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author | Benau <Benau@users.noreply.github.com> | 2021-08-25 04:32:50 +0800 |
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committer | GitHub <noreply@github.com> | 2021-08-24 22:32:50 +0200 |
commit | 53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch) | |
tree | 964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/go_rlottie.go | |
parent | d4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff) | |
download | matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.gz matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.tar.bz2 matterbridge-msglm-53cafa9f3d0c8be33821fc7338b1da97e91d9cc6.zip |
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.
* Move lottie_convert.py conversion code to its own file
* Add optional libtgsconverter
* Update vendor
* Apply suggestions from code review
* Update bridge/helper/libtgsconverter.go
Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/Benau/go_rlottie/go_rlottie.go')
-rw-r--r-- | vendor/github.com/Benau/go_rlottie/go_rlottie.go | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/vendor/github.com/Benau/go_rlottie/go_rlottie.go b/vendor/github.com/Benau/go_rlottie/go_rlottie.go new file mode 100644 index 00000000..c53392e3 --- /dev/null +++ b/vendor/github.com/Benau/go_rlottie/go_rlottie.go @@ -0,0 +1,56 @@ +package go_rlottie + +/* +#cgo !windows LDFLAGS: -lm +#cgo windows CFLAGS: -DRLOTTIE_BUILD=0 +#cgo windows CXXFLAGS: -DRLOTTIE_BUILD=0 +#cgo CXXFLAGS: -std=c++14 -fno-exceptions -fno-asynchronous-unwind-tables -fno-rtti -Wall -fvisibility=hidden -Wnon-virtual-dtor -Woverloaded-virtual -Wno-unused-parameter +#include "rlottie_capi.h" +void lottie_configure_model_cache_size(size_t cacheSize); +*/ +import "C" +import "unsafe" + +type Lottie_Animation *C.Lottie_Animation + +func LottieConfigureModelCacheSize(size uint) { + C.lottie_configure_model_cache_size(C.size_t(size)) +} + +func LottieAnimationFromData(data string, key string, resource_path string) Lottie_Animation { + var animation Lottie_Animation + animation = C.lottie_animation_from_data(C.CString(data), C.CString(key), C.CString(resource_path)) + return animation +} + +func LottieAnimationDestroy(animation Lottie_Animation) { + C.lottie_animation_destroy(animation) +} + +func LottieAnimationGetSize(animation Lottie_Animation) (uint, uint) { + var width C.size_t + var height C.size_t + C.lottie_animation_get_size(animation, &width, &height) + return uint(width), uint(height) +} + +func LottieAnimationGetTotalframe(animation Lottie_Animation) uint { + return uint(C.lottie_animation_get_totalframe(animation)) +} + +func LottieAnimationGetFramerate(animation Lottie_Animation) float64 { + return float64(C.lottie_animation_get_framerate(animation)) +} + +func LottieAnimationGetFrameAtPos(animation Lottie_Animation, pos float32) uint { + return uint(C.lottie_animation_get_frame_at_pos(animation, C.float(pos))) +} + +func LottieAnimationGetDuration(animation Lottie_Animation) float64 { + return float64(C.lottie_animation_get_duration(animation)) +} + +func LottieAnimationRender(animation Lottie_Animation, frame_num uint, buffer []byte, width uint, height uint, bytes_per_line uint) { + var ptr *C.uint32_t = (*C.uint32_t)(unsafe.Pointer(&buffer[0])); + C.lottie_animation_render(animation, C.size_t(frame_num), ptr, C.size_t(width), C.size_t(height), C.size_t(bytes_per_line)) +} |