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authorWim <wim@42.be>2019-02-23 16:39:44 +0100
committerGitHub <noreply@github.com>2019-02-23 16:39:44 +0100
commit1bb39eba8717f62336cc98c5bb7cfbef194f3626 (patch)
tree0437ae89473b8e25ad1c9597e1049a23a7933f6a /vendor/github.com/d5/tengo/script/conversion.go
parent3190703dc8618896c932a23d8ca155fbbf6fab13 (diff)
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Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
Diffstat (limited to 'vendor/github.com/d5/tengo/script/conversion.go')
-rw-r--r--vendor/github.com/d5/tengo/script/conversion.go33
1 files changed, 33 insertions, 0 deletions
diff --git a/vendor/github.com/d5/tengo/script/conversion.go b/vendor/github.com/d5/tengo/script/conversion.go
new file mode 100644
index 00000000..c35c1411
--- /dev/null
+++ b/vendor/github.com/d5/tengo/script/conversion.go
@@ -0,0 +1,33 @@
+package script
+
+import (
+ "github.com/d5/tengo/objects"
+)
+
+func objectToInterface(o objects.Object) interface{} {
+ switch val := o.(type) {
+ case *objects.Array:
+ return val.Value
+ case *objects.Map:
+ return val.Value
+ case *objects.Int:
+ return val.Value
+ case *objects.Float:
+ return val.Value
+ case *objects.Bool:
+ if val == objects.TrueValue {
+ return true
+ }
+ return false
+ case *objects.Char:
+ return val.Value
+ case *objects.String:
+ return val.Value
+ case *objects.Bytes:
+ return val.Value
+ case *objects.Undefined:
+ return nil
+ }
+
+ return o
+}