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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go')
-rw-r--r--vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go51
1 files changed, 51 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go b/vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go
new file mode 100644
index 00000000..78541533
--- /dev/null
+++ b/vendor/github.com/Benau/tgsconverter/libtgsconverter/apng.go
@@ -0,0 +1,51 @@
+package libtgsconverter
+
+import "bytes"
+import "image"
+
+import "github.com/kettek/apng"
+import "github.com/av-elier/go-decimal-to-rational"
+
+type toapng struct {
+ apng apng.APNG
+ prev_frame *image.RGBA
+}
+
+func(to_apng *toapng) init(w uint, h uint, options ConverterOptions) {
+}
+
+func(to_apng *toapng) SupportsAnimation() bool {
+ return true
+}
+
+func (to_apng *toapng) AddFrame(image *image.RGBA, fps uint) error {
+ if to_apng.prev_frame != nil && sameImage(to_apng.prev_frame, image) {
+ var idx = len(to_apng.apng.Frames) - 1
+ var prev_fps = float64(to_apng.apng.Frames[idx].DelayNumerator) / float64(to_apng.apng.Frames[idx].DelayDenominator)
+ prev_fps += 1.0 / float64(fps)
+ rat := dectofrac.NewRatP(prev_fps, 0.001)
+ to_apng.apng.Frames[idx].DelayNumerator = uint16(rat.Num().Int64())
+ to_apng.apng.Frames[idx].DelayDenominator = uint16(rat.Denom().Int64())
+ return nil
+ }
+ f := apng.Frame{}
+ f.Image = image
+ f.DelayNumerator = 1
+ f.DelayDenominator = uint16(fps)
+ f.DisposeOp = apng.DISPOSE_OP_BACKGROUND
+ f.BlendOp = apng.BLEND_OP_SOURCE
+ f.IsDefault = false
+ to_apng.apng.Frames = append(to_apng.apng.Frames, f)
+ to_apng.prev_frame = image
+ return nil
+}
+
+func (to_apng *toapng) Result() []byte {
+ var data []byte
+ w := bytes.NewBuffer(data)
+ err := apng.Encode(w, to_apng.apng)
+ if err != nil {
+ return nil
+ }
+ return w.Bytes()
+}