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authorWim <wim@42.be>2019-09-07 22:46:58 +0200
committerGitHub <noreply@github.com>2019-09-07 22:46:58 +0200
commita3bee01e0af3394c19360b98fd2db1b647f49299 (patch)
treeffc5778361d55d592a718354a37c9251e75fc7f6 /vendor/github.com/Philipp15b/go-steam/client.go
parent1dc93ec4f001edd01daccbe408767d4878be25a3 (diff)
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Update dependencies (#886)
Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/client.go')
-rw-r--r--vendor/github.com/Philipp15b/go-steam/client.go6
1 files changed, 6 insertions, 0 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/client.go b/vendor/github.com/Philipp15b/go-steam/client.go
index 667ad354..b39b7b0c 100644
--- a/vendor/github.com/Philipp15b/go-steam/client.go
+++ b/vendor/github.com/Philipp15b/go-steam/client.go
@@ -133,11 +133,17 @@ func (c *Client) Connected() bool {
// If you want to connect to a specific server, use `ConnectTo`.
func (c *Client) Connect() *netutil.PortAddr {
var server *netutil.PortAddr
+
+ // try to initialize the directory cache
+ if !steamDirectoryCache.IsInitialized() {
+ _ = steamDirectoryCache.Initialize()
+ }
if steamDirectoryCache.IsInitialized() {
server = steamDirectoryCache.GetRandomCM()
} else {
server = GetRandomCM()
}
+
c.ConnectTo(server)
return server
}