package steam import ( "time" . "github.com/Philipp15b/go-steam/protocol/steamlang" . "github.com/Philipp15b/go-steam/steamid" ) type FriendsListEvent struct{} type FriendStateEvent struct { SteamId SteamId `json:",string"` Relationship EFriendRelationship } func (f *FriendStateEvent) IsFriend() bool { return f.Relationship == EFriendRelationship_Friend } type GroupStateEvent struct { SteamId SteamId `json:",string"` Relationship EClanRelationship } func (g *GroupStateEvent) IsMember() bool { return g.Relationship == EClanRelationship_Member } // Fired when someone changing their friend details type PersonaStateEvent struct { StatusFlags EClientPersonaStateFlag FriendId SteamId `json:",string"` State EPersonaState StateFlags EPersonaStateFlag GameAppId uint32 GameId uint64 `json:",string"` GameName string GameServerIp uint32 GameServerPort uint32 QueryPort uint32 SourceSteamId SteamId `json:",string"` GameDataBlob []byte Name string Avatar []byte LastLogOff uint32 LastLogOn uint32 ClanRank uint32 ClanTag string OnlineSessionInstances uint32 PublishedSessionId uint32 PersonaSetByUser bool } // Fired when a clan's state has been changed type ClanStateEvent struct { ClanId SteamId `json:",string"` AccountFlags EAccountFlags ClanName string Avatar []byte MemberTotalCount uint32 MemberOnlineCount uint32 MemberChattingCount uint32 MemberInGameCount uint32 Events []ClanEventDetails Announcements []ClanEventDetails } type ClanEventDetails struct { Id uint64 `json:",string"` EventTime uint32 Headline string GameId uint64 `json:",string"` JustPosted bool } // Fired in response to adding a friend to your friends list type FriendAddedEvent struct { Result EResult SteamId SteamId `json:",string"` PersonaName string } // Fired when the client receives a message from either a friend or a chat room type ChatMsgEvent struct { ChatRoomId SteamId `json:",string"` // not set for friend messages ChatterId SteamId `json:",string"` Message string EntryType EChatEntryType Timestamp time.Time Offline bool } // Whether the type is ChatMsg func (c *ChatMsgEvent) IsMessage() bool { return c.EntryType == EChatEntryType_ChatMsg } // Fired in response to joining a chat type ChatEnterEvent struct { ChatRoomId SteamId `json:",string"` FriendId SteamId `json:",string"` ChatRoomType EChatRoomType OwnerId SteamId `json:",string"` ClanId SteamId `json:",string"` ChatFlags byte EnterResponse EChatRoomEnterResponse Name string } // Fired in response to a chat member's info being received type ChatMemberInfoEvent struct { ChatRoomId SteamId `json:",string"` Type EChatInfoType StateChangeInfo StateChangeDetails } type StateChangeDetails struct { ChatterActedOn SteamId `json:",string"` StateChange EChatMemberStateChange ChatterActedBy SteamId `json:",string"` } // Fired when a chat action has completed type ChatActionResultEvent struct { ChatRoomId SteamId `json:",string"` ChatterId SteamId `json:",string"` Action EChatAction Result EChatActionResult } // Fired when a chat invite is received type ChatInviteEvent struct { InvitedId SteamId `json:",string"` ChatRoomId SteamId `json:",string"` PatronId SteamId `json:",string"` ChatRoomType EChatRoomType FriendChatId SteamId `json:",string"` ChatRoomName string GameId uint64 `json:",string"` } // Fired in response to ignoring a friend type IgnoreFriendEvent struct { Result EResult } // Fired in response to requesting profile info for a user type ProfileInfoEvent struct { Result EResult SteamId SteamId `json:",string"` TimeCreated uint32 RealName string CityName string StateName string CountryName string Headline string Summary string }