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author | Benau <Benau@users.noreply.github.com> | 2021-08-25 04:32:50 +0800 |
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committer | GitHub <noreply@github.com> | 2021-08-24 22:32:50 +0200 |
commit | 53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch) | |
tree | 964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/rlottiecommon.h | |
parent | d4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff) | |
download | matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.gz matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.bz2 matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.zip |
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.
* Move lottie_convert.py conversion code to its own file
* Add optional libtgsconverter
* Update vendor
* Apply suggestions from code review
* Update bridge/helper/libtgsconverter.go
Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/rlottiecommon.h')
-rw-r--r-- | vendor/github.com/Benau/go_rlottie/rlottiecommon.h | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/rlottiecommon.h b/vendor/github.com/Benau/go_rlottie/rlottiecommon.h new file mode 100644 index 00000000..784fbe28 --- /dev/null +++ b/vendor/github.com/Benau/go_rlottie/rlottiecommon.h @@ -0,0 +1,231 @@ +/* + * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _RLOTTIE_COMMON_H_ +#define _RLOTTIE_COMMON_H_ + +#if defined _WIN32 || defined __CYGWIN__ + #ifdef RLOTTIE_BUILD + #define RLOTTIE_API __declspec(dllexport) + #else + #define RLOTTIE_API __declspec(dllimport) + #endif +#else + #ifdef RLOTTIE_BUILD + #define RLOTTIE_API __attribute__ ((visibility ("default"))) + #else + #define RLOTTIE_API + #endif +#endif + + +/** + * @defgroup Lottie_Animation Lottie_Animation + * + * Lottie Animation is a modern style vector based animation design. Its animation + * resource(within json format) could be generated by Adobe After Effect using + * bodymovin plugin. You can find a good examples in Lottie Community which + * shares many free resources(see: www.lottiefiles.com). + * + * This Lottie_Animation is a common engine to manipulate, control Lottie + * Animation from the Lottie resource - json file. It provides a scene-graph + * node tree per frames by user demand as well as rasterized frame images. + * + */ + +/** + * @ingroup Lottie_Animation + */ + +typedef enum +{ + BrushSolid = 0, + BrushGradient +} LOTBrushType; + +typedef enum +{ + FillEvenOdd = 0, + FillWinding +} LOTFillRule; + +typedef enum +{ + JoinMiter = 0, + JoinBevel, + JoinRound +} LOTJoinStyle; + +typedef enum +{ + CapFlat = 0, + CapSquare, + CapRound +} LOTCapStyle; + +typedef enum +{ + GradientLinear = 0, + GradientRadial +} LOTGradientType; + +typedef struct LOTGradientStop +{ + float pos; + unsigned char r, g, b, a; +} LOTGradientStop; + +typedef enum +{ + MaskAdd = 0, + MaskSubstract, + MaskIntersect, + MaskDifference +} LOTMaskType; + +typedef struct LOTMask { + struct { + const float *ptPtr; + size_t ptCount; + const char* elmPtr; + size_t elmCount; + } mPath; + LOTMaskType mMode; + unsigned char mAlpha; +}LOTMask; + +typedef enum +{ + MatteNone = 0, + MatteAlpha, + MatteAlphaInv, + MatteLuma, + MatteLumaInv +} LOTMatteType; + +typedef struct LOTMarker { + char *name; + size_t startframe; + size_t endframe; +} LOTMarker; + +typedef struct LOTMarkerList { + LOTMarker *ptr; + size_t size; +} LOTMarkerList; + +typedef struct LOTNode { + +#define ChangeFlagNone 0x0000 +#define ChangeFlagPath 0x0001 +#define ChangeFlagPaint 0x0010 +#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint) + + struct { + const float *ptPtr; + size_t ptCount; + const char *elmPtr; + size_t elmCount; + } mPath; + + struct { + unsigned char r, g, b, a; + } mColor; + + struct { + unsigned char enable; + float width; + LOTCapStyle cap; + LOTJoinStyle join; + float miterLimit; + float *dashArray; + int dashArraySize; + } mStroke; + + struct { + LOTGradientType type; + LOTGradientStop *stopPtr; + size_t stopCount; + struct { + float x, y; + } start, end, center, focal; + float cradius; + float fradius; + } mGradient; + + struct { + unsigned char *data; + size_t width; + size_t height; + unsigned char mAlpha; + struct { + float m11; float m12; float m13; + float m21; float m22; float m23; + float m31; float m32; float m33; + } mMatrix; + } mImageInfo; + + int mFlag; + LOTBrushType mBrushType; + LOTFillRule mFillRule; + + const char *keypath; +} LOTNode; + + + +typedef struct LOTLayerNode { + + struct { + LOTMask *ptr; + size_t size; + } mMaskList; + + struct { + const float *ptPtr; + size_t ptCount; + const char *elmPtr; + size_t elmCount; + } mClipPath; + + struct { + struct LOTLayerNode **ptr; + size_t size; + } mLayerList; + + struct { + LOTNode **ptr; + size_t size; + } mNodeList; + + LOTMatteType mMatte; + int mVisible; + unsigned char mAlpha; + const char *keypath; + +} LOTLayerNode; + +/** + * @} + */ + +#endif // _RLOTTIE_COMMON_H_ |