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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp')
-rw-r--r--vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp b/vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp
new file mode 100644
index 00000000..4fd090e9
--- /dev/null
+++ b/vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp
@@ -0,0 +1,86 @@
+#include "lottie_lottiekeypath.h"
+
+#include <sstream>
+
+LOTKeyPath::LOTKeyPath(const std::string &keyPath)
+{
+ std::stringstream ss(keyPath);
+ std::string item;
+
+ while (getline(ss, item, '.')) {
+ mKeys.push_back(item);
+ }
+}
+
+bool LOTKeyPath::matches(const std::string &key, uint depth)
+{
+ if (skip(key)) {
+ // This is an object we programatically create.
+ return true;
+ }
+ if (depth > size()) {
+ return false;
+ }
+ if ((mKeys[depth] == key) || (mKeys[depth] == "*") ||
+ (mKeys[depth] == "**")) {
+ return true;
+ }
+ return false;
+}
+
+uint LOTKeyPath::nextDepth(const std::string key, uint depth)
+{
+ if (skip(key)) {
+ // If it's a container then we added programatically and it isn't a part
+ // of the keypath.
+ return depth;
+ }
+ if (mKeys[depth] != "**") {
+ // If it's not a globstar then it is part of the keypath.
+ return depth + 1;
+ }
+ if (depth == size()) {
+ // The last key is a globstar.
+ return depth;
+ }
+ if (mKeys[depth + 1] == key) {
+ // We are a globstar and the next key is our current key so consume
+ // both.
+ return depth + 2;
+ }
+ return depth;
+}
+
+bool LOTKeyPath::fullyResolvesTo(const std::string key, uint depth)
+{
+ if (depth > mKeys.size()) {
+ return false;
+ }
+
+ bool isLastDepth = (depth == size());
+
+ if (!isGlobstar(depth)) {
+ bool matches = (mKeys[depth] == key) || isGlob(depth);
+ return (isLastDepth || (depth == size() - 1 && endsWithGlobstar())) &&
+ matches;
+ }
+
+ bool isGlobstarButNextKeyMatches = !isLastDepth && mKeys[depth + 1] == key;
+ if (isGlobstarButNextKeyMatches) {
+ return depth == size() - 1 ||
+ (depth == size() - 2 && endsWithGlobstar());
+ }
+
+ if (isLastDepth) {
+ return true;
+ }
+
+ if (depth + 1 < size()) {
+ // We are a globstar but there is more than 1 key after the globstar we
+ // we can't fully match.
+ return false;
+ }
+ // Return whether the next key (which we now know is the last one) is the
+ // same as the current key.
+ return mKeys[depth + 1] == key;
+}