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authorWim <wim@42.be>2019-02-23 16:39:44 +0100
committerGitHub <noreply@github.com>2019-02-23 16:39:44 +0100
commit1bb39eba8717f62336cc98c5bb7cfbef194f3626 (patch)
tree0437ae89473b8e25ad1c9597e1049a23a7933f6a /vendor/github.com/d5/tengo/script
parent3190703dc8618896c932a23d8ca155fbbf6fab13 (diff)
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Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
Diffstat (limited to 'vendor/github.com/d5/tengo/script')
-rw-r--r--vendor/github.com/d5/tengo/script/compiled.go113
-rw-r--r--vendor/github.com/d5/tengo/script/conversion.go33
-rw-r--r--vendor/github.com/d5/tengo/script/script.go180
-rw-r--r--vendor/github.com/d5/tengo/script/variable.go149
4 files changed, 475 insertions, 0 deletions
diff --git a/vendor/github.com/d5/tengo/script/compiled.go b/vendor/github.com/d5/tengo/script/compiled.go
new file mode 100644
index 00000000..4acc46ee
--- /dev/null
+++ b/vendor/github.com/d5/tengo/script/compiled.go
@@ -0,0 +1,113 @@
+package script
+
+import (
+ "context"
+ "fmt"
+
+ "github.com/d5/tengo/compiler"
+ "github.com/d5/tengo/objects"
+ "github.com/d5/tengo/runtime"
+)
+
+// Compiled is a compiled instance of the user script.
+// Use Script.Compile() to create Compiled object.
+type Compiled struct {
+ symbolTable *compiler.SymbolTable
+ machine *runtime.VM
+}
+
+// Run executes the compiled script in the virtual machine.
+func (c *Compiled) Run() error {
+ return c.machine.Run()
+}
+
+// RunContext is like Run but includes a context.
+func (c *Compiled) RunContext(ctx context.Context) (err error) {
+ ch := make(chan error, 1)
+
+ go func() {
+ ch <- c.machine.Run()
+ }()
+
+ select {
+ case <-ctx.Done():
+ c.machine.Abort()
+ <-ch
+ err = ctx.Err()
+ case err = <-ch:
+ }
+
+ return
+}
+
+// IsDefined returns true if the variable name is defined (has value) before or after the execution.
+func (c *Compiled) IsDefined(name string) bool {
+ symbol, _, ok := c.symbolTable.Resolve(name)
+ if !ok {
+ return false
+ }
+
+ v := c.machine.Globals()[symbol.Index]
+ if v == nil {
+ return false
+ }
+
+ return *v != objects.UndefinedValue
+}
+
+// Get returns a variable identified by the name.
+func (c *Compiled) Get(name string) *Variable {
+ value := &objects.UndefinedValue
+
+ symbol, _, ok := c.symbolTable.Resolve(name)
+ if ok && symbol.Scope == compiler.ScopeGlobal {
+ value = c.machine.Globals()[symbol.Index]
+ if value == nil {
+ value = &objects.UndefinedValue
+ }
+ }
+
+ return &Variable{
+ name: name,
+ value: value,
+ }
+}
+
+// GetAll returns all the variables that are defined by the compiled script.
+func (c *Compiled) GetAll() []*Variable {
+ var vars []*Variable
+ for _, name := range c.symbolTable.Names() {
+ symbol, _, ok := c.symbolTable.Resolve(name)
+ if ok && symbol.Scope == compiler.ScopeGlobal {
+ value := c.machine.Globals()[symbol.Index]
+ if value == nil {
+ value = &objects.UndefinedValue
+ }
+
+ vars = append(vars, &Variable{
+ name: name,
+ value: value,
+ })
+ }
+ }
+
+ return vars
+}
+
+// Set replaces the value of a global variable identified by the name.
+// An error will be returned if the name was not defined during compilation.
+func (c *Compiled) Set(name string, value interface{}) error {
+ obj, err := objects.FromInterface(value)
+ if err != nil {
+ return err
+ }
+
+ symbol, _, ok := c.symbolTable.Resolve(name)
+ if !ok || symbol.Scope != compiler.ScopeGlobal {
+ return fmt.Errorf("'%s' is not defined", name)
+ }
+
+ c.machine.Globals()[symbol.Index] = &obj
+
+ return nil
+}
diff --git a/vendor/github.com/d5/tengo/script/conversion.go b/vendor/github.com/d5/tengo/script/conversion.go
new file mode 100644
index 00000000..c35c1411
--- /dev/null
+++ b/vendor/github.com/d5/tengo/script/conversion.go
@@ -0,0 +1,33 @@
+package script
+
+import (
+ "github.com/d5/tengo/objects"
+)
+
+func objectToInterface(o objects.Object) interface{} {
+ switch val := o.(type) {
+ case *objects.Array:
+ return val.Value
+ case *objects.Map:
+ return val.Value
+ case *objects.Int:
+ return val.Value
+ case *objects.Float:
+ return val.Value
+ case *objects.Bool:
+ if val == objects.TrueValue {
+ return true
+ }
+ return false
+ case *objects.Char:
+ return val.Value
+ case *objects.String:
+ return val.Value
+ case *objects.Bytes:
+ return val.Value
+ case *objects.Undefined:
+ return nil
+ }
+
+ return o
+}
diff --git a/vendor/github.com/d5/tengo/script/script.go b/vendor/github.com/d5/tengo/script/script.go
new file mode 100644
index 00000000..0b810278
--- /dev/null
+++ b/vendor/github.com/d5/tengo/script/script.go
@@ -0,0 +1,180 @@
+package script
+
+import (
+ "context"
+ "fmt"
+
+ "github.com/d5/tengo/compiler"
+ "github.com/d5/tengo/compiler/parser"
+ "github.com/d5/tengo/compiler/source"
+ "github.com/d5/tengo/objects"
+ "github.com/d5/tengo/runtime"
+ "github.com/d5/tengo/stdlib"
+)
+
+// Script can simplify compilation and execution of embedded scripts.
+type Script struct {
+ variables map[string]*Variable
+ removedBuiltins map[string]bool
+ removedStdModules map[string]bool
+ userModuleLoader compiler.ModuleLoader
+ input []byte
+}
+
+// New creates a Script instance with an input script.
+func New(input []byte) *Script {
+ return &Script{
+ variables: make(map[string]*Variable),
+ input: input,
+ }
+}
+
+// Add adds a new variable or updates an existing variable to the script.
+func (s *Script) Add(name string, value interface{}) error {
+ obj, err := objects.FromInterface(value)
+ if err != nil {
+ return err
+ }
+
+ s.variables[name] = &Variable{
+ name: name,
+ value: &obj,
+ }
+
+ return nil
+}
+
+// Remove removes (undefines) an existing variable for the script.
+// It returns false if the variable name is not defined.
+func (s *Script) Remove(name string) bool {
+ if _, ok := s.variables[name]; !ok {
+ return false
+ }
+
+ delete(s.variables, name)
+
+ return true
+}
+
+// DisableBuiltinFunction disables a builtin function.
+func (s *Script) DisableBuiltinFunction(name string) {
+ if s.removedBuiltins == nil {
+ s.removedBuiltins = make(map[string]bool)
+ }
+
+ s.removedBuiltins[name] = true
+}
+
+// DisableStdModule disables a standard library module.
+func (s *Script) DisableStdModule(name string) {
+ if s.removedStdModules == nil {
+ s.removedStdModules = make(map[string]bool)
+ }
+
+ s.removedStdModules[name] = true
+}
+
+// SetUserModuleLoader sets the user module loader for the compiler.
+func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
+ s.userModuleLoader = loader
+}
+
+// Compile compiles the script with all the defined variables, and, returns Compiled object.
+func (s *Script) Compile() (*Compiled, error) {
+ symbolTable, stdModules, globals, err := s.prepCompile()
+ if err != nil {
+ return nil, err
+ }
+
+ fileSet := source.NewFileSet()
+ srcFile := fileSet.AddFile("(main)", -1, len(s.input))
+
+ p := parser.NewParser(srcFile, s.input, nil)
+ file, err := p.ParseFile()
+ if err != nil {
+ return nil, fmt.Errorf("parse error: %s", err.Error())
+ }
+
+ c := compiler.NewCompiler(srcFile, symbolTable, nil, stdModules, nil)
+
+ if s.userModuleLoader != nil {
+ c.SetModuleLoader(s.userModuleLoader)
+ }
+
+ if err := c.Compile(file); err != nil {
+ return nil, err
+ }
+
+ return &Compiled{
+ symbolTable: symbolTable,
+ machine: runtime.NewVM(c.Bytecode(), globals, nil),
+ }, nil
+}
+
+// Run compiles and runs the scripts.
+// Use returned compiled object to access global variables.
+func (s *Script) Run() (compiled *Compiled, err error) {
+ compiled, err = s.Compile()
+ if err != nil {
+ return
+ }
+
+ err = compiled.Run()
+
+ return
+}
+
+// RunContext is like Run but includes a context.
+func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
+ compiled, err = s.Compile()
+ if err != nil {
+ return
+ }
+
+ err = compiled.RunContext(ctx)
+
+ return
+}
+
+func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, stdModules map[string]bool, globals []*objects.Object, err error) {
+ var names []string
+ for name := range s.variables {
+ names = append(names, name)
+ }
+
+ symbolTable = compiler.NewSymbolTable()
+ for idx, fn := range objects.Builtins {
+ if !s.removedBuiltins[fn.Name] {
+ symbolTable.DefineBuiltin(idx, fn.Name)
+ }
+ }
+
+ stdModules = make(map[string]bool)
+ for name := range stdlib.Modules {
+ if !s.removedStdModules[name] {
+ stdModules[name] = true
+ }
+ }
+
+ globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
+
+ for idx, name := range names {
+ symbol := symbolTable.Define(name)
+ if symbol.Index != idx {
+ panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
+ }
+
+ globals[symbol.Index] = s.variables[name].value
+ }
+
+ return
+}
+
+func (s *Script) copyVariables() map[string]*Variable {
+ vars := make(map[string]*Variable)
+ for n, v := range s.variables {
+ vars[n] = v
+ }
+
+ return vars
+}
diff --git a/vendor/github.com/d5/tengo/script/variable.go b/vendor/github.com/d5/tengo/script/variable.go
new file mode 100644
index 00000000..c5e01bd9
--- /dev/null
+++ b/vendor/github.com/d5/tengo/script/variable.go
@@ -0,0 +1,149 @@
+package script
+
+import (
+ "errors"
+
+ "github.com/d5/tengo/objects"
+)
+
+// Variable is a user-defined variable for the script.
+type Variable struct {
+ name string
+ value *objects.Object
+}
+
+// NewVariable creates a Variable.
+func NewVariable(name string, value interface{}) (*Variable, error) {
+ obj, err := objects.FromInterface(value)
+ if err != nil {
+ return nil, err
+ }
+
+ return &Variable{
+ name: name,
+ value: &obj,
+ }, nil
+}
+
+// Name returns the name of the variable.
+func (v *Variable) Name() string {
+ return v.name
+}
+
+// Value returns an empty interface of the variable value.
+func (v *Variable) Value() interface{} {
+ return objectToInterface(*v.value)
+}
+
+// ValueType returns the name of the value type.
+func (v *Variable) ValueType() string {
+ return (*v.value).TypeName()
+}
+
+// Int returns int value of the variable value.
+// It returns 0 if the value is not convertible to int.
+func (v *Variable) Int() int {
+ c, _ := objects.ToInt(*v.value)
+
+ return c
+}
+
+// Int64 returns int64 value of the variable value.
+// It returns 0 if the value is not convertible to int64.
+func (v *Variable) Int64() int64 {
+ c, _ := objects.ToInt64(*v.value)
+
+ return c
+}
+
+// Float returns float64 value of the variable value.
+// It returns 0.0 if the value is not convertible to float64.
+func (v *Variable) Float() float64 {
+ c, _ := objects.ToFloat64(*v.value)
+
+ return c
+}
+
+// Char returns rune value of the variable value.
+// It returns 0 if the value is not convertible to rune.
+func (v *Variable) Char() rune {
+ c, _ := objects.ToRune(*v.value)
+
+ return c
+}
+
+// Bool returns bool value of the variable value.
+// It returns 0 if the value is not convertible to bool.
+func (v *Variable) Bool() bool {
+ c, _ := objects.ToBool(*v.value)
+
+ return c
+}
+
+// Array returns []interface value of the variable value.
+// It returns 0 if the value is not convertible to []interface.
+func (v *Variable) Array() []interface{} {
+ switch val := (*v.value).(type) {
+ case *objects.Array:
+ var arr []interface{}
+ for _, e := range val.Value {
+ arr = append(arr, objectToInterface(e))
+ }
+ return arr
+ }
+
+ return nil
+}
+
+// Map returns map[string]interface{} value of the variable value.
+// It returns 0 if the value is not convertible to map[string]interface{}.
+func (v *Variable) Map() map[string]interface{} {
+ switch val := (*v.value).(type) {
+ case *objects.Map:
+ kv := make(map[string]interface{})
+ for mk, mv := range val.Value {
+ kv[mk] = objectToInterface(mv)
+ }
+ return kv
+ }
+
+ return nil
+}
+
+// String returns string value of the variable value.
+// It returns 0 if the value is not convertible to string.
+func (v *Variable) String() string {
+ c, _ := objects.ToString(*v.value)
+
+ return c
+}
+
+// Bytes returns a byte slice of the variable value.
+// It returns nil if the value is not convertible to byte slice.
+func (v *Variable) Bytes() []byte {
+ c, _ := objects.ToByteSlice(*v.value)
+
+ return c
+}
+
+// Error returns an error if the underlying value is error object.
+// If not, this returns nil.
+func (v *Variable) Error() error {
+ err, ok := (*v.value).(*objects.Error)
+ if ok {
+ return errors.New(err.String())
+ }
+
+ return nil
+}
+
+// Object returns an underlying Object of the variable value.
+// Note that returned Object is a copy of an actual Object used in the script.
+func (v *Variable) Object() objects.Object {
+ return *v.value
+}
+
+// IsUndefined returns true if the underlying value is undefined.
+func (v *Variable) IsUndefined() bool {
+ return *v.value == objects.UndefinedValue
+}