/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef VINTERPOLATOR_H #define VINTERPOLATOR_H #include "vector_vpoint.h" V_BEGIN_NAMESPACE class VInterpolator { public: VInterpolator() { /* caller must call Init later */ } VInterpolator(float aX1, float aY1, float aX2, float aY2) { init(aX1, aY1, aX2, aY2); } VInterpolator(VPointF pt1, VPointF pt2) { init(pt1.x(), pt1.y(), pt2.x(), pt2.y()); } void init(float aX1, float aY1, float aX2, float aY2); float value(float aX) const; void GetSplineDerivativeValues(float aX, float& aDX, float& aDY) const; private: void CalcSampleValues(); /** * Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2. */ static float CalcBezier(float aT, float aA1, float aA2); /** * Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2. */ static float GetSlope(float aT, float aA1, float aA2); float GetTForX(float aX) const; float NewtonRaphsonIterate(float aX, float aGuessT) const; float BinarySubdivide(float aX, float aA, float aB) const; static float A(float aA1, float aA2) { return 1.0f - 3.0f * aA2 + 3.0f * aA1; } static float B(float aA1, float aA2) { return 3.0f * aA2 - 6.0f * aA1; } static float C(float aA1) { return 3.0f * aA1; } float mX1; float mY1; float mX2; float mY2; enum { kSplineTableSize = 11 }; float mSampleValues[kSplineTableSize]; static const float kSampleStepSize; }; V_END_NAMESPACE #endif // VINTERPOLATOR_H