// Copyright 2018 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package protoreflect import ( "fmt" "math" ) // Value is a union where only one Go type may be set at a time. // The Value is used to represent all possible values a field may take. // The following shows which Go type is used to represent each proto Kind: // // ╔════════════╤═════════════════════════════════════╗ // ║ Go type │ Protobuf kind ║ // ╠════════════╪═════════════════════════════════════╣ // ║ bool │ BoolKind ║ // ║ int32 │ Int32Kind, Sint32Kind, Sfixed32Kind ║ // ║ int64 │ Int64Kind, Sint64Kind, Sfixed64Kind ║ // ║ uint32 │ Uint32Kind, Fixed32Kind ║ // ║ uint64 │ Uint64Kind, Fixed64Kind ║ // ║ float32 │ FloatKind ║ // ║ float64 │ DoubleKind ║ // ║ string │ StringKind ║ // ║ []byte │ BytesKind ║ // ║ EnumNumber │ EnumKind ║ // ║ Message │ MessageKind, GroupKind ║ // ╚════════════╧═════════════════════════════════════╝ // // Multiple protobuf Kinds may be represented by a single Go type if the type // can losslessly represent the information for the proto kind. For example, // Int64Kind, Sint64Kind, and Sfixed64Kind are all represented by int64, // but use different integer encoding methods. // // The List or Map types are used if the field cardinality is repeated. // A field is a List if FieldDescriptor.IsList reports true. // A field is a Map if FieldDescriptor.IsMap reports true. // // Converting to/from a Value and a concrete Go value panics on type mismatch. // For example, ValueOf("hello").Int() panics because this attempts to // retrieve an int64 from a string. // // List, Map, and Message Values are called "composite" values. // // A composite Value may alias (reference) memory at some location, // such that changes to the Value updates the that location. // A composite value acquired with a Mutable method, such as Message.Mutable, // always references the source object. // // For example: // // // Append a 0 to a "repeated int32" field. // // Since the Value returned by Mutable is guaranteed to alias // // the source message, modifying the Value modifies the message. // message.Mutable(fieldDesc).List().Append(protoreflect.ValueOfInt32(0)) // // // Assign [0] to a "repeated int32" field by creating a new Value, // // modifying it, and assigning it. // list := message.NewField(fieldDesc).List() // list.Append(protoreflect.ValueOfInt32(0)) // message.Set(fieldDesc, list) // // ERROR: Since it is not defined whether Set aliases the source, // // appending to the List here may or may not modify the message. // list.Append(protoreflect.ValueOfInt32(0)) // // Some operations, such as Message.Get, may return an "empty, read-only" // composite Value. Modifying an empty, read-only value panics. type Value value // The protoreflect API uses a custom Value union type instead of interface{} // to keep the future open for performance optimizations. Using an interface{} // always incurs an allocation for primitives (e.g., int64) since it needs to // be boxed on the heap (as interfaces can only contain pointers natively). // Instead, we represent the Value union as a flat struct that internally keeps // track of which type is set. Using unsafe, the Value union can be reduced // down to 24B, which is identical in size to a slice. // // The latest compiler (Go1.11) currently suffers from some limitations: // • With inlining, the compiler should be able to statically prove that // only one of these switch cases are taken and inline one specific case. // See https://golang.org/issue/22310. // ValueOf returns a Value initialized with the concrete value stored in v. // This panics if the type does not match one of the allowed types in the // Value union. func ValueOf(v interface{}) Value { switch v := v.(type) { case nil: return Value{} case bool: return ValueOfBool(v) case int32: return ValueOfInt32(v) case int64: return ValueOfInt64(v) case uint32: return ValueOfUint32(v) case uint64: return ValueOfUint64(v) case float32: return ValueOfFloat32(v) case float64: return ValueOfFloat64(v) case string: return ValueOfString(v) case []byte: return ValueOfBytes(v) case EnumNumber: return ValueOfEnum(v) case Message, List, Map: return valueOfIface(v) case ProtoMessage: panic(fmt.Sprintf("invalid proto.Message(%T) type, expected a protoreflect.Message type", v)) default: panic(fmt.Sprintf("invalid type: %T", v)) } } // ValueOfBool returns a new boolean value. func ValueOfBool(v bool) Value { if v { return Value{typ: boolType, num: 1} } else { return Value{typ: boolType, num: 0} } } // ValueOfInt32 returns a new int32 value. func ValueOfInt32(v int32) Value { return Value{typ: int32Type, num: uint64(v)} } // ValueOfInt64 returns a new int64 value. func ValueOfInt64(v int64) Value { return Value{typ: int64Type, num: uint64(v)} } // ValueOfUint32 returns a new uint32 value. func ValueOfUint32(v uint32) Value { return Value{typ: uint32Type, num: uint64(v)} } // ValueOfUint64 returns a new uint64 value. func ValueOfUint64(v uint64) Value { return Value{typ: uint64Type, num: v} } // ValueOfFloat32 returns a new float32 value. func ValueOfFloat32(v float32) Value { return Value{typ: float32Type, num: uint64(math.Float64bits(float64(v)))} } // ValueOfFloat64 returns a new float64 value. func ValueOfFloat64(v float64) Value { return Value{typ: float64Type, num: uint64(math.Float64bits(float64(v)))} } // ValueOfString returns a new string value. func ValueOfString(v string) Value { return valueOfString(v) } // ValueOfBytes returns a new bytes value. func ValueOfBytes(v []byte) Value { return valueOfBytes(v[:len(v):len(v)]) } // ValueOfEnum returns a new enum value. func ValueOfEnum(v EnumNumber) Value { return Value{typ: enumType, num: uint64(v)} } // ValueOfMessage returns a new Message value. func ValueOfMessage(v Message) Value { return valueOfIface(v) } // ValueOfList returns a new List value. func ValueOfList(v List) Value { return valueOfIface(v) } // ValueOfMap returns a new Map value. func ValueOfMap(v Map) Value { return valueOfIface(v) } // IsValid reports whether v is populated with a value. func (v Value) IsValid() bool { return v.typ != nilType } // Interface returns v as an interface{}. // // Invariant: v == ValueOf(v).Interface() func (v Value) Interface() interface{} { switch v.typ { case nilType: return nil case boolType: return v.Bool() case int32Type: return int32(v.Int()) case int64Type: return int64(v.Int()) case uint32Type: return uint32(v.Uint()) case uint64Type: return uint64(v.Uint()) case float32Type: return float32(v.Float()) case float64Type: return float64(v.Float()) case stringType: return v.String() case bytesType: return v.Bytes() case enumType: return v.Enum() default: return v.getIface() } } func (v Value) typeName() string { switch v.typ { case nilType: return "nil" case boolType: return "bool" case int32Type: return "int32" case int64Type: return "int64" case uint32Type: return "uint32" case uint64Type: return "uint64" case float32Type: return "float32" case float64Type: return "float64" case stringType: return "string" case bytesType: return "bytes" case enumType: return "enum" default: switch v := v.getIface().(type) { case Message: return "message" case List: return "list" case Map: return "map" default: return fmt.Sprintf("", v) } } } func (v Value) panicMessage(what string) string { return fmt.Sprintf("type mismatch: cannot convert %v to %s", v.typeName(), what) } // Bool returns v as a bool and panics if the type is not a bool. func (v Value) Bool() bool { switch v.typ { case boolType: return v.num > 0 default: panic(v.panicMessage("bool")) } } // Int returns v as a int64 and panics if the type is not a int32 or int64. func (v Value) Int() int64 { switch v.typ { case int32Type, int64Type: return int64(v.num) default: panic(v.panicMessage("int")) } } // Uint returns v as a uint64 and panics if the type is not a uint32 or uint64. func (v Value) Uint() uint64 { switch v.typ { case uint32Type, uint64Type: return uint64(v.num) default: panic(v.panicMessage("uint")) } } // Float returns v as a float64 and panics if the type is not a float32 or float64. func (v Value) Float() float64 { switch v.typ { case float32Type, float64Type: return math.Float64frombits(uint64(v.num)) default: panic(v.panicMessage("float")) } } // String returns v as a string. Since this method implements fmt.Stringer, // this returns the formatted string value for any non-string type. func (v Value) String() string { switch v.typ { case stringType: return v.getString() default: return fmt.Sprint(v.Interface()) } } // Bytes returns v as a []byte and panics if the type is not a []byte. func (v Value) Bytes() []byte { switch v.typ { case bytesType: return v.getBytes() default: panic(v.panicMessage("bytes")) } } // Enum returns v as a EnumNumber and panics if the type is not a EnumNumber. func (v Value) Enum() EnumNumber { switch v.typ { case enumType: return EnumNumber(v.num) default: panic(v.panicMessage("enum")) } } // Message returns v as a Message and panics if the type is not a Message. func (v Value) Message() Message { switch vi := v.getIface().(type) { case Message: return vi default: panic(v.panicMessage("message")) } } // List returns v as a List and panics if the type is not a List. func (v Value) List() List { switch vi := v.getIface().(type) { case List: return vi default: panic(v.panicMessage("list")) } } // Map returns v as a Map and panics if the type is not a Map. func (v Value) Map() Map { switch vi := v.getIface().(type) { case Map: return vi default: panic(v.panicMessage("map")) } } // MapKey returns v as a MapKey and panics for invalid MapKey types. func (v Value) MapKey() MapKey { switch v.typ { case boolType, int32Type, int64Type, uint32Type, uint64Type, stringType: return MapKey(v) default: panic(v.panicMessage("map key")) } } // MapKey is used to index maps, where the Go type of the MapKey must match // the specified key Kind (see MessageDescriptor.IsMapEntry). // The following shows what Go type is used to represent each proto Kind: // // ╔═════════╤═════════════════════════════════════╗ // ║ Go type │ Protobuf kind ║ // ╠═════════╪═════════════════════════════════════╣ // ║ bool │ BoolKind ║ // ║ int32 │ Int32Kind, Sint32Kind, Sfixed32Kind ║ // ║ int64 │ Int64Kind, Sint64Kind, Sfixed64Kind ║ // ║ uint32 │ Uint32Kind, Fixed32Kind ║ // ║ uint64 │ Uint64Kind, Fixed64Kind ║ // ║ string │ StringKind ║ // ╚═════════╧═════════════════════════════════════╝ // // A MapKey is constructed and accessed through a Value: // // k := ValueOf("hash").MapKey() // convert string to MapKey // s := k.String() // convert MapKey to string // // The MapKey is a strict subset of valid types used in Value; // converting a Value to a MapKey with an invalid type panics. type MapKey value // IsValid reports whether k is populated with a value. func (k MapKey) IsValid() bool { return Value(k).IsValid() } // Interface returns k as an interface{}. func (k MapKey) Interface() interface{} { return Value(k).Interface() } // Bool returns k as a bool and panics if the type is not a bool. func (k MapKey) Bool() bool { return Value(k).Bool() } // Int returns k as a int64 and panics if the type is not a int32 or int64. func (k MapKey) Int() int64 { return Value(k).Int() } // Uint returns k as a uint64 and panics if the type is not a uint32 or uint64. func (k MapKey) Uint() uint64 { return Value(k).Uint() } // String returns k as a string. Since this method implements fmt.Stringer, // this returns the formatted string value for any non-string type. func (k MapKey) String() string { return Value(k).String() } // Value returns k as a Value. func (k MapKey) Value() Value { return Value(k) }