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package protocol
import (
"io"
"math"
"strconv"
. "github.com/Philipp15b/go-steam/protocol/steamlang"
)
type JobId uint64
func (j JobId) String() string {
if j == math.MaxUint64 {
return "(none)"
}
return strconv.FormatUint(uint64(j), 10)
}
type Serializer interface {
Serialize(w io.Writer) error
}
type Deserializer interface {
Deserialize(r io.Reader) error
}
type Serializable interface {
Serializer
Deserializer
}
type MessageBody interface {
Serializable
GetEMsg() EMsg
}
// the default details to request in most situations
const EClientPersonaStateFlag_DefaultInfoRequest = EClientPersonaStateFlag_PlayerName |
EClientPersonaStateFlag_Presence | EClientPersonaStateFlag_SourceID |
EClientPersonaStateFlag_GameExtraInfo
const DefaultAvatar = "fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb"
func ValidAvatar(avatar string) bool {
return !(avatar == "0000000000000000000000000000000000000000" || len(avatar) != 40)
}
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