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author | Benau <Benau@users.noreply.github.com> | 2021-08-25 04:32:50 +0800 |
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committer | GitHub <noreply@github.com> | 2021-08-24 22:32:50 +0200 |
commit | 53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch) | |
tree | 964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/rlottie.h | |
parent | d4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff) | |
download | matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.gz matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.bz2 matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.zip |
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.
* Move lottie_convert.py conversion code to its own file
* Add optional libtgsconverter
* Update vendor
* Apply suggestions from code review
* Update bridge/helper/libtgsconverter.go
Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/rlottie.h')
-rw-r--r-- | vendor/github.com/Benau/go_rlottie/rlottie.h | 525 |
1 files changed, 525 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/rlottie.h b/vendor/github.com/Benau/go_rlottie/rlottie.h new file mode 100644 index 00000000..67565691 --- /dev/null +++ b/vendor/github.com/Benau/go_rlottie/rlottie.h @@ -0,0 +1,525 @@ +/* + * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _RLOTTIE_H_ +#define _RLOTTIE_H_ + +#include <future> +#include <vector> +#include <memory> + +#if defined _WIN32 || defined __CYGWIN__ + #ifdef RLOTTIE_BUILD + #define RLOTTIE_API __declspec(dllexport) + #else + #define RLOTTIE_API __declspec(dllimport) + #endif +#else + #ifdef RLOTTIE_BUILD + #define RLOTTIE_API __attribute__ ((visibility ("default"))) + #else + #define RLOTTIE_API + #endif +#endif + +class AnimationImpl; +struct LOTNode; +struct LOTLayerNode; + +namespace rlottie { + +/** + * @brief Configures rlottie model cache policy. + * + * Provides Library level control to configure model cache + * policy. Setting it to 0 will disable + * the cache as well as flush all the previously cached content. + * + * @param[in] cacheSize Maximum Model Cache size. + * + * @note to disable Caching configure with 0 size. + * @note to flush the current Cache content configure it with 0 and + * then reconfigure with the new size. + * + * @internal + */ +RLOTTIE_API void configureModelCacheSize(size_t cacheSize); + +struct Color { + Color() = default; + Color(float r, float g , float b):_r(r), _g(g), _b(b){} + float r() const {return _r;} + float g() const {return _g;} + float b() const {return _b;} +private: + float _r{0}; + float _g{0}; + float _b{0}; +}; + +struct Size { + Size() = default; + Size(float w, float h):_w(w), _h(h){} + float w() const {return _w;} + float h() const {return _h;} +private: + float _w{0}; + float _h{0}; +}; + +struct Point { + Point() = default; + Point(float x, float y):_x(x), _y(y){} + float x() const {return _x;} + float y() const {return _y;} +private: + float _x{0}; + float _y{0}; +}; + +struct FrameInfo { + explicit FrameInfo(uint32_t frame): _frameNo(frame){} + uint32_t curFrame() const {return _frameNo;} +private: + uint32_t _frameNo; +}; + +enum class Property { + FillColor, /*!< Color property of Fill object , value type is rlottie::Color */ + FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */ + StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */ + StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */ + StrokeWidth, /*!< stroke width property of Stroke object , value type is float */ + TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */ + TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */ + TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */ + TrRotation, /*!< Transform Rotation property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/ + TrOpacity /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */ +}; + +struct Color_Type{}; +struct Point_Type{}; +struct Size_Type{}; +struct Float_Type{}; +template <typename T> struct MapType; + +class RLOTTIE_API Surface { +public: + /** + * @brief Surface object constructor. + * + * @param[in] buffer surface buffer. + * @param[in] width surface width. + * @param[in] height surface height. + * @param[in] bytesPerLine number of bytes in a surface scanline. + * + * @note Default surface format is ARGB32_Premultiplied. + * + * @internal + */ + Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine); + + /** + * @brief Sets the Draw Area available on the Surface. + * + * Lottie will use the draw region size to generate frame image + * and will update only the draw rgion of the surface. + * + * @param[in] x region area x position. + * @param[in] y region area y position. + * @param[in] width region area width. + * @param[in] height region area height. + * + * @note Default surface format is ARGB32_Premultiplied. + * @note Default draw region area is [ 0 , 0, surface width , surface height] + * + * @internal + */ + void setDrawRegion(size_t x, size_t y, size_t width, size_t height); + + /** + * @brief Returns width of the surface. + * + * @return surface width + * + * @internal + * + */ + size_t width() const {return mWidth;} + + /** + * @brief Returns height of the surface. + * + * @return surface height + * + * @internal + */ + size_t height() const {return mHeight;} + + /** + * @brief Returns number of bytes in the surface scanline. + * + * @return number of bytes in scanline. + * + * @internal + */ + size_t bytesPerLine() const {return mBytesPerLine;} + + /** + * @brief Returns buffer attached tp the surface. + * + * @return buffer attaced to the Surface. + * + * @internal + */ + uint32_t *buffer() const {return mBuffer;} + + /** + * @brief Returns drawable area width of the surface. + * + * @return drawable area width + * + * @note Default value is width() of the surface + * + * @internal + * + */ + size_t drawRegionWidth() const {return mDrawArea.w;} + + /** + * @brief Returns drawable area height of the surface. + * + * @return drawable area height + * + * @note Default value is height() of the surface + * + * @internal + */ + size_t drawRegionHeight() const {return mDrawArea.h;} + + /** + * @brief Returns drawable area's x position of the surface. + * + * @return drawable area's x potition. + * + * @note Default value is 0 + * + * @internal + */ + size_t drawRegionPosX() const {return mDrawArea.x;} + + /** + * @brief Returns drawable area's y position of the surface. + * + * @return drawable area's y potition. + * + * @note Default value is 0 + * + * @internal + */ + size_t drawRegionPosY() const {return mDrawArea.y;} + + /** + * @brief Default constructor. + */ + Surface() = default; +private: + uint32_t *mBuffer{nullptr}; + size_t mWidth{0}; + size_t mHeight{0}; + size_t mBytesPerLine{0}; + struct { + size_t x{0}; + size_t y{0}; + size_t w{0}; + size_t h{0}; + }mDrawArea; +}; + +using MarkerList = std::vector<std::tuple<std::string, int , int>>; +/** + * @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html + * Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame} + * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string , + * start frame and duration of that segment. + */ + +using LayerInfoList = std::vector<std::tuple<std::string, int , int>>; + + +using ColorFilter = std::function<void(float &r , float &g, float &b)>; + +class RLOTTIE_API Animation { +public: + + /** + * @brief Constructs an animation object from file path. + * + * @param[in] path Lottie resource file path + * @param[in] cachePolicy whether to cache or not the model data. + * use only when need to explicit disabl caching for a + * particular resource. To disable caching at library level + * use @see configureModelCacheSize() instead. + * + * @return Animation object that can render the contents of the + * Lottie resource represented by file path. + * + * @internal + */ + static std::unique_ptr<Animation> + loadFromFile(const std::string &path, bool cachePolicy=true); + + /** + * @brief Constructs an animation object from JSON string data. + * + * @param[in] jsonData The JSON string data. + * @param[in] key the string that will be used to cache the JSON string data. + * @param[in] resourcePath the path will be used to search for external resource. + * @param[in] cachePolicy whether to cache or not the model data. + * use only when need to explicit disabl caching for a + * particular resource. To disable caching at library level + * use @see configureModelCacheSize() instead. + * + * @return Animation object that can render the contents of the + * Lottie resource represented by JSON string data. + * + * @internal + */ + static std::unique_ptr<Animation> + loadFromData(std::string jsonData, const std::string &key, + const std::string &resourcePath="", bool cachePolicy=true); + + /** + * @brief Constructs an animation object from JSON string data and update. + * the color properties using ColorFilter. + + * @param[in] jsonData The JSON string data. + * @param[in] resourcePath the path will be used to search for external resource. + * @param[in] filter The color filter that will be applied for each color property + * found during parsing. + + * @return Animation object that can render the contents of the + * Lottie resource represented by JSON string data. + * + * @internal + */ + static std::unique_ptr<Animation> + loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter); + + /** + * @brief Returns default framerate of the Lottie resource. + * + * @return framerate of the Lottie resource + * + * @internal + * + */ + double frameRate() const; + + /** + * @brief Returns total number of frames present in the Lottie resource. + * + * @return frame count of the Lottie resource. + * + * @note frame number starts with 0. + * + * @internal + */ + size_t totalFrame() const; + + /** + * @brief Returns default viewport size of the Lottie resource. + * + * @param[out] width default width of the viewport. + * @param[out] height default height of the viewport. + * + * @internal + * + */ + void size(size_t &width, size_t &height) const; + + /** + * @brief Returns total animation duration of Lottie resource in second. + * it uses totalFrame() and frameRate() to calculate the duration. + * duration = totalFrame() / frameRate(). + * + * @return total animation duration in second. + * @retval 0 if the Lottie resource has no animation. + * + * @see totalFrame() + * @see frameRate() + * + * @internal + */ + double duration() const; + + /** + * @brief Returns frame number for a given position. + * this function helps to map the position value retuned + * by the animator to a frame number in side the Lottie resource. + * frame_number = lerp(start_frame, endframe, pos); + * + * @param[in] pos normalized position value [0 ... 1] + * + * @return frame numer maps to the position value [startFrame .... endFrame] + * + * @internal + */ + size_t frameAtPos(double pos); + + /** + * @brief Renders the content to surface Asynchronously. + * it gives a future in return to get the result of the + * rendering at a future point. + * To get best performance user has to start rendering as soon as + * it finds that content at {frameNo} has to be rendered and get the + * result from the future at the last moment when the surface is needed + * to draw into the screen. + * + * + * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn + * @param[in] surface Surface in which content will be drawn + * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content. + * + * @return future that will hold the result when rendering finished. + * + * for Synchronus rendering @see renderSync + * + * @see Surface + * @internal + */ + std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true); + + /** + * @brief Renders the content to surface synchronously. + * for performance use the async rendering @see render + * + * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn + * @param[in] surface Surface in which content will be drawn + * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content. + * + * @internal + */ + void renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true); + + /** + * @brief Returns root layer of the composition updated with + * content of the Lottie resource at frame number @p frameNo. + * + * @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted. + * @param[in] width content viewbox width + * @param[in] height content viewbox height + * + * @return Root layer node. + * + * @internal + */ + const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const; + + /** + * @brief Returns Composition Markers. + * + * + * @return returns MarkerList of the Composition. + * + * @see MarkerList + * @internal + */ + const MarkerList& markers() const; + + /** + * @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition. + * + * + * @return List of Layer Information of the Composition. + * + * @see LayerInfoList + * @internal + */ + const LayerInfoList& layers() const; + + /** + * @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve + * to multiple contents. In that case, the callback's value will apply to all of them. + * + * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*). + * + * @usage + * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color + * + * player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0); + * + * if all the color property inside group1 needs to be changed to GREEN color + * + * player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0); + * + * @internal + */ + template<Property prop, typename AnyValue> + void setValue(const std::string &keypath, AnyValue value) + { + setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value); + } + + /** + * @brief default destructor + * + * @internal + */ + ~Animation(); + +private: + void setValue(Color_Type, Property, const std::string &, Color); + void setValue(Float_Type, Property, const std::string &, float); + void setValue(Size_Type, Property, const std::string &, Size); + void setValue(Point_Type, Property, const std::string &, Point); + + void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&); + void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&); + void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&); + void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&); + /** + * @brief default constructor + * + * @internal + */ + Animation(); + + std::unique_ptr<AnimationImpl> d; +}; + +//Map Property to Value type +template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{}; +template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{}; + + +} // namespace lotplayer + +#endif // _RLOTTIE_H_ |