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authorWim <wim@42.be>2020-01-09 21:52:19 +0100
committerGitHub <noreply@github.com>2020-01-09 21:52:19 +0100
commit9d84d6dd643c4017074e81465671cd9b25f9539a (patch)
tree8a767f91d655a6cf21d476e4fb7aa6fd8a952df8 /vendor/github.com/d5/tengo/script/variable.go
parent0f708daf2d14dcca261ef98cc698a1b1f2a6aa74 (diff)
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Update to tengo v2 (#976)
Diffstat (limited to 'vendor/github.com/d5/tengo/script/variable.go')
-rw-r--r--vendor/github.com/d5/tengo/script/variable.go149
1 files changed, 0 insertions, 149 deletions
diff --git a/vendor/github.com/d5/tengo/script/variable.go b/vendor/github.com/d5/tengo/script/variable.go
deleted file mode 100644
index df345115..00000000
--- a/vendor/github.com/d5/tengo/script/variable.go
+++ /dev/null
@@ -1,149 +0,0 @@
-package script
-
-import (
- "errors"
-
- "github.com/d5/tengo/objects"
-)
-
-// Variable is a user-defined variable for the script.
-type Variable struct {
- name string
- value objects.Object
-}
-
-// NewVariable creates a Variable.
-func NewVariable(name string, value interface{}) (*Variable, error) {
- obj, err := objects.FromInterface(value)
- if err != nil {
- return nil, err
- }
-
- return &Variable{
- name: name,
- value: obj,
- }, nil
-}
-
-// Name returns the name of the variable.
-func (v *Variable) Name() string {
- return v.name
-}
-
-// Value returns an empty interface of the variable value.
-func (v *Variable) Value() interface{} {
- return objects.ToInterface(v.value)
-}
-
-// ValueType returns the name of the value type.
-func (v *Variable) ValueType() string {
- return v.value.TypeName()
-}
-
-// Int returns int value of the variable value.
-// It returns 0 if the value is not convertible to int.
-func (v *Variable) Int() int {
- c, _ := objects.ToInt(v.value)
-
- return c
-}
-
-// Int64 returns int64 value of the variable value.
-// It returns 0 if the value is not convertible to int64.
-func (v *Variable) Int64() int64 {
- c, _ := objects.ToInt64(v.value)
-
- return c
-}
-
-// Float returns float64 value of the variable value.
-// It returns 0.0 if the value is not convertible to float64.
-func (v *Variable) Float() float64 {
- c, _ := objects.ToFloat64(v.value)
-
- return c
-}
-
-// Char returns rune value of the variable value.
-// It returns 0 if the value is not convertible to rune.
-func (v *Variable) Char() rune {
- c, _ := objects.ToRune(v.value)
-
- return c
-}
-
-// Bool returns bool value of the variable value.
-// It returns 0 if the value is not convertible to bool.
-func (v *Variable) Bool() bool {
- c, _ := objects.ToBool(v.value)
-
- return c
-}
-
-// Array returns []interface value of the variable value.
-// It returns 0 if the value is not convertible to []interface.
-func (v *Variable) Array() []interface{} {
- switch val := v.value.(type) {
- case *objects.Array:
- var arr []interface{}
- for _, e := range val.Value {
- arr = append(arr, objects.ToInterface(e))
- }
- return arr
- }
-
- return nil
-}
-
-// Map returns map[string]interface{} value of the variable value.
-// It returns 0 if the value is not convertible to map[string]interface{}.
-func (v *Variable) Map() map[string]interface{} {
- switch val := v.value.(type) {
- case *objects.Map:
- kv := make(map[string]interface{})
- for mk, mv := range val.Value {
- kv[mk] = objects.ToInterface(mv)
- }
- return kv
- }
-
- return nil
-}
-
-// String returns string value of the variable value.
-// It returns 0 if the value is not convertible to string.
-func (v *Variable) String() string {
- c, _ := objects.ToString(v.value)
-
- return c
-}
-
-// Bytes returns a byte slice of the variable value.
-// It returns nil if the value is not convertible to byte slice.
-func (v *Variable) Bytes() []byte {
- c, _ := objects.ToByteSlice(v.value)
-
- return c
-}
-
-// Error returns an error if the underlying value is error object.
-// If not, this returns nil.
-func (v *Variable) Error() error {
- err, ok := v.value.(*objects.Error)
- if ok {
- return errors.New(err.String())
- }
-
- return nil
-}
-
-// Object returns an underlying Object of the variable value.
-// Note that returned Object is a copy of an actual Object used in the script.
-func (v *Variable) Object() objects.Object {
- return v.value
-}
-
-// IsUndefined returns true if the underlying value is undefined.
-func (v *Variable) IsUndefined() bool {
- return v.value == objects.UndefinedValue
-}