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package gomatrix
// Storer is an interface which must be satisfied to store client data.
//
// You can either write a struct which persists this data to disk, or you can use the
// provided "InMemoryStore" which just keeps data around in-memory which is lost on
// restarts.
type Storer interface {
SaveFilterID(userID, filterID string)
LoadFilterID(userID string) string
SaveNextBatch(userID, nextBatchToken string)
LoadNextBatch(userID string) string
SaveRoom(room *Room)
LoadRoom(roomID string) *Room
}
// InMemoryStore implements the Storer interface.
//
// Everything is persisted in-memory as maps. It is not safe to load/save filter IDs
// or next batch tokens on any goroutine other than the syncing goroutine: the one
// which called Client.Sync().
type InMemoryStore struct {
Filters map[string]string
NextBatch map[string]string
Rooms map[string]*Room
}
// SaveFilterID to memory.
func (s *InMemoryStore) SaveFilterID(userID, filterID string) {
s.Filters[userID] = filterID
}
// LoadFilterID from memory.
func (s *InMemoryStore) LoadFilterID(userID string) string {
return s.Filters[userID]
}
// SaveNextBatch to memory.
func (s *InMemoryStore) SaveNextBatch(userID, nextBatchToken string) {
s.NextBatch[userID] = nextBatchToken
}
// LoadNextBatch from memory.
func (s *InMemoryStore) LoadNextBatch(userID string) string {
return s.NextBatch[userID]
}
// SaveRoom to memory.
func (s *InMemoryStore) SaveRoom(room *Room) {
s.Rooms[room.ID] = room
}
// LoadRoom from memory.
func (s *InMemoryStore) LoadRoom(roomID string) *Room {
return s.Rooms[roomID]
}
// NewInMemoryStore constructs a new InMemoryStore.
func NewInMemoryStore() *InMemoryStore {
return &InMemoryStore{
Filters: make(map[string]string),
NextBatch: make(map[string]string),
Rooms: make(map[string]*Room),
}
}
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