From 032a7e0c1188d3507b8d9a9571f2446a43cf775b Mon Sep 17 00:00:00 2001 From: msglm Date: Fri, 27 Oct 2023 07:08:25 -0500 Subject: apply https://github.com/42wim/matterbridge/pull/1864 --- vendor/maunium.net/go/maulogger/v2/level.go | 47 +++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 vendor/maunium.net/go/maulogger/v2/level.go (limited to 'vendor/maunium.net/go/maulogger/v2/level.go') diff --git a/vendor/maunium.net/go/maulogger/v2/level.go b/vendor/maunium.net/go/maulogger/v2/level.go new file mode 100644 index 00000000..392dccd8 --- /dev/null +++ b/vendor/maunium.net/go/maulogger/v2/level.go @@ -0,0 +1,47 @@ +// mauLogger - A logger for Go programs +// Copyright (c) 2016-2021 Tulir Asokan +// +// This Source Code Form is subject to the terms of the Mozilla Public +// License, v. 2.0. If a copy of the MPL was not distributed with this +// file, You can obtain one at http://mozilla.org/MPL/2.0/. + +package maulogger + +import ( + "fmt" +) + +// Level is the severity level of a log entry. +type Level struct { + Name string + Severity, Color int +} + +var ( + // LevelDebug is the level for debug messages. + LevelDebug = Level{Name: "DEBUG", Color: -1, Severity: 0} + // LevelInfo is the level for basic log messages. + LevelInfo = Level{Name: "INFO", Color: 36, Severity: 10} + // LevelWarn is the level saying that something went wrong, but the program will continue operating mostly normally. + LevelWarn = Level{Name: "WARN", Color: 33, Severity: 50} + // LevelError is the level saying that something went wrong and the program may not operate as expected, but will still continue. + LevelError = Level{Name: "ERROR", Color: 31, Severity: 100} + // LevelFatal is the level saying that something went wrong and the program will not operate normally. + LevelFatal = Level{Name: "FATAL", Color: 35, Severity: 9001} +) + +// GetColor gets the ANSI escape color code for the log level. +func (lvl Level) GetColor() string { + if lvl.Color < 0 { + return "\x1b[0m" + } + return fmt.Sprintf("\x1b[%dm", lvl.Color) +} + +// GetReset gets the ANSI escape reset code. +func (lvl Level) GetReset() string { + if lvl.Color < 0 { + return "" + } + return "\x1b[0m" +} -- cgit v1.2.3