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author | Wim <wim@42.be> | 2017-06-22 01:00:27 +0200 |
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committer | Wim <wim@42.be> | 2017-06-22 01:00:27 +0200 |
commit | 1f914618538920db4bfec7b106ee97038b157c9b (patch) | |
tree | 6bd0ab107fe1673dbacdf9dfd10004289cd7bfab /vendor/github.com/Philipp15b/go-steam/socialcache/groups.go | |
parent | 1f9874102aaca09ce5e0289beff376c307b8c57b (diff) | |
download | matterbridge-msglm-1f914618538920db4bfec7b106ee97038b157c9b.tar.gz matterbridge-msglm-1f914618538920db4bfec7b106ee97038b157c9b.tar.bz2 matterbridge-msglm-1f914618538920db4bfec7b106ee97038b157c9b.zip |
Add vendor (steam)
Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/socialcache/groups.go')
-rw-r--r-- | vendor/github.com/Philipp15b/go-steam/socialcache/groups.go | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go new file mode 100644 index 00000000..6acce20f --- /dev/null +++ b/vendor/github.com/Philipp15b/go-steam/socialcache/groups.go @@ -0,0 +1,145 @@ +package socialcache + +import ( + "errors" + . "github.com/Philipp15b/go-steam/protocol/steamlang" + . "github.com/Philipp15b/go-steam/steamid" + "sync" +) + +// Groups list is a thread safe map +// They can be iterated over like so: +// for id, group := range client.Social.Groups.GetCopy() { +// log.Println(id, group.Name) +// } +type GroupsList struct { + mutex sync.RWMutex + byId map[SteamId]*Group +} + +// Returns a new groups list +func NewGroupsList() *GroupsList { + return &GroupsList{byId: make(map[SteamId]*Group)} +} + +// Adds a group to the group list +func (list *GroupsList) Add(group Group) { + list.mutex.Lock() + defer list.mutex.Unlock() + _, exists := list.byId[group.SteamId] + if !exists { //make sure this doesnt already exist + list.byId[group.SteamId] = &group + } +} + +// Removes a group from the group list +func (list *GroupsList) Remove(id SteamId) { + list.mutex.Lock() + defer list.mutex.Unlock() + delete(list.byId, id) +} + +// Returns a copy of the groups map +func (list *GroupsList) GetCopy() map[SteamId]Group { + list.mutex.RLock() + defer list.mutex.RUnlock() + glist := make(map[SteamId]Group) + for key, group := range list.byId { + glist[key] = *group + } + return glist +} + +// Returns a copy of the group of a given SteamId +func (list *GroupsList) ById(id SteamId) (Group, error) { + list.mutex.RLock() + defer list.mutex.RUnlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + return *val, nil + } + return Group{}, errors.New("Group not found") +} + +// Returns the number of groups +func (list *GroupsList) Count() int { + list.mutex.RLock() + defer list.mutex.RUnlock() + return len(list.byId) +} + +//Setter methods +func (list *GroupsList) SetName(id SteamId, name string) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.Name = name + } +} + +func (list *GroupsList) SetAvatar(id SteamId, hash string) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.Avatar = hash + } +} + +func (list *GroupsList) SetRelationship(id SteamId, relationship EClanRelationship) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.Relationship = relationship + } +} + +func (list *GroupsList) SetMemberTotalCount(id SteamId, count uint32) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.MemberTotalCount = count + } +} + +func (list *GroupsList) SetMemberOnlineCount(id SteamId, count uint32) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.MemberOnlineCount = count + } +} + +func (list *GroupsList) SetMemberChattingCount(id SteamId, count uint32) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.MemberChattingCount = count + } +} + +func (list *GroupsList) SetMemberInGameCount(id SteamId, count uint32) { + list.mutex.Lock() + defer list.mutex.Unlock() + id = id.ChatToClan() + if val, ok := list.byId[id]; ok { + val.MemberInGameCount = count + } +} + +// A Group +type Group struct { + SteamId SteamId `json:",string"` + Name string + Avatar string + Relationship EClanRelationship + MemberTotalCount uint32 + MemberOnlineCount uint32 + MemberChattingCount uint32 + MemberInGameCount uint32 +} |