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authorWim <wim@42.be>2017-06-22 01:00:27 +0200
committerWim <wim@42.be>2017-06-22 01:00:27 +0200
commit1f914618538920db4bfec7b106ee97038b157c9b (patch)
tree6bd0ab107fe1673dbacdf9dfd10004289cd7bfab /vendor/github.com/Philipp15b/go-steam/client_events.go
parent1f9874102aaca09ce5e0289beff376c307b8c57b (diff)
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Add vendor (steam)
Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/client_events.go')
-rw-r--r--vendor/github.com/Philipp15b/go-steam/client_events.go20
1 files changed, 20 insertions, 0 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/client_events.go b/vendor/github.com/Philipp15b/go-steam/client_events.go
new file mode 100644
index 00000000..c61689cb
--- /dev/null
+++ b/vendor/github.com/Philipp15b/go-steam/client_events.go
@@ -0,0 +1,20 @@
+package steam
+
+import (
+ "github.com/Philipp15b/go-steam/netutil"
+)
+
+// When this event is emitted by the Client, the connection is automatically closed.
+// This may be caused by a network error, for example.
+type FatalErrorEvent error
+
+type ConnectedEvent struct{}
+
+type DisconnectedEvent struct{}
+
+// A list of connection manager addresses to connect to in the future.
+// You should always save them and then select one of these
+// instead of the builtin ones for the next connection.
+type ClientCMListEvent struct {
+ Addresses []*netutil.PortAddr
+}