package steam import ( "github.com/Philipp15b/go-steam/netutil" ) // When this event is emitted by the Client, the connection is automatically closed. // This may be caused by a network error, for example. type FatalErrorEvent error type ConnectedEvent struct{} type DisconnectedEvent struct{} // A list of connection manager addresses to connect to in the future. // You should always save them and then select one of these // instead of the builtin ones for the next connection. type ClientCMListEvent struct { Addresses []*netutil.PortAddr }