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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/rlottie.h
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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diff --git a/vendor/github.com/Benau/go_rlottie/rlottie.h b/vendor/github.com/Benau/go_rlottie/rlottie.h
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+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _RLOTTIE_H_
+#define _RLOTTIE_H_
+
+#include <future>
+#include <vector>
+#include <memory>
+
+#if defined _WIN32 || defined __CYGWIN__
+ #ifdef RLOTTIE_BUILD
+ #define RLOTTIE_API __declspec(dllexport)
+ #else
+ #define RLOTTIE_API __declspec(dllimport)
+ #endif
+#else
+ #ifdef RLOTTIE_BUILD
+ #define RLOTTIE_API __attribute__ ((visibility ("default")))
+ #else
+ #define RLOTTIE_API
+ #endif
+#endif
+
+class AnimationImpl;
+struct LOTNode;
+struct LOTLayerNode;
+
+namespace rlottie {
+
+/**
+ * @brief Configures rlottie model cache policy.
+ *
+ * Provides Library level control to configure model cache
+ * policy. Setting it to 0 will disable
+ * the cache as well as flush all the previously cached content.
+ *
+ * @param[in] cacheSize Maximum Model Cache size.
+ *
+ * @note to disable Caching configure with 0 size.
+ * @note to flush the current Cache content configure it with 0 and
+ * then reconfigure with the new size.
+ *
+ * @internal
+ */
+RLOTTIE_API void configureModelCacheSize(size_t cacheSize);
+
+struct Color {
+ Color() = default;
+ Color(float r, float g , float b):_r(r), _g(g), _b(b){}
+ float r() const {return _r;}
+ float g() const {return _g;}
+ float b() const {return _b;}
+private:
+ float _r{0};
+ float _g{0};
+ float _b{0};
+};
+
+struct Size {
+ Size() = default;
+ Size(float w, float h):_w(w), _h(h){}
+ float w() const {return _w;}
+ float h() const {return _h;}
+private:
+ float _w{0};
+ float _h{0};
+};
+
+struct Point {
+ Point() = default;
+ Point(float x, float y):_x(x), _y(y){}
+ float x() const {return _x;}
+ float y() const {return _y;}
+private:
+ float _x{0};
+ float _y{0};
+};
+
+struct FrameInfo {
+ explicit FrameInfo(uint32_t frame): _frameNo(frame){}
+ uint32_t curFrame() const {return _frameNo;}
+private:
+ uint32_t _frameNo;
+};
+
+enum class Property {
+ FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
+ FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
+ StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
+ StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
+ StrokeWidth, /*!< stroke width property of Stroke object , value type is float */
+ TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */
+ TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */
+ TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */
+ TrRotation, /*!< Transform Rotation property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
+ TrOpacity /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
+};
+
+struct Color_Type{};
+struct Point_Type{};
+struct Size_Type{};
+struct Float_Type{};
+template <typename T> struct MapType;
+
+class RLOTTIE_API Surface {
+public:
+ /**
+ * @brief Surface object constructor.
+ *
+ * @param[in] buffer surface buffer.
+ * @param[in] width surface width.
+ * @param[in] height surface height.
+ * @param[in] bytesPerLine number of bytes in a surface scanline.
+ *
+ * @note Default surface format is ARGB32_Premultiplied.
+ *
+ * @internal
+ */
+ Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine);
+
+ /**
+ * @brief Sets the Draw Area available on the Surface.
+ *
+ * Lottie will use the draw region size to generate frame image
+ * and will update only the draw rgion of the surface.
+ *
+ * @param[in] x region area x position.
+ * @param[in] y region area y position.
+ * @param[in] width region area width.
+ * @param[in] height region area height.
+ *
+ * @note Default surface format is ARGB32_Premultiplied.
+ * @note Default draw region area is [ 0 , 0, surface width , surface height]
+ *
+ * @internal
+ */
+ void setDrawRegion(size_t x, size_t y, size_t width, size_t height);
+
+ /**
+ * @brief Returns width of the surface.
+ *
+ * @return surface width
+ *
+ * @internal
+ *
+ */
+ size_t width() const {return mWidth;}
+
+ /**
+ * @brief Returns height of the surface.
+ *
+ * @return surface height
+ *
+ * @internal
+ */
+ size_t height() const {return mHeight;}
+
+ /**
+ * @brief Returns number of bytes in the surface scanline.
+ *
+ * @return number of bytes in scanline.
+ *
+ * @internal
+ */
+ size_t bytesPerLine() const {return mBytesPerLine;}
+
+ /**
+ * @brief Returns buffer attached tp the surface.
+ *
+ * @return buffer attaced to the Surface.
+ *
+ * @internal
+ */
+ uint32_t *buffer() const {return mBuffer;}
+
+ /**
+ * @brief Returns drawable area width of the surface.
+ *
+ * @return drawable area width
+ *
+ * @note Default value is width() of the surface
+ *
+ * @internal
+ *
+ */
+ size_t drawRegionWidth() const {return mDrawArea.w;}
+
+ /**
+ * @brief Returns drawable area height of the surface.
+ *
+ * @return drawable area height
+ *
+ * @note Default value is height() of the surface
+ *
+ * @internal
+ */
+ size_t drawRegionHeight() const {return mDrawArea.h;}
+
+ /**
+ * @brief Returns drawable area's x position of the surface.
+ *
+ * @return drawable area's x potition.
+ *
+ * @note Default value is 0
+ *
+ * @internal
+ */
+ size_t drawRegionPosX() const {return mDrawArea.x;}
+
+ /**
+ * @brief Returns drawable area's y position of the surface.
+ *
+ * @return drawable area's y potition.
+ *
+ * @note Default value is 0
+ *
+ * @internal
+ */
+ size_t drawRegionPosY() const {return mDrawArea.y;}
+
+ /**
+ * @brief Default constructor.
+ */
+ Surface() = default;
+private:
+ uint32_t *mBuffer{nullptr};
+ size_t mWidth{0};
+ size_t mHeight{0};
+ size_t mBytesPerLine{0};
+ struct {
+ size_t x{0};
+ size_t y{0};
+ size_t w{0};
+ size_t h{0};
+ }mDrawArea;
+};
+
+using MarkerList = std::vector<std::tuple<std::string, int , int>>;
+/**
+ * @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
+ * Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame}
+ * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string ,
+ * start frame and duration of that segment.
+ */
+
+using LayerInfoList = std::vector<std::tuple<std::string, int , int>>;
+
+
+using ColorFilter = std::function<void(float &r , float &g, float &b)>;
+
+class RLOTTIE_API Animation {
+public:
+
+ /**
+ * @brief Constructs an animation object from file path.
+ *
+ * @param[in] path Lottie resource file path
+ * @param[in] cachePolicy whether to cache or not the model data.
+ * use only when need to explicit disabl caching for a
+ * particular resource. To disable caching at library level
+ * use @see configureModelCacheSize() instead.
+ *
+ * @return Animation object that can render the contents of the
+ * Lottie resource represented by file path.
+ *
+ * @internal
+ */
+ static std::unique_ptr<Animation>
+ loadFromFile(const std::string &path, bool cachePolicy=true);
+
+ /**
+ * @brief Constructs an animation object from JSON string data.
+ *
+ * @param[in] jsonData The JSON string data.
+ * @param[in] key the string that will be used to cache the JSON string data.
+ * @param[in] resourcePath the path will be used to search for external resource.
+ * @param[in] cachePolicy whether to cache or not the model data.
+ * use only when need to explicit disabl caching for a
+ * particular resource. To disable caching at library level
+ * use @see configureModelCacheSize() instead.
+ *
+ * @return Animation object that can render the contents of the
+ * Lottie resource represented by JSON string data.
+ *
+ * @internal
+ */
+ static std::unique_ptr<Animation>
+ loadFromData(std::string jsonData, const std::string &key,
+ const std::string &resourcePath="", bool cachePolicy=true);
+
+ /**
+ * @brief Constructs an animation object from JSON string data and update.
+ * the color properties using ColorFilter.
+
+ * @param[in] jsonData The JSON string data.
+ * @param[in] resourcePath the path will be used to search for external resource.
+ * @param[in] filter The color filter that will be applied for each color property
+ * found during parsing.
+
+ * @return Animation object that can render the contents of the
+ * Lottie resource represented by JSON string data.
+ *
+ * @internal
+ */
+ static std::unique_ptr<Animation>
+ loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter);
+
+ /**
+ * @brief Returns default framerate of the Lottie resource.
+ *
+ * @return framerate of the Lottie resource
+ *
+ * @internal
+ *
+ */
+ double frameRate() const;
+
+ /**
+ * @brief Returns total number of frames present in the Lottie resource.
+ *
+ * @return frame count of the Lottie resource.
+ *
+ * @note frame number starts with 0.
+ *
+ * @internal
+ */
+ size_t totalFrame() const;
+
+ /**
+ * @brief Returns default viewport size of the Lottie resource.
+ *
+ * @param[out] width default width of the viewport.
+ * @param[out] height default height of the viewport.
+ *
+ * @internal
+ *
+ */
+ void size(size_t &width, size_t &height) const;
+
+ /**
+ * @brief Returns total animation duration of Lottie resource in second.
+ * it uses totalFrame() and frameRate() to calculate the duration.
+ * duration = totalFrame() / frameRate().
+ *
+ * @return total animation duration in second.
+ * @retval 0 if the Lottie resource has no animation.
+ *
+ * @see totalFrame()
+ * @see frameRate()
+ *
+ * @internal
+ */
+ double duration() const;
+
+ /**
+ * @brief Returns frame number for a given position.
+ * this function helps to map the position value retuned
+ * by the animator to a frame number in side the Lottie resource.
+ * frame_number = lerp(start_frame, endframe, pos);
+ *
+ * @param[in] pos normalized position value [0 ... 1]
+ *
+ * @return frame numer maps to the position value [startFrame .... endFrame]
+ *
+ * @internal
+ */
+ size_t frameAtPos(double pos);
+
+ /**
+ * @brief Renders the content to surface Asynchronously.
+ * it gives a future in return to get the result of the
+ * rendering at a future point.
+ * To get best performance user has to start rendering as soon as
+ * it finds that content at {frameNo} has to be rendered and get the
+ * result from the future at the last moment when the surface is needed
+ * to draw into the screen.
+ *
+ *
+ * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
+ * @param[in] surface Surface in which content will be drawn
+ * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
+ *
+ * @return future that will hold the result when rendering finished.
+ *
+ * for Synchronus rendering @see renderSync
+ *
+ * @see Surface
+ * @internal
+ */
+ std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true);
+
+ /**
+ * @brief Renders the content to surface synchronously.
+ * for performance use the async rendering @see render
+ *
+ * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
+ * @param[in] surface Surface in which content will be drawn
+ * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
+ *
+ * @internal
+ */
+ void renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true);
+
+ /**
+ * @brief Returns root layer of the composition updated with
+ * content of the Lottie resource at frame number @p frameNo.
+ *
+ * @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted.
+ * @param[in] width content viewbox width
+ * @param[in] height content viewbox height
+ *
+ * @return Root layer node.
+ *
+ * @internal
+ */
+ const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const;
+
+ /**
+ * @brief Returns Composition Markers.
+ *
+ *
+ * @return returns MarkerList of the Composition.
+ *
+ * @see MarkerList
+ * @internal
+ */
+ const MarkerList& markers() const;
+
+ /**
+ * @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition.
+ *
+ *
+ * @return List of Layer Information of the Composition.
+ *
+ * @see LayerInfoList
+ * @internal
+ */
+ const LayerInfoList& layers() const;
+
+ /**
+ * @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve
+ * to multiple contents. In that case, the callback's value will apply to all of them.
+ *
+ * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
+ *
+ * @usage
+ * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
+ *
+ * player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0);
+ *
+ * if all the color property inside group1 needs to be changed to GREEN color
+ *
+ * player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0);
+ *
+ * @internal
+ */
+ template<Property prop, typename AnyValue>
+ void setValue(const std::string &keypath, AnyValue value)
+ {
+ setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value);
+ }
+
+ /**
+ * @brief default destructor
+ *
+ * @internal
+ */
+ ~Animation();
+
+private:
+ void setValue(Color_Type, Property, const std::string &, Color);
+ void setValue(Float_Type, Property, const std::string &, float);
+ void setValue(Size_Type, Property, const std::string &, Size);
+ void setValue(Point_Type, Property, const std::string &, Point);
+
+ void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&);
+ void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&);
+ void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&);
+ void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&);
+ /**
+ * @brief default constructor
+ *
+ * @internal
+ */
+ Animation();
+
+ std::unique_ptr<AnimationImpl> d;
+};
+
+//Map Property to Value type
+template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{};
+
+
+} // namespace lotplayer
+
+#endif // _RLOTTIE_H_