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author | Wim <wim@42.be> | 2017-11-08 22:47:18 +0100 |
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committer | Wim <wim@42.be> | 2017-11-08 22:47:18 +0100 |
commit | e3131541346e49f7f1f789f30c3262421d462458 (patch) | |
tree | 8001cd0766f60ad935da8e18de7f7e97aabed1e6 /vendor/github.com/lrstanley/girc/builtin.go | |
parent | 27e94c438d370c77aa3b2634b615ffafe1828310 (diff) | |
download | matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.tar.gz matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.tar.bz2 matterbridge-msglm-e3131541346e49f7f1f789f30c3262421d462458.zip |
Vendor github.com/lrstanley/girc
Diffstat (limited to 'vendor/github.com/lrstanley/girc/builtin.go')
-rw-r--r-- | vendor/github.com/lrstanley/girc/builtin.go | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/vendor/github.com/lrstanley/girc/builtin.go b/vendor/github.com/lrstanley/girc/builtin.go new file mode 100644 index 00000000..aecb1e11 --- /dev/null +++ b/vendor/github.com/lrstanley/girc/builtin.go @@ -0,0 +1,518 @@ +// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use +// of this source code is governed by the MIT license that can be found in +// the LICENSE file. + +package girc + +import ( + "strings" + "time" +) + +// registerBuiltin sets up built-in handlers, based on client +// configuration. +func (c *Client) registerBuiltins() { + c.debug.Print("registering built-in handlers") + c.Handlers.mu.Lock() + + // Built-in things that should always be supported. + c.Handlers.register(true, RPL_WELCOME, HandlerFunc(func(c *Client, e Event) { + go handleConnect(c, e) + })) + c.Handlers.register(true, PING, HandlerFunc(handlePING)) + c.Handlers.register(true, PONG, HandlerFunc(handlePONG)) + + if !c.Config.disableTracking { + // Joins/parts/anything that may add/remove/rename users. + c.Handlers.register(true, JOIN, HandlerFunc(handleJOIN)) + c.Handlers.register(true, PART, HandlerFunc(handlePART)) + c.Handlers.register(true, KICK, HandlerFunc(handleKICK)) + c.Handlers.register(true, QUIT, HandlerFunc(handleQUIT)) + c.Handlers.register(true, NICK, HandlerFunc(handleNICK)) + c.Handlers.register(true, RPL_NAMREPLY, HandlerFunc(handleNAMES)) + + // Modes. + c.Handlers.register(true, MODE, HandlerFunc(handleMODE)) + c.Handlers.register(true, RPL_CHANNELMODEIS, HandlerFunc(handleMODE)) + + // WHO/WHOX responses. + c.Handlers.register(true, RPL_WHOREPLY, HandlerFunc(handleWHO)) + c.Handlers.register(true, RPL_WHOSPCRPL, HandlerFunc(handleWHO)) + + // Other misc. useful stuff. + c.Handlers.register(true, TOPIC, HandlerFunc(handleTOPIC)) + c.Handlers.register(true, RPL_TOPIC, HandlerFunc(handleTOPIC)) + c.Handlers.register(true, RPL_MYINFO, HandlerFunc(handleMYINFO)) + c.Handlers.register(true, RPL_ISUPPORT, HandlerFunc(handleISUPPORT)) + c.Handlers.register(true, RPL_MOTDSTART, HandlerFunc(handleMOTD)) + c.Handlers.register(true, RPL_MOTD, HandlerFunc(handleMOTD)) + + // Keep users lastactive times up to date. + c.Handlers.register(true, PRIVMSG, HandlerFunc(updateLastActive)) + c.Handlers.register(true, NOTICE, HandlerFunc(updateLastActive)) + c.Handlers.register(true, TOPIC, HandlerFunc(updateLastActive)) + c.Handlers.register(true, KICK, HandlerFunc(updateLastActive)) + + // CAP IRCv3-specific tracking and functionality. + c.Handlers.register(true, CAP, HandlerFunc(handleCAP)) + c.Handlers.register(true, CAP_CHGHOST, HandlerFunc(handleCHGHOST)) + c.Handlers.register(true, CAP_AWAY, HandlerFunc(handleAWAY)) + c.Handlers.register(true, CAP_ACCOUNT, HandlerFunc(handleACCOUNT)) + c.Handlers.register(true, ALL_EVENTS, HandlerFunc(handleTags)) + + // SASL IRCv3 support. + c.Handlers.register(true, AUTHENTICATE, HandlerFunc(handleSASL)) + c.Handlers.register(true, RPL_SASLSUCCESS, HandlerFunc(handleSASL)) + c.Handlers.register(true, RPL_NICKLOCKED, HandlerFunc(handleSASLError)) + c.Handlers.register(true, ERR_SASLFAIL, HandlerFunc(handleSASLError)) + c.Handlers.register(true, ERR_SASLTOOLONG, HandlerFunc(handleSASLError)) + c.Handlers.register(true, ERR_SASLABORTED, HandlerFunc(handleSASLError)) + c.Handlers.register(true, RPL_SASLMECHS, HandlerFunc(handleSASLError)) + } + + // Nickname collisions. + c.Handlers.register(true, ERR_NICKNAMEINUSE, HandlerFunc(nickCollisionHandler)) + c.Handlers.register(true, ERR_NICKCOLLISION, HandlerFunc(nickCollisionHandler)) + c.Handlers.register(true, ERR_UNAVAILRESOURCE, HandlerFunc(nickCollisionHandler)) + + c.Handlers.mu.Unlock() +} + +// handleConnect is a helper function which lets the client know that enough +// time has passed and now they can send commands. +// +// Should always run in separate thread due to blocking delay. +func handleConnect(c *Client, e Event) { + // This should be the nick that the server gives us. 99% of the time, it's + // the one we supplied during connection, but some networks will rename + // users on connect. + if len(e.Params) > 0 { + c.state.Lock() + c.state.nick = e.Params[0] + c.state.Unlock() + + c.state.notify(c, UPDATE_GENERAL) + } + + time.Sleep(2 * time.Second) + c.RunHandlers(&Event{Command: CONNECTED, Trailing: c.Server()}) +} + +// nickCollisionHandler helps prevent the client from having conflicting +// nicknames with another bot, user, etc. +func nickCollisionHandler(c *Client, e Event) { + if c.Config.HandleNickCollide == nil { + c.Cmd.Nick(c.GetNick() + "_") + return + } + + c.Cmd.Nick(c.Config.HandleNickCollide(c.GetNick())) +} + +// handlePING helps respond to ping requests from the server. +func handlePING(c *Client, e Event) { + c.Cmd.Pong(e.Trailing) +} + +func handlePONG(c *Client, e Event) { + c.conn.lastPong = time.Now() +} + +// handleJOIN ensures that the state has updated users and channels. +func handleJOIN(c *Client, e Event) { + if e.Source == nil { + return + } + + var channelName string + if len(e.Params) > 0 { + channelName = e.Params[0] + } else { + channelName = e.Trailing + } + + c.state.Lock() + + channel := c.state.lookupChannel(channelName) + if channel == nil { + if ok := c.state.createChannel(channelName); !ok { + c.state.Unlock() + return + } + + channel = c.state.lookupChannel(channelName) + } + + user := c.state.lookupUser(e.Source.Name) + if user == nil { + if ok := c.state.createUser(e.Source.Name); !ok { + c.state.Unlock() + return + } + user = c.state.lookupUser(e.Source.Name) + } + + defer c.state.notify(c, UPDATE_STATE) + + channel.addUser(user.Nick) + user.addChannel(channel.Name) + + // Assume extended-join (ircv3). + if len(e.Params) == 2 { + if e.Params[1] != "*" { + user.Extras.Account = e.Params[1] + } + + if len(e.Trailing) > 0 { + user.Extras.Name = e.Trailing + } + } + c.state.Unlock() + + if e.Source.Name == c.GetNick() { + // If it's us, don't just add our user to the list. Run a WHO which + // will tell us who exactly is in the entire channel. + c.Send(&Event{Command: WHO, Params: []string{channelName, "%tacuhnr,1"}}) + + // Also send a MODE to obtain the list of channel modes. + c.Send(&Event{Command: MODE, Params: []string{channelName}}) + + // Update our ident and host too, in state -- since there is no + // cleaner method to do this. + c.state.Lock() + c.state.ident = e.Source.Ident + c.state.host = e.Source.Host + c.state.Unlock() + return + } + + // Only WHO the user, which is more efficient. + c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}}) +} + +// handlePART ensures that the state is clean of old user and channel entries. +func handlePART(c *Client, e Event) { + if e.Source == nil { + return + } + + var channel string + if len(e.Params) > 0 { + channel = e.Params[0] + } else { + channel = e.Trailing + } + + if channel == "" { + return + } + + defer c.state.notify(c, UPDATE_STATE) + + if e.Source.Name == c.GetNick() { + c.state.Lock() + c.state.deleteChannel(channel) + c.state.Unlock() + return + } + + c.state.Lock() + c.state.deleteUser(channel, e.Source.Name) + c.state.Unlock() +} + +// handleTOPIC handles incoming TOPIC events and keeps channel tracking info +// updated with the latest channel topic. +func handleTOPIC(c *Client, e Event) { + var name string + switch len(e.Params) { + case 0: + return + case 1: + name = e.Params[0] + default: + name = e.Params[len(e.Params)-1] + } + + c.state.Lock() + channel := c.state.lookupChannel(name) + if channel == nil { + c.state.Unlock() + return + } + + channel.Topic = e.Trailing + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) +} + +// handlWHO updates our internal tracking of users/channels with WHO/WHOX +// information. +func handleWHO(c *Client, e Event) { + var ident, host, nick, account, realname string + + // Assume WHOX related. + if e.Command == RPL_WHOSPCRPL { + if len(e.Params) != 7 { + // Assume there was some form of error or invalid WHOX response. + return + } + + if e.Params[1] != "1" { + // We should always be sending 1, and we should receive 1. If this + // is anything but, then we didn't send the request and we can + // ignore it. + return + } + + ident, host, nick, account = e.Params[3], e.Params[4], e.Params[5], e.Params[6] + realname = e.Trailing + } else { + // Assume RPL_WHOREPLY. + ident, host, nick = e.Params[2], e.Params[3], e.Params[5] + if len(e.Trailing) > 2 { + realname = e.Trailing[2:] + } + } + + c.state.Lock() + user := c.state.lookupUser(nick) + if user == nil { + c.state.Unlock() + return + } + + user.Host = host + user.Ident = ident + user.Extras.Name = realname + + if account != "0" { + user.Extras.Account = account + } + + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) +} + +// handleKICK ensures that users are cleaned up after being kicked from the +// channel +func handleKICK(c *Client, e Event) { + if len(e.Params) < 2 { + // Needs at least channel and user. + return + } + + defer c.state.notify(c, UPDATE_STATE) + + if e.Params[1] == c.GetNick() { + c.state.Lock() + c.state.deleteChannel(e.Params[0]) + c.state.Unlock() + return + } + + // Assume it's just another user. + c.state.Lock() + c.state.deleteUser(e.Params[0], e.Params[1]) + c.state.Unlock() +} + +// handleNICK ensures that users are renamed in state, or the client name is +// up to date. +func handleNICK(c *Client, e Event) { + if e.Source == nil { + return + } + + c.state.Lock() + // renameUser updates the LastActive time automatically. + if len(e.Params) == 1 { + c.state.renameUser(e.Source.Name, e.Params[0]) + } else if len(e.Trailing) > 0 { + c.state.renameUser(e.Source.Name, e.Trailing) + } + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) +} + +// handleQUIT handles users that are quitting from the network. +func handleQUIT(c *Client, e Event) { + if e.Source == nil { + return + } + + if e.Source.Name == c.GetNick() { + return + } + + c.state.Lock() + c.state.deleteUser("", e.Source.Name) + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) +} + +// handleMYINFO handles incoming MYINFO events -- these are commonly used +// to tell us what the server name is, what version of software is being used +// as well as what channel and user modes are being used on the server. +func handleMYINFO(c *Client, e Event) { + // Malformed or odd output. As this can differ strongly between networks, + // just skip it. + if len(e.Params) < 3 { + return + } + + c.state.Lock() + c.state.serverOptions["SERVER"] = e.Params[1] + c.state.serverOptions["VERSION"] = e.Params[2] + c.state.Unlock() + c.state.notify(c, UPDATE_GENERAL) +} + +// handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL) +// events. These commonly contain the server capabilities and limitations. +// For example, things like max channel name length, or nickname length. +func handleISUPPORT(c *Client, e Event) { + // Must be a ISUPPORT-based message. 005 is also used for server bounce + // related things, so this handler may be triggered during other + // situations. + + // Also known as RPL_PROTOCTL. + if !strings.HasSuffix(e.Trailing, "this server") { + return + } + + // Must have at least one configuration. + if len(e.Params) < 2 { + return + } + + c.state.Lock() + // Skip the first parameter, as it's our nickname. + for i := 1; i < len(e.Params); i++ { + j := strings.IndexByte(e.Params[i], 0x3D) // = + + if j < 1 || (j+1) == len(e.Params[i]) { + c.state.serverOptions[e.Params[i]] = "" + continue + } + + name := e.Params[i][0:j] + val := e.Params[i][j+1:] + c.state.serverOptions[name] = val + } + c.state.Unlock() + c.state.notify(c, UPDATE_GENERAL) +} + +// handleMOTD handles incoming MOTD messages and buffers them up for use with +// Client.ServerMOTD(). +func handleMOTD(c *Client, e Event) { + c.state.Lock() + + defer c.state.notify(c, UPDATE_GENERAL) + + // Beginning of the MOTD. + if e.Command == RPL_MOTDSTART { + c.state.motd = "" + + c.state.Unlock() + return + } + + // Otherwise, assume we're getting sent the MOTD line-by-line. + if len(c.state.motd) != 0 { + e.Trailing = "\n" + e.Trailing + } + + c.state.motd += e.Trailing + c.state.Unlock() +} + +// handleNAMES handles incoming NAMES queries, of which lists all users in +// a given channel. Optionally also obtains ident/host values, as well as +// permissions for each user, depending on what capabilities are enabled. +func handleNAMES(c *Client, e Event) { + if len(e.Params) < 1 { + return + } + + channel := c.state.lookupChannel(e.Params[len(e.Params)-1]) + if channel == nil { + return + } + + parts := strings.Split(e.Trailing, " ") + + var host, ident, modes, nick string + var ok bool + + c.state.Lock() + for i := 0; i < len(parts); i++ { + modes, nick, ok = parseUserPrefix(parts[i]) + if !ok { + continue + } + + // If userhost-in-names. + if strings.Contains(nick, "@") { + s := ParseSource(nick) + if s == nil { + continue + } + + host = s.Host + nick = s.Name + ident = s.Ident + } + + if !IsValidNick(nick) { + continue + } + + c.state.createUser(nick) + user := c.state.lookupUser(nick) + if user == nil { + continue + } + + user.addChannel(channel.Name) + channel.addUser(nick) + + // Add necessary userhost-in-names data into the user. + if host != "" { + user.Host = host + } + if ident != "" { + user.Ident = ident + } + + // Don't append modes, overwrite them. + perms, _ := user.Perms.Lookup(channel.Name) + perms.set(modes, false) + user.Perms.set(channel.Name, perms) + } + c.state.Unlock() + c.state.notify(c, UPDATE_STATE) +} + +// updateLastActive is a wrapper for any event which the source author +// should have it's LastActive time updated. This is useful for things like +// a KICK where we know they are active, as they just kicked another user, +// even though they may not be talking. +func updateLastActive(c *Client, e Event) { + if e.Source == nil { + return + } + + c.state.Lock() + + // Update the users last active time, if they exist. + user := c.state.lookupUser(e.Source.Name) + if user == nil { + c.state.Unlock() + return + } + + user.LastActive = time.Now() + c.state.Unlock() +} |