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authorWim <wim@42.be>2020-01-09 21:52:19 +0100
committerGitHub <noreply@github.com>2020-01-09 21:52:19 +0100
commit9d84d6dd643c4017074e81465671cd9b25f9539a (patch)
tree8a767f91d655a6cf21d476e4fb7aa6fd8a952df8 /vendor/github.com/d5/tengo/script/script.go
parent0f708daf2d14dcca261ef98cc698a1b1f2a6aa74 (diff)
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Update to tengo v2 (#976)
Diffstat (limited to 'vendor/github.com/d5/tengo/script/script.go')
-rw-r--r--vendor/github.com/d5/tengo/script/script.go185
1 files changed, 0 insertions, 185 deletions
diff --git a/vendor/github.com/d5/tengo/script/script.go b/vendor/github.com/d5/tengo/script/script.go
deleted file mode 100644
index 2ee67b61..00000000
--- a/vendor/github.com/d5/tengo/script/script.go
+++ /dev/null
@@ -1,185 +0,0 @@
-package script
-
-import (
- "context"
- "fmt"
-
- "github.com/d5/tengo/compiler"
- "github.com/d5/tengo/compiler/parser"
- "github.com/d5/tengo/compiler/source"
- "github.com/d5/tengo/objects"
- "github.com/d5/tengo/runtime"
-)
-
-// Script can simplify compilation and execution of embedded scripts.
-type Script struct {
- variables map[string]*Variable
- modules *objects.ModuleMap
- input []byte
- maxAllocs int64
- maxConstObjects int
- enableFileImport bool
-}
-
-// New creates a Script instance with an input script.
-func New(input []byte) *Script {
- return &Script{
- variables: make(map[string]*Variable),
- input: input,
- maxAllocs: -1,
- maxConstObjects: -1,
- }
-}
-
-// Add adds a new variable or updates an existing variable to the script.
-func (s *Script) Add(name string, value interface{}) error {
- obj, err := objects.FromInterface(value)
- if err != nil {
- return err
- }
-
- s.variables[name] = &Variable{
- name: name,
- value: obj,
- }
-
- return nil
-}
-
-// Remove removes (undefines) an existing variable for the script.
-// It returns false if the variable name is not defined.
-func (s *Script) Remove(name string) bool {
- if _, ok := s.variables[name]; !ok {
- return false
- }
-
- delete(s.variables, name)
-
- return true
-}
-
-// SetImports sets import modules.
-func (s *Script) SetImports(modules *objects.ModuleMap) {
- s.modules = modules
-}
-
-// SetMaxAllocs sets the maximum number of objects allocations during the run time.
-// Compiled script will return runtime.ErrObjectAllocLimit error if it exceeds this limit.
-func (s *Script) SetMaxAllocs(n int64) {
- s.maxAllocs = n
-}
-
-// SetMaxConstObjects sets the maximum number of objects in the compiled constants.
-func (s *Script) SetMaxConstObjects(n int) {
- s.maxConstObjects = n
-}
-
-// EnableFileImport enables or disables module loading from local files.
-// Local file modules are disabled by default.
-func (s *Script) EnableFileImport(enable bool) {
- s.enableFileImport = enable
-}
-
-// Compile compiles the script with all the defined variables, and, returns Compiled object.
-func (s *Script) Compile() (*Compiled, error) {
- symbolTable, globals, err := s.prepCompile()
- if err != nil {
- return nil, err
- }
-
- fileSet := source.NewFileSet()
- srcFile := fileSet.AddFile("(main)", -1, len(s.input))
-
- p := parser.NewParser(srcFile, s.input, nil)
- file, err := p.ParseFile()
- if err != nil {
- return nil, err
- }
-
- c := compiler.NewCompiler(srcFile, symbolTable, nil, s.modules, nil)
- c.EnableFileImport(s.enableFileImport)
- if err := c.Compile(file); err != nil {
- return nil, err
- }
-
- // reduce globals size
- globals = globals[:symbolTable.MaxSymbols()+1]
-
- // global symbol names to indexes
- globalIndexes := make(map[string]int, len(globals))
- for _, name := range symbolTable.Names() {
- symbol, _, _ := symbolTable.Resolve(name)
- if symbol.Scope == compiler.ScopeGlobal {
- globalIndexes[name] = symbol.Index
- }
- }
-
- // remove duplicates from constants
- bytecode := c.Bytecode()
- bytecode.RemoveDuplicates()
-
- // check the constant objects limit
- if s.maxConstObjects >= 0 {
- cnt := bytecode.CountObjects()
- if cnt > s.maxConstObjects {
- return nil, fmt.Errorf("exceeding constant objects limit: %d", cnt)
- }
- }
-
- return &Compiled{
- globalIndexes: globalIndexes,
- bytecode: bytecode,
- globals: globals,
- maxAllocs: s.maxAllocs,
- }, nil
-}
-
-// Run compiles and runs the scripts.
-// Use returned compiled object to access global variables.
-func (s *Script) Run() (compiled *Compiled, err error) {
- compiled, err = s.Compile()
- if err != nil {
- return
- }
-
- err = compiled.Run()
-
- return
-}
-
-// RunContext is like Run but includes a context.
-func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
- compiled, err = s.Compile()
- if err != nil {
- return
- }
-
- err = compiled.RunContext(ctx)
-
- return
-}
-
-func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, globals []objects.Object, err error) {
- var names []string
- for name := range s.variables {
- names = append(names, name)
- }
-
- symbolTable = compiler.NewSymbolTable()
- for idx, fn := range objects.Builtins {
- symbolTable.DefineBuiltin(idx, fn.Name)
- }
-
- globals = make([]objects.Object, runtime.GlobalsSize)
-
- for idx, name := range names {
- symbol := symbolTable.Define(name)
- if symbol.Index != idx {
- panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
- }
-
- globals[symbol.Index] = s.variables[name].value
- }
-
- return
-}