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authorBenjamin <b.mpickford@outlook.com>2019-11-18 06:18:01 +1000
committerWim <wim@42.be>2019-11-17 21:18:01 +0100
commit0917dc876613fd71c9726a34bf0138b4f5121be9 (patch)
tree1eacaadaa4869e8f74ccf65c684c2a80f90787f9 /vendor/github.com/gomarkdown/markdown/ast/node.go
parentaba86855b5f71c9809d892a7eebc6b69872fcd5b (diff)
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Update markdown parsing library to github.com/gomarkdown/markdown (#944)
Diffstat (limited to 'vendor/github.com/gomarkdown/markdown/ast/node.go')
-rw-r--r--vendor/github.com/gomarkdown/markdown/ast/node.go559
1 files changed, 559 insertions, 0 deletions
diff --git a/vendor/github.com/gomarkdown/markdown/ast/node.go b/vendor/github.com/gomarkdown/markdown/ast/node.go
new file mode 100644
index 00000000..e6fcba9a
--- /dev/null
+++ b/vendor/github.com/gomarkdown/markdown/ast/node.go
@@ -0,0 +1,559 @@
+package ast
+
+// ListType contains bitwise or'ed flags for list and list item objects.
+type ListType int
+
+// These are the possible flag values for the ListItem renderer.
+// Multiple flag values may be ORed together.
+// These are mostly of interest if you are writing a new output format.
+const (
+ ListTypeOrdered ListType = 1 << iota
+ ListTypeDefinition
+ ListTypeTerm
+
+ ListItemContainsBlock
+ ListItemBeginningOfList // TODO: figure out if this is of any use now
+ ListItemEndOfList
+)
+
+// CellAlignFlags holds a type of alignment in a table cell.
+type CellAlignFlags int
+
+// These are the possible flag values for the table cell renderer.
+// Only a single one of these values will be used; they are not ORed together.
+// These are mostly of interest if you are writing a new output format.
+const (
+ TableAlignmentLeft CellAlignFlags = 1 << iota
+ TableAlignmentRight
+ TableAlignmentCenter = (TableAlignmentLeft | TableAlignmentRight)
+)
+
+func (a CellAlignFlags) String() string {
+ switch a {
+ case TableAlignmentLeft:
+ return "left"
+ case TableAlignmentRight:
+ return "right"
+ case TableAlignmentCenter:
+ return "center"
+ default:
+ return ""
+ }
+}
+
+// DocumentMatters holds the type of a {front,main,back}matter in the document
+type DocumentMatters int
+
+// These are all possible Document divisions.
+const (
+ DocumentMatterNone DocumentMatters = iota
+ DocumentMatterFront
+ DocumentMatterMain
+ DocumentMatterBack
+)
+
+// CitationTypes holds the type of a citation, informative, normative or suppressed
+type CitationTypes int
+
+const (
+ CitationTypeNone CitationTypes = iota
+ CitationTypeSuppressed
+ CitationTypeInformative
+ CitationTypeNormative
+)
+
+// Node defines an ast node
+type Node interface {
+ AsContainer() *Container
+ AsLeaf() *Leaf
+ GetParent() Node
+ SetParent(newParent Node)
+ GetChildren() []Node
+ SetChildren(newChildren []Node)
+}
+
+// Container is a type of node that can contain children
+type Container struct {
+ Parent Node
+ Children []Node
+
+ Literal []byte // Text contents of the leaf nodes
+ Content []byte // Markdown content of the block nodes
+
+ *Attribute // Block level attribute
+}
+
+// AsContainer returns itself as *Container
+func (c *Container) AsContainer() *Container {
+ return c
+}
+
+// AsLeaf returns nil
+func (c *Container) AsLeaf() *Leaf {
+ return nil
+}
+
+// GetParent returns parent node
+func (c *Container) GetParent() Node {
+ return c.Parent
+}
+
+// SetParent sets the parent node
+func (c *Container) SetParent(newParent Node) {
+ c.Parent = newParent
+}
+
+// GetChildren returns children nodes
+func (c *Container) GetChildren() []Node {
+ return c.Children
+}
+
+// SetChildren sets children node
+func (c *Container) SetChildren(newChildren []Node) {
+ c.Children = newChildren
+}
+
+// Leaf is a type of node that cannot have children
+type Leaf struct {
+ Parent Node
+
+ Literal []byte // Text contents of the leaf nodes
+ Content []byte // Markdown content of the block nodes
+
+ *Attribute // Block level attribute
+}
+
+// AsContainer returns nil
+func (l *Leaf) AsContainer() *Container {
+ return nil
+}
+
+// AsLeaf returns itself as *Leaf
+func (l *Leaf) AsLeaf() *Leaf {
+ return l
+}
+
+// GetParent returns parent node
+func (l *Leaf) GetParent() Node {
+ return l.Parent
+}
+
+// SetParent sets the parent nodd
+func (l *Leaf) SetParent(newParent Node) {
+ l.Parent = newParent
+}
+
+// GetChildren returns nil because Leaf cannot have children
+func (l *Leaf) GetChildren() []Node {
+ return nil
+}
+
+// SetChildren will panic becuase Leaf cannot have children
+func (l *Leaf) SetChildren(newChildren []Node) {
+ panic("leaf node cannot have children")
+}
+
+// Document represents markdown document node, a root of ast
+type Document struct {
+ Container
+}
+
+// DocumentMatter represents markdown node that signals a document
+// division: frontmatter, mainmatter or backmatter.
+type DocumentMatter struct {
+ Container
+
+ Matter DocumentMatters
+}
+
+// BlockQuote represents markdown block quote node
+type BlockQuote struct {
+ Container
+}
+
+// Aside represents an markdown aside node.
+type Aside struct {
+ Container
+}
+
+// List represents markdown list node
+type List struct {
+ Container
+
+ ListFlags ListType
+ Tight bool // Skip <p>s around list item data if true
+ BulletChar byte // '*', '+' or '-' in bullet lists
+ Delimiter byte // '.' or ')' after the number in ordered lists
+ Start int // for ordered lists this indicates the starting number if > 0
+ RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
+ IsFootnotesList bool // This is a list of footnotes
+}
+
+// ListItem represents markdown list item node
+type ListItem struct {
+ Container
+
+ ListFlags ListType
+ Tight bool // Skip <p>s around list item data if true
+ BulletChar byte // '*', '+' or '-' in bullet lists
+ Delimiter byte // '.' or ')' after the number in ordered lists
+ RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
+ IsFootnotesList bool // This is a list of footnotes
+}
+
+// Paragraph represents markdown paragraph node
+type Paragraph struct {
+ Container
+}
+
+// Math represents markdown MathAjax inline node
+type Math struct {
+ Leaf
+}
+
+// MathBlock represents markdown MathAjax block node
+type MathBlock struct {
+ Container
+}
+
+// Heading represents markdown heading node
+type Heading struct {
+ Container
+
+ Level int // This holds the heading level number
+ HeadingID string // This might hold heading ID, if present
+ IsTitleblock bool // Specifies whether it's a title block
+ IsSpecial bool // We are a special heading (starts with .#)
+}
+
+// HorizontalRule represents markdown horizontal rule node
+type HorizontalRule struct {
+ Leaf
+}
+
+// Emph represents markdown emphasis node
+type Emph struct {
+ Container
+}
+
+// Strong represents markdown strong node
+type Strong struct {
+ Container
+}
+
+// Del represents markdown del node
+type Del struct {
+ Container
+}
+
+// Link represents markdown link node
+type Link struct {
+ Container
+
+ Destination []byte // Destination is what goes into a href
+ Title []byte // Title is the tooltip thing that goes in a title attribute
+ NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote
+ Footnote Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil.
+ DeferredID []byte // If a deferred link this holds the original ID.
+}
+
+// CrossReference is a reference node.
+type CrossReference struct {
+ Container
+
+ Destination []byte // Destination is where the reference points to
+}
+
+// Citation is a citation node.
+type Citation struct {
+ Leaf
+
+ Destination [][]byte // Destination is where the citation points to. Multiple ones are allowed.
+ Type []CitationTypes // 1:1 mapping of destination and citation type
+ Suffix [][]byte // Potential citation suffix, i.e. [@!RFC1035, p. 144]
+}
+
+// Image represents markdown image node
+type Image struct {
+ Container
+
+ Destination []byte // Destination is what goes into a href
+ Title []byte // Title is the tooltip thing that goes in a title attribute
+}
+
+// Text represents markdown text node
+type Text struct {
+ Leaf
+}
+
+// HTMLBlock represents markdown html node
+type HTMLBlock struct {
+ Leaf
+}
+
+// CodeBlock represents markdown code block node
+type CodeBlock struct {
+ Leaf
+
+ IsFenced bool // Specifies whether it's a fenced code block or an indented one
+ Info []byte // This holds the info string
+ FenceChar byte
+ FenceLength int
+ FenceOffset int
+}
+
+// Softbreak represents markdown softbreak node
+// Note: not used currently
+type Softbreak struct {
+ Leaf
+}
+
+// Hardbreak represents markdown hard break node
+type Hardbreak struct {
+ Leaf
+}
+
+// NonBlockingSpace represents markdown non-blocking space node
+type NonBlockingSpace struct {
+ Leaf
+}
+
+// Code represents markdown code node
+type Code struct {
+ Leaf
+}
+
+// HTMLSpan represents markdown html span node
+type HTMLSpan struct {
+ Leaf
+}
+
+// Table represents markdown table node
+type Table struct {
+ Container
+}
+
+// TableCell represents markdown table cell node
+type TableCell struct {
+ Container
+
+ IsHeader bool // This tells if it's under the header row
+ Align CellAlignFlags // This holds the value for align attribute
+}
+
+// TableHeader represents markdown table head node
+type TableHeader struct {
+ Container
+}
+
+// TableBody represents markdown table body node
+type TableBody struct {
+ Container
+}
+
+// TableRow represents markdown table row node
+type TableRow struct {
+ Container
+}
+
+// TableFooter represents markdown table foot node
+type TableFooter struct {
+ Container
+}
+
+// Caption represents a figure, code or quote caption
+type Caption struct {
+ Container
+}
+
+// CaptionFigure is a node (blockquote or codeblock) that has a caption
+type CaptionFigure struct {
+ Container
+
+ HeadingID string // This might hold heading ID, if present
+}
+
+// Callout is a node that can exist both in text (where it is an actual node) and in a code block.
+type Callout struct {
+ Leaf
+
+ ID []byte // number of this callout
+}
+
+// Index is a node that contains an Index item and an optional, subitem.
+type Index struct {
+ Leaf
+
+ Primary bool
+ Item []byte
+ Subitem []byte
+ ID string // ID of the index
+}
+
+// Subscript is a subscript node
+type Subscript struct {
+ Leaf
+}
+
+// Subscript is a superscript node
+type Superscript struct {
+ Leaf
+}
+
+// Footnotes is a node that contains all footnotes
+type Footnotes struct {
+ Container
+}
+
+func removeNodeFromArray(a []Node, node Node) []Node {
+ n := len(a)
+ for i := 0; i < n; i++ {
+ if a[i] == node {
+ return append(a[:i], a[i+1:]...)
+ }
+ }
+ return nil
+}
+
+// AppendChild appends child to children of parent
+// It panics if either node is nil.
+func AppendChild(parent Node, child Node) {
+ RemoveFromTree(child)
+ child.SetParent(parent)
+ newChildren := append(parent.GetChildren(), child)
+ parent.SetChildren(newChildren)
+}
+
+// RemoveFromTree removes this node from tree
+func RemoveFromTree(n Node) {
+ if n.GetParent() == nil {
+ return
+ }
+ // important: don't clear n.Children if n has no parent
+ // we're called from AppendChild and that might happen on a node
+ // that accumulated Children but hasn't been inserted into the tree
+ n.SetChildren(nil)
+ p := n.GetParent()
+ newChildren := removeNodeFromArray(p.GetChildren(), n)
+ if newChildren != nil {
+ p.SetChildren(newChildren)
+ }
+}
+
+// GetLastChild returns last child of node n
+// It's implemented as stand-alone function to keep Node interface small
+func GetLastChild(n Node) Node {
+ a := n.GetChildren()
+ if len(a) > 0 {
+ return a[len(a)-1]
+ }
+ return nil
+}
+
+// GetFirstChild returns first child of node n
+// It's implemented as stand-alone function to keep Node interface small
+func GetFirstChild(n Node) Node {
+ a := n.GetChildren()
+ if len(a) > 0 {
+ return a[0]
+ }
+ return nil
+}
+
+// GetNextNode returns next sibling of node n (node after n)
+// We can't make it part of Container or Leaf because we loose Node identity
+func GetNextNode(n Node) Node {
+ parent := n.GetParent()
+ if parent == nil {
+ return nil
+ }
+ a := parent.GetChildren()
+ len := len(a) - 1
+ for i := 0; i < len; i++ {
+ if a[i] == n {
+ return a[i+1]
+ }
+ }
+ return nil
+}
+
+// GetPrevNode returns previous sibling of node n (node before n)
+// We can't make it part of Container or Leaf because we loose Node identity
+func GetPrevNode(n Node) Node {
+ parent := n.GetParent()
+ if parent == nil {
+ return nil
+ }
+ a := parent.GetChildren()
+ len := len(a)
+ for i := 1; i < len; i++ {
+ if a[i] == n {
+ return a[i-1]
+ }
+ }
+ return nil
+}
+
+// WalkStatus allows NodeVisitor to have some control over the tree traversal.
+// It is returned from NodeVisitor and different values allow Node.Walk to
+// decide which node to go to next.
+type WalkStatus int
+
+const (
+ // GoToNext is the default traversal of every node.
+ GoToNext WalkStatus = iota
+ // SkipChildren tells walker to skip all children of current node.
+ SkipChildren
+ // Terminate tells walker to terminate the traversal.
+ Terminate
+)
+
+// NodeVisitor is a callback to be called when traversing the syntax tree.
+// Called twice for every node: once with entering=true when the branch is
+// first visited, then with entering=false after all the children are done.
+type NodeVisitor interface {
+ Visit(node Node, entering bool) WalkStatus
+}
+
+// NodeVisitorFunc casts a function to match NodeVisitor interface
+type NodeVisitorFunc func(node Node, entering bool) WalkStatus
+
+// Walk traverses tree recursively
+func Walk(n Node, visitor NodeVisitor) WalkStatus {
+ isContainer := n.AsContainer() != nil
+ status := visitor.Visit(n, true) // entering
+ if status == Terminate {
+ // even if terminating, close container node
+ if isContainer {
+ visitor.Visit(n, false)
+ }
+ return status
+ }
+ if isContainer && status != SkipChildren {
+ children := n.GetChildren()
+ for _, n := range children {
+ status = Walk(n, visitor)
+ if status == Terminate {
+ return status
+ }
+ }
+ }
+ if isContainer {
+ status = visitor.Visit(n, false) // exiting
+ if status == Terminate {
+ return status
+ }
+ }
+ return GoToNext
+}
+
+// Visit calls visitor function
+func (f NodeVisitorFunc) Visit(node Node, entering bool) WalkStatus {
+ return f(node, entering)
+}
+
+// WalkFunc is like Walk but accepts just a callback function
+func WalkFunc(n Node, f NodeVisitorFunc) {
+ visitor := NodeVisitorFunc(f)
+ Walk(n, visitor)
+}