package bsteam import ( "fmt" "github.com/42wim/matterbridge/bridge/config" "github.com/Philipp15b/go-steam" "github.com/Philipp15b/go-steam/protocol/steamlang" "github.com/Philipp15b/go-steam/steamid" log "github.com/Sirupsen/logrus" //"io/ioutil" "strconv" "sync" "time" ) type Bsteam struct { c *steam.Client connected chan struct{} Config *config.Protocol Remote chan config.Message Account string userMap map[steamid.SteamId]string sync.RWMutex } var flog *log.Entry var protocol = "steam" func init() { flog = log.WithFields(log.Fields{"module": protocol}) } func New(cfg config.Protocol, account string, c chan config.Message) *Bsteam { b := &Bsteam{} b.Config = &cfg b.Remote = c b.Account = account b.userMap = make(map[steamid.SteamId]string) b.connected = make(chan struct{}) return b } func (b *Bsteam) Connect() error { flog.Info("Connecting") b.c = steam.NewClient() go b.handleEvents() go b.c.Connect() select { case <-b.connected: flog.Info("Connection succeeded") case <-time.After(time.Second * 30): return fmt.Errorf("connection timed out") } return nil } func (b *Bsteam) Disconnect() error { b.c.Disconnect() return nil } func (b *Bsteam) JoinChannel(channel config.ChannelInfo) error { id, err := steamid.NewId(channel.Name) if err != nil { return err } b.c.Social.JoinChat(id) return nil } func (b *Bsteam) Send(msg config.Message) (string, error) { id, err := steamid.NewId(msg.Channel) if err != nil { return "", err } b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text) return "", nil } func (b *Bsteam) getNick(id steamid.SteamId) string { b.RLock() defer b.RUnlock() if name, ok := b.userMap[id]; ok { return name } return "unknown" } func (b *Bsteam) handleEvents() { myLoginInfo := new(steam.LogOnDetails) myLoginInfo.Username = b.Config.Login myLoginInfo.Password = b.Config.Password myLoginInfo.AuthCode = b.Config.AuthCode // Attempt to read existing auth hash to avoid steam guard. // Maybe works //myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry") for event := range b.c.Events() { //flog.Info(event) switch e := event.(type) { case *steam.ChatMsgEvent: flog.Debugf("Receiving ChatMsgEvent: %#v", e) flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account) // for some reason we have to remove 0x18000000000000 channel := int64(e.ChatRoomId) - 0x18000000000000 msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)} b.Remote <- msg case *steam.PersonaStateEvent: flog.Debugf("PersonaStateEvent: %#v\n", e) b.Lock() b.userMap[e.FriendId] = e.Name b.Unlock() case *steam.ConnectedEvent: b.c.Auth.LogOn(myLoginInfo) case *steam.MachineAuthUpdateEvent: /* flog.Info("authupdate", e) flog.Info("hash", e.Hash) ioutil.WriteFile("sentry", e.Hash, 0666) */ case *steam.LogOnFailedEvent: flog.Info("Logon failed", e) switch e.Result { case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode: { flog.Info("Steam guard isn't letting me in! Enter 2FA code:") var code string fmt.Scanf("%s", &code) myLoginInfo.TwoFactorCode = code } case steamlang.EResult_AccountLogonDenied: { flog.Info("Steam guard isn't letting me in! Enter auth code:") var code string fmt.Scanf("%s", &code) myLoginInfo.AuthCode = code } default: log.Errorf("LogOnFailedEvent: %#v ", e.Result) // TODO: Handle EResult_InvalidLoginAuthCode return } case *steam.LoggedOnEvent: flog.Debugf("LoggedOnEvent: %#v", e) b.connected <- struct{}{} flog.Debugf("setting online") b.c.Social.SetPersonaState(steamlang.EPersonaState_Online) case *steam.DisconnectedEvent: flog.Info("Disconnected") flog.Info("Attempting to reconnect...") b.c.Connect() case steam.FatalErrorEvent: flog.Error(e) case error: flog.Error(e) default: flog.Debugf("unknown event %#v", e) } } }