.serverOptions[key] + c.state.RUnlock() + + return result, ok +} + +// NetworkName returns the network identifier. E.g. "EsperNet", "ByteIRC". +// May be empty if the server does not support RPL_ISUPPORT (or RPL_PROTOCTL). +// Will panic if used when tracking has been disabled. +func (c *Client) NetworkName() (name string) { + c.panicIfNotTracking() + + name, _ = c.GetServerOption("NETWORK") + + return name +} + +// ServerVersion returns the server software version, if the server has +// supplied this information during connection. May be empty if the server +// does not support RPL_MYINFO. Will panic if used when tracking has been +// disabled. +func (c *Client) ServerVersion() (version string) { + c.panicIfNotTracking() + + version, _ = c.GetServerOption("VERSION") + + return version +} + +// ServerMOTD returns the servers message of the day, if the server has sent +// it upon connect. Will panic if used when tracking has been disabled. +func (c *Client) ServerMOTD() (motd string) { + c.panicIfNotTracking() + + c.state.RLock() + motd = c.state.motd + c.state.RUnlock() + + return motd +} + +// Lag is the latency between the server and the client. This is measured by +// determining the difference in time between when we ping the server, and +// when we receive a pong. +func (c *Client) Lag() time.Duration { + c.mu.RLock() + c.conn.mu.RLock() + delta := c.conn.lastPong.Sub(c.conn.lastPing) + c.conn.mu.RUnlock() + c.mu.RUnlock() + + if delta < 0 { + return 0 + } + + return delta +} + +// panicIfNotTracking will throw a panic when it's called, and tracking is +// disabled. Adds useful info like what function specifically, and where it +// was called from. +func (c *Client) panicIfNotTracking() { + if !c.Config.disableTracking { + return + } + + pc, _, _, _ := runtime.Caller(1) + fn := runtime.FuncForPC(pc) + _, file, line, _ := runtime.Caller(2) + + panic(fmt.Sprintf("%s used when tracking is disabled (caller %s:%d)", fn.Name(), file, line)) +} |