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authorWim <wim@42.be>2019-09-07 22:46:58 +0200
committerGitHub <noreply@github.com>2019-09-07 22:46:58 +0200
commita3bee01e0af3394c19360b98fd2db1b647f49299 (patch)
treeffc5778361d55d592a718354a37c9251e75fc7f6 /vendor/github.com/Philipp15b/go-steam/socialcache
parent1dc93ec4f001edd01daccbe408767d4878be25a3 (diff)
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Update dependencies (#886)
Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/socialcache')
-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/friends.go7
-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/groups.go7
2 files changed, 8 insertions, 6 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
index 15168b80..511da9bb 100644
--- a/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
@@ -2,9 +2,10 @@ package socialcache
import (
"errors"
+ "sync"
+
. "github.com/Philipp15b/go-steam/protocol/steamlang"
. "github.com/Philipp15b/go-steam/steamid"
- "sync"
)
// Friends list is a thread safe map
@@ -76,7 +77,7 @@ func (list *FriendsList) SetName(id SteamId, name string) {
}
}
-func (list *FriendsList) SetAvatar(id SteamId, hash string) {
+func (list *FriendsList) SetAvatar(id SteamId, hash []byte) {
list.mutex.Lock()
defer list.mutex.Unlock()
if val, ok := list.byId[id]; ok {
@@ -136,7 +137,7 @@ func (list *FriendsList) SetGameName(id SteamId, name string) {
type Friend struct {
SteamId SteamId `json:",string"`
Name string
- Avatar string
+ Avatar []byte
Relationship EFriendRelationship
PersonaState EPersonaState
PersonaStateFlags EPersonaStateFlag
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go
index 6acce20f..bb330efc 100644
--- a/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go
@@ -2,9 +2,10 @@ package socialcache
import (
"errors"
+ "sync"
+
. "github.com/Philipp15b/go-steam/protocol/steamlang"
. "github.com/Philipp15b/go-steam/steamid"
- "sync"
)
// Groups list is a thread safe map
@@ -78,7 +79,7 @@ func (list *GroupsList) SetName(id SteamId, name string) {
}
}
-func (list *GroupsList) SetAvatar(id SteamId, hash string) {
+func (list *GroupsList) SetAvatar(id SteamId, hash []byte) {
list.mutex.Lock()
defer list.mutex.Unlock()
id = id.ChatToClan()
@@ -136,7 +137,7 @@ func (list *GroupsList) SetMemberInGameCount(id SteamId, count uint32) {
type Group struct {
SteamId SteamId `json:",string"`
Name string
- Avatar string
+ Avatar []byte
Relationship EClanRelationship
MemberTotalCount uint32
MemberOnlineCount uint32