package script import ( "context" "fmt" "github.com/d5/tengo/compiler" "github.com/d5/tengo/compiler/parser" "github.com/d5/tengo/compiler/source" "github.com/d5/tengo/objects" "github.com/d5/tengo/runtime" ) // Script can simplify compilation and execution of embedded scripts. type Script struct { variables map[string]*Variable modules *objects.ModuleMap input []byte maxAllocs int64 maxConstObjects int enableFileImport bool } // New creates a Script instance with an input script. func New(input []byte) *Script { return &Script{ variables: make(map[string]*Variable), input: input, maxAllocs: -1, maxConstObjects: -1, } } // Add adds a new variable or updates an existing variable to the script. func (s *Script) Add(name string, value interface{}) error { obj, err := objects.FromInterface(value) if err != nil { return err } s.variables[name] = &Variable{ name: name, value: obj, } return nil } // Remove removes (undefines) an existing variable for the script. // It returns false if the variable name is not defined. func (s *Script) Remove(name string) bool { if _, ok := s.variables[name]; !ok { return false } delete(s.variables, name) return true } // SetImports sets import modules. func (s *Script) SetImports(modules *objects.ModuleMap) { s.modules = modules } // SetMaxAllocs sets the maximum number of objects allocations during the run time. // Compiled script will return runtime.ErrObjectAllocLimit error if it exceeds this limit. func (s *Script) SetMaxAllocs(n int64) { s.maxAllocs = n } // SetMaxConstObjects sets the maximum number of objects in the compiled constants. func (s *Script) SetMaxConstObjects(n int) { s.maxConstObjects = n } // EnableFileImport enables or disables module loading from local files. // Local file modules are disabled by default. func (s *Script) EnableFileImport(enable bool) { s.enableFileImport = enable } // Compile compiles the script with all the defined variables, and, returns Compiled object. func (s *Script) Compile() (*Compiled, error) { symbolTable, globals, err := s.prepCompile() if err != nil { return nil, err } fileSet := source.NewFileSet() srcFile := fileSet.AddFile("(main)", -1, len(s.input)) p := parser.NewParser(srcFile, s.input, nil) file, err := p.ParseFile() if err != nil { return nil, err } c := compiler.NewCompiler(srcFile, symbolTable, nil, s.modules, nil) c.EnableFileImport(s.enableFileImport) if err := c.Compile(file); err != nil { return nil, err } // reduce globals size globals = globals[:symbolTable.MaxSymbols()+1] // global symbol names to indexes globalIndexes := make(map[string]int, len(globals)) for _, name := range symbolTable.Names() { symbol, _, _ := symbolTable.Resolve(name) if symbol.Scope == compiler.ScopeGlobal { globalIndexes[name] = symbol.Index } } // remove duplicates from constants bytecode := c.Bytecode() bytecode.RemoveDuplicates() // check the constant objects limit if s.maxConstObjects >= 0 { cnt := bytecode.CountObjects() if cnt > s.maxConstObjects { return nil, fmt.Errorf("exceeding constant objects limit: %d", cnt) } } return &Compiled{ globalIndexes: globalIndexes, bytecode: bytecode, globals: globals, maxAllocs: s.maxAllocs, }, nil } // Run compiles and runs the scripts. // Use returned compiled object to access global variables. func (s *Script) Run() (compiled *Compiled, err error) { compiled, err = s.Compile() if err != nil { return } err = compiled.Run() return } // RunContext is like Run but includes a context. func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) { compiled, err = s.Compile() if err != nil { return } err = compiled.RunContext(ctx) return } func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, globals []objects.Object, err error) { var names []string for name := range s.variables { names = append(names, name) } symbolTable = compiler.NewSymbolTable() for idx, fn := range objects.Builtins { symbolTable.DefineBuiltin(idx, fn.Name) } globals = make([]objects.Object, runtime.GlobalsSize) for idx, name := range names { symbol := symbolTable.Define(name) if symbol.Index != idx { panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index)) } globals[symbol.Index] = s.variables[name].value } return } func (s *Script) copyVariables() map[string]*Variable { vars := make(map[string]*Variable) for n, v := range s.variables { vars[n] = v } return vars }